Book picks similar to
Ettore Sottsass Metaphors by Milco Carboni
design
architecture
art-and-architecture
influences
The New Small House
Katie Hutchison - 2015
The book presents fundamental small-house design strategies, complete with whole-house case studies for homeowners eager to simplify.
Creating a great small house is illustrated in the opening chapter with 10 approaches, including:
borrowed view and daylight
multipurpose spaces
privacy pockets
using quality materials
Twenty-five stunning small houses are profiled in the second part of the book, organized by the nature of their locations.
Design Thinking: Understanding How Designers Think and Work
Nigel Cross - 2011
The range covered reflects the breadth of design, from hardware and software design, to architecture and Formula One. The book offers new insights and understanding of design thinking, based on evidence from observation and investigation of design practice. Author Nigel Cross, considered one of design's most influential thinkers, goes to the heart of what it means to think and work as a designer. The book is an ideal guide for anyone who wants to be a designer or to know how good designers work in the field of contemporary design.
Less and More: The Design Ethos of Dieter Rams
Klaus Klemp - 2011
His elegantly clear visual language not only defined product design for decades, but also our fundamental understanding of what design is and what it can and should do. Dieter Rams created ten rules of design more than twenty years ago. Sometimes referred to as the ten commandments, they are just as relevant today: Good design is innovative. Good design makes a product useful. Good design is aesthetic. Good design helps a product to be understood. Good design is unobtrusive. Good design is honest. Good design is durable. Good design is consistent to the last detail. Good design is environmentally friendly. Good design is as little design as possible. Less and More elucidates the design philosophy of Dieter Rams. The book contains images of hundreds of Rams's products as well as his sketches and models from Braun stereo systems and electric shavers to the chairs and shelving systems that he created for Vitsoe and his own company sdr+. In addition to the rich visual presentation of his designs, the book contains new texts by international design experts that explain how the work was created, describe its timeless quality, and put it into current context. In this way, the work of Dieter Rams is given a contemporary reevaluation that is especially useful in light of the rediscovery of functionalism and rationalism in today s design. Less and More shows us the possibilities that design opens for both the manufacturer and the consumer as a means of making our lives better through attractive, functional solutions that also save resources. "
The Ceramics Bible: The Complete Guide to Materials and Techniques (Ceramics Book, Ceramics Tools Book, Ceramics Kit Book)
Louisa Taylor - 2011
The Ceramics Bible is the most comprehensive and up-to-date volume on the subject. Brimming with more than 700 full-color photos and illustrations, this is the new definitive guide for serious ceramics practitioners. Inside are step-by-step instructions on molding, firing, and glazing techniques, generously accompanied by detailed photographs. Also included are beautiful examples of contemporary work, plus plenty of historical information, artist profiles, troubleshooting tips, and an extensive resource section. Perfect for students, artists, and collectors, this is a tremendously valuable addition to the vibrant world of ceramics.
Grand Avenues: The Story of the French Visionary Who Designed Washington, D.C.
Scott W. Berg - 2007
L'Enfant's story is one of consuming passion, high emotion, artistic genius, and human frailty. As a boy he studied drawing at the most prestigious art institute in the world. As a young man he left his home in Paris to volunteer in the army of the American colonies, where he served under George Washington. There he would also meet many of the people who would have a profound impact on his life, including Alexander Hamilton and James Monroe. And it was Washington himself who, in 1791, entrusted L'Enfant with the planning of the nation's capital--and reluctantly allowed him to be dismissed from the project eleven months later. The plan for the city was published under another name, and for the remainder of his life L'Enfant fought for recognition of his achievement. But he would not live to see that day, and a century would pass before L'Enfant would be given credit for his brilliant design. Scott W. Berg recounts this tale, richly evocative of time and place, with the narrative verve of a novel and with a cast of characters that ranges from Thomas Jefferson and the other Founding Fathers to the surveyor who took credit for L'Enfant's plans, the assistant who spent a week in jail for his loyalty to L'Enfant, and the men who finally restored L'Enfant's reputation at the beginning of the twentienth century. Here is a fascinating, little-explored episode in American history: the story of a visionary artist and of the founding of the magnificent city that is his enduring legacy.
Soft City: Building Density for Everyday Life
David Sim - 2019
Soft City is about ease and comfort, where density has a human dimension, adapting to our ever-changing needs, nurturing relationships, and accommodating the pleasures of everyday life. How do we move from the current reality in most cites—separated uses and lengthy commutes in single-occupancy vehicles that drain human, environmental, and community resources—to support a soft city approach? In Soft City David Sim, partner and creative director at Gehl, shows how this is possible, presenting ideas and graphic examples from around the globe. He draws from his vast design experience to make a case for a dense and diverse built environment at a human scale, which he presents through a series of observations of older and newer places, and a range of simple built phenomena, some traditional and some totally new inventions. Sim shows that increasing density is not enough. The soft city must consider the organization and layout of the built environment for more fluid movement and comfort, a diversity of building types, and thoughtful design to ensure a sustainable urban environment and society. Soft City begins with the big ideas of happiness and quality of life, and then shows how they are tied to the way we live. The heart of the book is highly visual and shows the building blocks for neighborhoods: building types and their organization and orientation; how we can get along as we get around a city; and living with the weather. As every citizen deals with the reality of a changing climate, Soft City explores how the built environment can adapt and respond. Soft City offers inspiration, ideas, and guidance for anyone interested in city building. Sim shows how to make any city more efficient, more livable, and better connected to the environment.
