Book picks similar to
Debugging Microsoft .NET 2.0 Applications by John Robbins
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Ubuntu: The Beginner's Guide
Jonathan Moeller - 2011
In the Guide, you'll learn how to: -Use the Ubuntu command line. -Manage users, groups, and file permissions. -Install software on a Ubuntu system, both from the command line and the GUI. -Configure network settings. -Use the vi editor to edit system configuration files. -Install and configure a Samba server for file sharing. -Install SSH for remote system control using public key/private key encryption. -Install a DHCP server for IP address management. -Install a LAMP server. -Install web applications like WordPress and Drupal. -Configure an FTP server. -Manage ebooks. -Convert digital media. -Manage and configure Unity, the default Ubuntu environment. -Manage and halt processes from the command line. -Set up both a VNC server and a client. -Enjoy games on Ubuntu. -And many other topics.
The Way to Go: A Thorough Introduction to the Go Programming Language
Ivo Balbaert - 2012
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The D Programming Language
Andrei Alexandrescu - 2010
I'm sure you'll find the read rewarding." --From the Foreword by Scott Meyers D is a programming language built to help programmers address the challenges of modern software development. It does so by fostering modules interconnected through precise interfaces, a federation of tightly integrated programming paradigms, language-enforced thread isolation, modular type safety, an efficient memory model, and more.
The D Programming Language
is an authoritative and comprehensive introduction to D. Reflecting the author's signature style, the writing is casual and conversational, but never at the expense of focus and pre-cision. It covers all aspects of the language (such as expressions, statements, types, functions, contracts, and modules), but it is much more than an enumeration of features. Inside the book you will find In-depth explanations, with idiomatic examples, for all language features How feature groups support major programming paradigms Rationale and best-use advice for each major feature Discussion of cross-cutting issues, such as error handling, contract programming, and concurrency Tables, figures, and "cheat sheets" that serve as a handy quick reference for day-to-day problem solving with D Written for the working programmer,
The D Programming Language
not only introduces the D language--it presents a compendium of good practices and idioms to help both your coding with D and your coding in general.
Thinking in C++
Bruce Eckel - 1995
It shows readers how to step back from coding to consider design strategies and attempt to get into the head of the designer.
Introduction to Data Communications and Networking
Wayne Tomasi - 2004
KEY TOPICS: Topics explored include wireless and wireline telecommunications systems, basic data communications networks and systems, local area networks, internetworks, and the Internet including TCP/IP protocol suite. MARKET: For professionals with a career or interest in electronic communications, data communications, and/or networking, as well as ECT, EET, and CET technologists.
Adaptive Code Via C#: Agile Coding with Design Patterns and Solid Principles
Gary McLean Hall - 2014
Your process may be agile, but are you building agility directly into the code base? This book teaches .NET programmers how to give code the flexibility to adapt to changing requirements and customer demands by applying cutting-edge techniques, including SOLID principles, design patterns, and other industry best practices.Understand why composition is preferable to inheritance and how flexible the interface really can be Gain deep knowledge of key design patterns and anti-patterns, when to apply them, and how to give their code agility Bridge the gap between the theory behind SOLID principles, design patterns, and industry best practices by pragmatically solving real-world problems Get code samples written in upcoming version of Microsoft Visual C# Topics include: Agile with Scrum process; dependencies and layering; the interface; patterns and anti-patterns; introduction to SOLID principles, including open/closed and dependency interjection; and using application templates
Teach Yourself C
Herbert Schildt - 1989
This is a step-by-step foundation text in C, including examples, test-yourself exercises and up-to-date coverage of the C standard library and Windows programming.
