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Hands-on Design Patterns with Kotlin: GoF, Reactive patterns, Concurrent patterns and more by Alexey Soshin
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Camel in Action
Claus Ibsen - 2010
It starts with core concepts like sending, receiving, routing, and transforming data and then shows readers the entire lifecycle. The book goes in depth on how to test, deal with errors, scale, deploy, and monitor apps and even how to build custom tooling. Written by core developers of Camel and the authors of the first edition, this book distills their experience and practical insights so that readers can tackle integration tasks like a pro.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Perl in a Nutshell
Nathan Patwardhan - 1998
This book covers all the core features of the language. It ranges widely through the Perl programmer's universe, gathering together in convenient form a wealth of information about Perl itself and its application to CGI scripts, network programming, database interaction, and graphical user interfaces. It also gives detailed coverage about using Perl within a Win32 environment.This book assembles more information about the language in one place than any other reference work. Here are just some of the topics covered in the book:Basic language reference Introduction to using Perl modules Perl and CGI: CGI basics, CGI.pm, mod_perl DBI, the database-independent API for Perl Sockets programming in Perl LWP, the library for World Wide Web programming in Perl The Net::* modules As part of the successful "in a Nutshell" series of books from O'Reilly & Associates, Perl in a Nutshell is for readers who want a single reference for all their needs.
Game Coding Complete
Mike McShaffry - 2003
The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more."For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.
Pro Django
Marty Alchin - 2008
Learn how to leverage the Django web framework to its full potential in this advanced tutorial and reference. Endorsed by Django, Pro Django more or less picks up where The Definitive Guide to Django left off and examines in greater detail the unusual and complex problems that Python web application developers can face and how to solve them.Provides in-depth information about advanced tools and techniques available in every Django installation Runs the gamut from the theory of Django's internal operations to actual code that solves real-world problems for high-volume environments Goes above and beyond other books, leaving the basics behind Shows how Django can do things even its core developers never dreamed possible
React Design Patterns and Best Practices
Michele Bertoli - 2017
What You Will Learn - Write clean and maintainable code - Create reusable components applying consolidated techniques - Use React effectively in the browser and node - Choose the right styling approach according to the needs of the applications - Use server-side rendering to make applications load faster - Build high-performing applications by optimizing components In Detail Taking a complete journey through the most valuable design patterns in React, this book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. It will help you to make your applications more flexible, perform better, and easier to maintain - giving your workflow a huge boost when it comes to speed without reducing quality. We'll begin by understanding the internals of React before gradually moving on to writing clean and maintainable code. We'll build components that are reusable across the application, structure applications, and create forms that actually work. Then we'll style React components and optimize them to make applications faster and more responsive. Finally, we'll write tests effectively and you'll learn how to contribute to React and its ecosystem. By the end of the book, you'll be saved from a lot of trial and error and developmental headaches, and you will be on the road to becoming a React expert. Style and approach The design patterns in the book are explained using real-world, step-by-step examples. For each design pattern, there are hints about when to use it and when to look for something more suitable. This book can also be used as a practical guide, showing you how to leverage design patterns.
Think Python
Allen B. Downey - 2002
It covers the basics of computer programming, including variables and values, functions, conditionals and control flow, program development and debugging. Later chapters cover basic algorithms and data structures.
Frontend Architecture for Design Systems: A Modern Blueprint for Scalable and Sustainable Websites
Micah Godbolt - 2015
This practical book takes experienced web developers through the new discipline of frontend architecture, including the latest tools, standards, and best practices that have elevated frontend web development to an entirely new level.Using real-world examples, case studies, and practical tips and tricks throughout, author Micah Godbolt introduces you to the four pillars of frontend architecture. He also provides compelling arguments for developers who want to embrace the mantle of frontend architect and fight to make it a first-class citizen in their next project.The four pillars include:Code: how to approach the HTML, CSS, and JavaScript of a design systemProcess: tools and processes for creating an efficient and error-proof workflowTesting: creating a stable foundation on which to build your siteDocumentation: tools for writing documentation while the work is in progress
Introduction to the Theory of Computation
Michael Sipser - 1996
Sipser's candid, crystal-clear style allows students at every level to understand and enjoy this field. His innovative "proof idea" sections explain profound concepts in plain English. The new edition incorporates many improvements students and professors have suggested over the years, and offers updated, classroom-tested problem sets at the end of each chapter.