Walt Disney's Disneyland
Chris Nichols - 2017
Together, artists, architects, and engineers transformed a dusty tract of orange groves about an hour south of Los Angeles into one of the world’s most beloved destinations.Today, there are Disney resorts from Paris to Shanghai, but the original Disneyland in Anaheim, California, which has been visited by more than 800 million people to-date, remains one of America’s most popular attractions. From the day it opened on July 17, 1955, Disneyland brought history and fairy tales to life, the future into the present, and exciting cultures and galaxies unknown to our imaginations.This bountiful visual history draws on Disney’s vast historical collections, private archives, and the golden age of photojournalism to provide unique access to the concept, development, launch, and enjoyment of this sun-drenched oasis of fun and fantasy. Disneyland documents Walt’s earliest inspirations and ideas; the park’s extraordinary feats of design and engineering; its grand opening; each of its immersive “lands” from Main Street, U.S.A., to Tomorrowland; and the park's evolution through the six decades since it opened. It is a treasure trove of Disney original documentation and expertise, with award-winning writer Chris Nichols drawing on his extensive knowledge of both Disneyland and Southern California history to reveal the fascinating tale of “the happiest place on Earth.”
Patterns of Enterprise Application Architecture
Martin Fowler - 2002
Multi-tiered object-oriented platforms, such as Java and .NET, have become commonplace. These new tools and technologies are capable of building powerful applications, but they are not easily implemented. Common failures in enterprise applications often occur because their developers do not understand the architectural lessons that experienced object developers have learned.
Patterns of Enterprise Application Architecture
is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform. This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons. The next section, the bulk of the book, is a detailed reference to the patterns themselves. Each pattern provides usage and implementation information, as well as detailed code examples in Java or C#. The entire book is also richly illustrated with UML diagrams to further explain the concepts. Armed with this book, you will have the knowledge necessary to make important architectural decisions about building an enterprise application and the proven patterns for use when building them. The topics covered include - Dividing an enterprise application into layers - The major approaches to organizing business logic - An in-depth treatment of mapping between objects and relational databases - Using Model-View-Controller to organize a Web presentation - Handling concurrency for data that spans multiple transactions - Designing distributed object interfaces
Head First Design Patterns
Eric Freeman - 2004
At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
Akka in Action
Raymond Roestenburg - 2012
Akka uses Actors-independently executing processes that communicate via message passing—as the foundation for fault-tolerant applications where individual actors can fail without crashing everything. Perfect for high-volume applications that need to scale rapidly, Akka is an efficient foundation for event-driven systems that want to scale elastically up and out on demand, both on multi-core processors and across server nodes.Akka in Action is a comprehensive tutorial on building message-oriented systems using Akka. The book takes a hands-on approach, where each new concept is followed by an example that shows you how it works, how to implement the code, and how to (unit) test it. You'll learn to test and deploy an actor system and scale it up and out, showing off Akka's fault tolerance. As you move along, you'll explore a message-oriented event-driven application in Akka. You'll also tackle key issues like how to model immutable messages and domain models, and apply patterns like Event Sourcing, and CQRS. The book concludes with practical advice on how to tune and customize a system built with Akka.
The Cabin: Inspiration for the Classic American Getaway
Dale Mulfinger - 2001
You'll find 37 inspirational cabins from all over the country showing how people are building, reclaiming and transforming this unique American dwelling.
The Cabin
celebrates the appeal of this unique form or retreat, providing inspiration and practical ideas for realizing your own cabin dream.Based on design, shape, age and material, the cabins are divided into four distinct styles: rustic, traditional, modern and transformed. Whatever the style, each is a classic American getaway.
The Cabin
features:37 inspirational cabins from around all over the country. Nearly 250 photographs and 50 illustrations Detailed descriptions, site plans, and floor plans
Welcome to the Urban Revolution: How Cities Are Changing the World
Jeb Brugmann - 2009
In the second half of the twentieth century, revolutions reshaped our world--the civil rights movement in America, the fall of the shah in Iran, the collapse of the Soviet bloc, and the end of apartheid in South Africa. All of these revolutions were fundamentally urban. They were the revolutions of Detroit, Gdansk, Berlin, Tehran, and Johannesburg, uprisings of city dwellers intent on ending their marginalization and securing their place in the world economy.In Welcome to the Urban Revolution, internationally recognized urbanist Jeb Brugmann draws on two decades of fieldwork and research to show how the city is now a medium for revolutionary change. Not just political upheaval but technological, economic, and social innovations are forged in our cities. We may think of cities as hotbeds of crime or engines of globalization, but Brugmann shows how cities are becoming laboratories for solving major challenges of the twenty-first century: poverty, inequality, and environmental sustainability.Bridging urban studies, economics, and sociology, Brugmann gives us a new way of looking at cities, giving shape to the emerging practice of urbanism. His positive, unconventional analysis turns traditional ideas about the city on their head.