Learn Java in One Day and Learn It Well: Java for Beginners with Hands-on Project
Jamie Chan - 2016
Learn Java Programming Fast with a unique Hands-On Project. Book 4 of the Learn Coding Fast Series. Covers Java 8. Have you always wanted to learn computer programming but are afraid it'll be too difficult for you? Or perhaps you know other programming languages but are interested in learning the Java language fast? This book is for you. You no longer have to waste your time and money trying to learn Java from boring books that are 600 pages long, expensive online courses or complicated Java tutorials that just leave you more confused and frustrated. What this book offers... Java for Beginners Complex concepts are broken down into simple steps to ensure that you can easily master the Java language even if you have never coded before. Carefully Chosen Java Examples Examples are carefully chosen to illustrate all concepts. In addition, the output for all examples are provided immediately so you do not have to wait till you have access to your computer to test the examples. Careful selection of topics Topics are carefully selected to give you a broad exposure to Java, while not overwhelming you with information overload. These topics include object-oriented programming concepts, error handling techniques, file handling techniques and more. In addition, new features in Java (such as lambda expressions and default methods etc) are also covered so that you are always up to date with the latest advancement in the Java language. Learn The Java Programming Language Fast Concepts are presented in a "to-the-point" style to cater to the busy individual. You no longer have to endure boring and lengthy Java textbooks that simply puts you to sleep. With this book, you can learn Java fast and start coding immediately. How is this book different... The best way to learn Java is by doing. This book includes a unique project at the end of the book that requires the application of all the concepts taught previously. Working through the project will not only give you an immense sense of achievement, it’ll also help you retain the knowledge and master the language. Are you ready to dip your toes into the exciting world of Java coding? This book is for you. Click the BUY button and download it now. What you'll learn: Introduction to Java - What is Java? - What software do you need to code Java programs? - How to install and run JDK and Netbeans? Data types and Operators - What are the eight primitive types in Java? - What are arrays and lists? - How to format Java strings - What is a primitive type vs reference type? - What are the common Java operators? Object Oriented Programming - What is object oriented programming? - How to write your own classes - What are fields, methods and constructors? - What is encapsulation, inheritance and polymorphism? - What is an abstract class and interface? Controlling the Flow of a Program - What are condition statements? - How to use control flow statements in Java - How to handle errors and exceptions - How to throw your own exception
Beginning PHP and MySQL 5: From Novice to Professional
W. Jason Gilmore - 2004
Essentially three books in one: provides thorough introductions to the PHP language and the MySQL database, and shows you how these two technologies can be effectively integrated to build powerful websites. Provides over 500 code examples, including real-world tasks such as creating an auto-login feature, sending HTML-formatted e-mail, testing password guessability, and uploading files via a web interface. Updated for MySQL 5, includes new chapters introducing triggers, stored procedures, and views.
Fundamentals of Physics, Chapters 1 - 21, Enhanced Problems Version
David Halliday - 2000
This newest edition expands on the strengths of earlier versions, helping students bridge the gap between concepts and reasoning. Students are shown, rather than told about, how physics works and are given the opportunity to apply concepts to real-world problems. Each chapter and concept has been scrutinized to ensure clarity, currency, and accuracy while checkpoints, problem solving tactics, and sample problems help students make sense of new concepts. As always, Fundamentals of Physics covers every aspect of basic physics, from force and motion to relativity and will prepare today's students to be tomorrow's scientists.
Practical Common LISP
Peter Seibel - 2005
This is the first book that introduces Lisp as a language for the real world.Practical Common Lisp presents a thorough introduction to Common Lisp, providing you with an overall understanding of the language features and how they work. Over a third of the book is devoted to practical examples, such as the core of a spam filter and a web application for browsing MP3s and streaming them via the Shoutcast protocol to any standard MP3 client software (e.g., iTunes, XMMS, or WinAmp). In other "practical" chapters, author Peter Seibel demonstrates how to build a simple but flexible in-memory database, how to parse binary files, and how to build a unit test framework in 26 lines of code.
Common LISP: A Gentle Introduction to Symbolic Computation
David S. Touretzky - 1989
A LISP "toolkit" in each chapter explains how to use Common LISP programming and debugging tools such as DESCRIBE, INSPECT, TRACE and STEP.
Angular 4: From Theory To Practice: Build the web applications of tomorrow using the new Angular web framework from Google.