The Hundred-Page Machine Learning Book
Andriy Burkov - 2019
During that week, you will learn almost everything modern machine learning has to offer. The author and other practitioners have spent years learning these concepts.Companion wiki — the book has a continuously updated wiki that extends some book chapters with additional information: Q&A, code snippets, further reading, tools, and other relevant resources.Flexible price and formats — choose from a variety of formats and price options: Kindle, hardcover, paperback, EPUB, PDF. If you buy an EPUB or a PDF, you decide the price you pay!Read first, buy later — download book chapters for free, read them and share with your friends and colleagues. Only if you liked the book or found it useful in your work, study or business, then buy it.
The Art of Unit Testing: With Examples in .NET
Roy Osherove - 2009
It guides you step by step from simple tests to tests that are maintainable, readable, and trustworthy. It covers advanced subjects like mocks, stubs, and frameworks such as Typemock Isolator and Rhino Mocks. And you'll learn about advanced test patterns and organization, working with legacy code and even untestable code. The book discusses tools you need when testing databases and other technologies. It's written for .NET developers but others will also benefit from this book.Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.Table of ContentsThe basics of unit testingA first unit testUsing stubs to break dependenciesInteraction testing using mock objectsIsolation (mock object) frameworksTest hierarchies and organizationThe pillars of good testsIntegrating unit testing into the organizationWorking with legacy code
CLR via C# (Pro-Developer)
Jeffrey Richter - 2006
This guide is suitable for developers building various kinds of application - including Microsoft[registered] ASP.NET, Windows[registered] Forms, Microsoft[registered] SQL Server[registered], Web services, and console applications.
Pro ASP.NET MVC 3 Framework
Adam Freeman - 2011
It provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET 4-->--> In this third edition, the core model-view-controller (MVC) architectural concepts are not simply explained or discussed in isolation, but are demonstrated in action. You'll work through an extended tutorial to create a working e-commerce web application that combines ASP.NET MVC with the latest C# language features and unit-testing best practices. By gaining this invaluable, practical experience, you'll discover MVC's strengths and weaknesses for yourselfand put your best-learned theory into practice.-->--> The book's authors -->Steve Sanderson--> and -->Adam Freeman--> have both watched the growth of ASP.NET MVC since its first release. Steve is a well-known blogger on the MVC Framework and a member of the Microsoft Web Platform and Tools team. Adam started designing and building web applications 15 years ago and has been responsible for some of the world's largest and most ambitious projects. You can be sure you are in safe hands. -->What you'll learn-->Gain a solid architectural understanding of ASP.NET MVC 3, including basic MVC Explore the entire ASP.NET MVC Framework See how MVC and test-driven development work in action Capitalize on your existing knowledge quickly and easily through comparison of features in classic ASP.NET to those in ASP.NET MVC Learn about the latest security and deployment issues, including those related to IIS 7 -->Who this book is for-->This book is for web developers with a basic knowledge of ASP.NET and C# who want (or need) to start using the new ASP.NET MVC 3 Framework. -->Table of Contents-->Part 1--> 1. The Big Idea--> 2. Getting Ready --> 3. Your First MVC Application--> 4. The MVC Pattern--> 5. Essential Language Features--> 6. Essential Tools for MVC--> 7. SportsStore I A Real Application--> 8. SportsStore II Navigation & Cart--> 9. SportsStore III - Administration-->--> Part 2--> 10. Overview of MVC projects--> 11. URLs, Routing & Areas--> 12. Controllers & Actions--> 13. Filters--> 14. Controller Extensibility--> 15. Views--> 16. Model Templates--> 17. Model Binding--> 18. Model Validation--> 19. Unobtrusive Ajax--> 20. jQuery -->--> Part 3.--> 21. Security --> 22. Authentication & Authorization--> 23. Deployment
C++ Primer
Stanley B. Lippman - 1989