Architecture Depends
Jeremy Till - 2009
Architecture, Jeremy Till argues with conviction in this engaging, sometimes pugnacious book, cannot help itself; it is dependent for its very existence on things outside itself. Despite the claims of autonomy, purity, and control that architects like to make about their practice, architecture is buffeted by uncertainty and contingency. Circumstances invariably intervene to upset the architect's best-laid plans--at every stage in the process, from design through construction to occupancy. Architects, however, tend to deny this, fearing contingency and preferring to pursue perfection. With Architecture Depends, architect and critic Jeremy Till offers a proposal for rescuing architects from themselves: a way to bridge the gap between what architecture actually is and what architects want it to be. Mixing anecdote, design, social theory, and personal experience, Till's writing is always accessible, moving freely between high and low registers, much like his suggestions for architecture itself.
Don't Get a Job… Make a Job: How to Make it as a Creative Gradute (in the fields of Design, Fashion, Architecture, Advertising and more)
Gem Barton - 2016
But imagine for one moment that there are no employers, no firms to send your resumé to, no interviews to be had—what would you do? How would you forge your own path after graduation?The current economic climate has seen many graduates chasing a finite number of positions. The most ingenious and driven designers have found weird and wonderful ways of making opportunities for themselves, often by applying their skills across the creative disciplines of art, design, architecture, and interiors. Knowing what you want from your design career and being able to adapt your strategy to suit is basic and vital—just like in the wild, designers need to evolve.The book celebrates the various strategies that students and graduates are taking to gain exposure, while also including interviews and inspirational advice from those who are now enjoying success as a result of their creative approach to employment.
Domain-Driven Design: Tackling Complexity in the Heart of Software
Eric Evans - 2003
"His book is very compatible with XP. It is not about drawing pictures of a domain; it is about how you think of it, the language you use to talk about it, and how you organize your software to reflect your improving understanding of it. Eric thinks that learning about your problem domain is as likely to happen at the end of your project as at the beginning, and so refactoring is a big part of his technique. "The book is a fun read. Eric has lots of interesting stories, and he has a way with words. I see this book as essential reading for software developers--it is a future classic." --Ralph Johnson, author of Design Patterns "If you don't think you are getting value from your investment in object-oriented programming, this book will tell you what you've forgotten to do. "Eric Evans convincingly argues for the importance of domain modeling as the central focus of development and provides a solid framework and set of techniques for accomplishing it. This is timeless wisdom, and will hold up long after the methodologies du jour have gone out of fashion." --Dave Collins, author of Designing Object-Oriented User Interfaces "Eric weaves real-world experience modeling--and building--business applications into a practical, useful book. Written from the perspective of a trusted practitioner, Eric's descriptions of ubiquitous language, the benefits of sharing models with users, object life-cycle management, logical and physical application structuring, and the process and results of deep refactoring are major contributions to our field." --Luke Hohmann, author of Beyond Software Architecture "This book belongs on the shelf of every thoughtful software developer." --Kent Beck "What Eric has managed to capture is a part of the design process that experienced object designers have always used, but that we have been singularly unsuccessful as a group in conveying to the rest of the industry. We've given away bits and pieces of this knowledge...but we've never organized and systematized the principles of building domain logic. This book is important." --Kyle Brown, author of Enterprise Java(TM) Programming with IBM(R) WebSphere(R) The software development community widely acknowledges that domain modeling is central to software design. Through domain models, software developers are able to express rich functionality and translate it into a software implementation that truly serves the needs of its users. But despite its obvious importance, there are few practical resources that explain how to incorporate effective domain modeling into the software development process. Domain-Driven Design fills that need. This is not a book about specific technologies. It offers readers a systematic approach to domain-driven design, presenting an extensive set of design best practices, experience-based techniques, and fundamental principles that facilitate the development of software projects facing complex domains. Intertwining design and development practice, this book incorporates numerous examples based on actual projects to illustrate the application of domain-driven design to real-world software development. Readers learn how to use a domain model to make a complex development effort more focused and dynamic. A core of best practices and standard patterns provides a common language for the development team. A shift in emphasis--refactoring not just the code but the model underlying the code--in combination with the frequent iterations of Agile development leads to deeper insight into domains and enhanced communication between domain expert and programmer. Domain-Driven Design then builds on this foundation, and addresses modeling and design for complex systems and larger organizations.Specific topics covered include:Getting all team members to speak the same language Connecting model and implementation more deeply Sharpening key distinctions in a model Managing the lifecycle of a domain object Writing domain code that is safe to combine in elaborate ways Making complex code obvious and predictable Formulating a domain vision statement Distilling the core of a complex domain Digging out implicit concepts needed in the model Applying analysis patterns Relating design patterns to the model Maintaining model integrity in a large system Dealing with coexisting models on the same project Organizing systems with large-scale structures Recognizing and responding to modeling breakthroughs With this book in hand, object-oriented developers, system analysts, and designers will have the guidance they need to organize and focus their work, create rich and useful domain models, and leverage those models into quality, long-lasting software implementations.