Asim Hussain - 2017
- Build an Angular 2 application from scratch using TypeScript and the Angular command line interface. - Write code using the paradigm of reactive programming with RxJS and Observables. - Know how to Unit Test Angular 2 using Jasmine, Karma and the Angular Test Bed The first chapter in the course is a quickstart where you dive straight into writing your first Angular 2 application. We use the web editor plunker so you can get stuck in writing code ASAP. In this quickstart you'll get a 50,000 foot view of the major features of Angular 2. Then chapter by chapter we go much deeper into each of these features. I'll cover the theory for that feature, using plunker as much as possible so you can try out the code yourself in a browser. Then you'll practice what you've learnt with either an online quiz or a set of flash cards. You are going to learn all about:- - Typescript & ES6 Javascript. - Components & Binding - Directives - Dependancy Injection & Services - Angular Modules & Bootstrapping your Angular application. - SPAs & Routing - Angular CLI - Forms - Reactive Programming with RXJs - HTTP - Unit Testing The ideal student is an existing web developer, with some JavaScript knowledge that wants to add Angular 2 to their skill set. Or perhaps you are an existing Angular 1 developer who wants to level up to Angular 2. You do need to be comfortable with at least the ES5 version of JavaScript. We'll be using a UI framework called twitter bootstrap throughout the course but you still must know HTML and some CSS.
Land the Tech Job You Love
Andy Lester - 2008
Your competition is smart, tech-savvy, and highly resourceful. Expectations among employers are higher. Your competition will run you over if you're not up to the challenge. Land the Tech Job You Love gives you the background, the skills, and the hard-won wisdom to bypass the mistakes of those who don't prepare. You might not think you need this book. Conventional Wisdom has it that finding a job is simple: send some resumes, go on some interviews, and take the offer that sounds best. But that's only the start. You've got the background and skills to work the Web and other resources that the general job seeker doesn't. This book shows you how to take advantage of those skills or be left behind by competing techies who do. It all starts with an examination of you, your strengths, and where you want your career to take you. Without a roadmap, you'll wind up in any old job. Life's too short to spend in a job that you don't love. From there, you'll see how to find the job you want that fits you and the employer, using your technical and web savvy to find the hidden jobs that never make it into the classifieds or Monster. "Marketing" is not a dirty word, and you'll learn how to present yourself, your skills, and your background in the way that shows the hiring company that you're the right person for the job. Create a resume that tosses out conventional wisdom, write cover letters that sell your background, and assemble a portfolio of work that will wow the interviewer. Social networking has been the darling of the Web in the past few years, but it's no substitute for the sort of personal interaction that makes relationships that help in future careers. As one manager said, "One recommendation is worth a million resumes." This book shows you how to make and maintain the connections that will drive your future career moves.Land the Tech Job You Love pulls no punches and lays out the details for what gets you an interview, and gets you hired in a job in the technical world that makes you happy.
Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries
Krzysztof Cwalina - 2005
Expanded and updated for .NET 3.5, this new edition focuses on the design issues that directly affect the programmability of a class library, specifically its publicly accessible APIs. This book can improve the work of any .NET developer producing code that other developers will use. It includes copious annotations to the guidelines by thirty-five prominent architects and practitioners of the .NET Framework, providing a lively discussion of the reasons for the guidelines as well as examples of when to break those guidelines. Microsoft architects Krzysztof Cwalina and Brad Abrams teach framework design from the top down. From their significant combined experience and deep insight, you will learnThe general philosophy and fundamental principles of framework design Naming guidelines for the various parts of a framework Guidelines for the design and extending of types and members of types Issues affecting-and guidelines for ensuring-extensibility How (and how "not") to design exceptions Guidelines for-and examples of-common framework design patternsGuidelines in this book are presented in four major forms: Do, Consider, Avoid, and Do not. These directives help focus attention on practices that should "always" be used, those that should "generally" be used, those that should "rarely" be used, and those that should "never" be used. Every guideline includes a discussion of its applicability, and most include a code example to help illuminate the dialogue. "Framework Design Guidelines, Second Edition, " is the only definitive source of best practices for managed code API development, direct from the architects themselves. A companion DVD includes the Designing .NET Class Libraries video series, instructional presentations by the authors on design guidelines for developing classes and components that extend the .NET Framework. A sample API specification and other useful resources and tools are also included.