This Fourth Edition not only keeps this tradition alive, it actually improves on it."--Steve Vinoski, Chief Engineer, Product Innovation, IONA Technologies" The Primer really brings this large and complex language down to size."--Justin Shaw, Senior Member of Technical Staff, Electronic Programs Division, The Aerospace Corporation"It not only gets novices up and running early, but gets them to do so using good programming practices."--Nevin ": -)" Liber, Senior Principal Engineer (C++ developer since 1988)This popular tutorial introduction to standard C++ has been completely updated, reorganized, and rewritten to help programmers learn the language faster and use it in a more modern, effective way.Just as C++ has evolved since the last edition, so has the authors' approach to teaching it. They now introduce the C++ standard library from the beginning, giving readers the means to write useful programs without first having to master every language detail. Highlighting today's best practices, they show how to write programs that are safe, can be built quickly, and yet offer outstanding performance. Examples that take advantage of the library, and explain the features of C++, also show how to make the best use of the language. As in its previous editions, the book's authoritative discussion of fundamental C++ concepts and techniques makes it a valuable resource even for more experienced programmers.Program Faster and More Effectively with This Rewritten ClassicRestructured for quicker learning, using the C++ standard libraryUpdated to teach the most current programming styles and program design techniquesFilled with new learning aids that emphasize important points, warn about common pitfalls, suggest good programming practices, and provide general usage tipsComplete with exercises that reinforce skills learnedAuthoritative and comprehensive in its coverage The source code for the book's extended examples is available on the Web at the address below.www.awprofessional.com/cpp_primer
Ruby on Rails 3 Tutorial: Learn Rails by Example
Michael Hartl - 2010
Although its remarkable capabilities have made Ruby on Rails one of the world’s most popular web development frameworks, it can be challenging to learn and use. Ruby on Rails™ 3 Tutorial is the solution. Leading Rails developer Michael Hartl teaches Rails 3 by guiding you through the development of your own complete sample application using the latest techniques in Rails web development.Drawing on his experience building RailsSpace, Insoshi, and other sophisticated Rails applications, Hartl illuminates all facets of design and implementation—including powerful new techniques that simplify and accelerate development.You’ll find integrated tutorials not only for Rails, but also for the essential Ruby, HTML, CSS, JavaScript, and SQL skills you’ll need when developing web applications. Hartl explains how each new technique solves a real-world problem, and he demonstrates this with bite-sized code that’s simple enough to understand, yet novel enough to be useful. Whatever your previous web development experience, this book will guide you to true Rails mastery.This book will help you
Install and set up your Rails development environment
Go beyond generated code to truly understand how to build Rails applications from scratch
Learn Test Driven Development (TDD) with RSpec
Effectively use the Model-View-Controller (MVC) pattern
Structure applications using the REST architecture
Build static pages and transform them into dynamic ones
Master the Ruby programming skills all Rails developers need
Define high-quality site layouts and data models
Implement registration and authentication systems, including validation and secure passwords
Update, display, and delete users
Add social features and microblogging, including an introduction to Ajax
Record version changes with Git and share code at GitHub
Simplify application deployment with Heroku
VI Editor Pocket Reference (Pocket Reference
Arnold Robbins - 1998
Even those who know vi often make use of only a small number of its features.The vi Editor Pocket Reference is a companion volume to O'Reilly's updated sixth edition of Learning the vi Editor, a complete guide to text editing with vi. New topics in Learning the vi Editor include multi-screen editing and coverage of four vi clones: vim, elvis, nvi, and vile.This small book is a handy reference guide to the information in the larger volume, presenting movement and editing commands, the command-line options, and other elements of the vi editor in an easy-to-use tabular format.