Cult of the Luxury Brand: Inside Asia's Love Affair with Luxury


Radha Chadha - 2006
    TheCult of the Luxury Brand illuminates the mysterious inner workings of Asia’s love affair with luxury for business professionals and intrigued consumers alike.

Thuglit Issue 1


Todd RobinsonMike Wilkerson - 2012
    McCauleySPILL SITE by Matthew C. FunkA CLEAN WHITE SUN by Mike WilkersonLUCK by Johnny ShawPLUS: an exclusive first look at Tyrus Books upcoming novel from Todd Robinson, THE HARD BOUNCE

Giv: The Story of a Dog and America


Boston Teran - 2009
    Marines. I nearly ran down a dog one night on a back road during a Kentucky rainstorm. The dog, it turned out, had been made to suffer and left to die in a crate. But his will to survive, his determination to overcome the many cruelties inflicted upon him, and the ultimate and unabated goodness that abided in him afterward, are the actual reason these pages bearing my name exist at all. I was profoundly wounded of heart and empty of purpose as I drove through the Kentucky darkness that night. I had recently returned from Iraq, the lone survivor of my squad, when my headlights bore through a sweeping rain to find him there, stumbled and fallen. Both of us being on that same road, on that night, and at that moment, was not an accidental happenstance but the poetry of fate. For as much as I saved a dogs life, he saved mine.

The Book of Tiki


Sven A. Kirsten - 2000
    Americans seized these visions and incorporated fantasy into reality: mid-century fashion, popular music, eating and drinking, and even architecture were influenced by the Tiki trend. This enlightening and hilarious guide casts the reader as an ""urban archaeologist,"" exploring the lost remnants of the Tiki culture across the United States and discovering relics from this forgotten civilization in thrift stores, yard sales, and used book and record emporia. A combination of nostalgia and fascinating pop cultural study, this volume is a long overdue investigation into the cult of the Tiki. Almost makes you want to dig up those old grass skirts and throw luau

Animals Real and Imagined: The Fantasy of What Is and What Might Be


Terryl Whitlatch - 2010
    There is no end to the diverse and unique creatures that Terryl Whitlatch creates for us with her solid knowledge of anatomy and boundless imagination. Especially intriguing are the 100s of anatomical notes that are dispersed among her sketches, educating and enlightening us to the foundation of living bodies and their mechanics.

The 100-Yard War: Inside the 100-Year-Old Michigan-Ohio State Football Rivalry


Greg Emmanuel - 2004
    It transcends the years, the standings, and all other distractions. And thanks to the countless remarkable football games between Michigan and Ohio State--and hundreds of thousands of devoted alumni and followers--the rivalry is now an enormous cultural event.

Walk Like a Man: Coming of Age with the Music of Bruce Springsteen


Robert J. Wiersema - 2011
    He's a genuine voice of the people, the bastard child of Woody Guthrie and James Brown, and an elder statesman who has inspired generations of bands. He's won twenty Grammy Awards, an Oscar, two Golden Globes, and is a member of two Halls of Fame.There are dozens of books about Springsteen. What's left to say? Nothing objective, perhaps. But when it comes to music, objectivity is highly overrated. Robert Wiersema has been a Springsteen fan since he was a teenager, following tours to see multiple shows in a row, watching set lists develop in real time via the Internet, ordering bootlegs from shady vendors in Italy. His attachment is deeper than fandom, though: he's grown up with Springsteen's songs as the soundtrack to his life, beginning with his youth in rural British Columbia and continuing on through dreams of escape, falling in love, and becoming a father.Walk Like a Man is the liner notes for a mix tape, a blend of biography, music criticism, and memoir. Like the best mix tapes, it balances joy and sorrow, laughter seasoning the dark-night-of-the-soul questions that haunt us all. Wiersema's book is the story of a man becoming a man (despite getting a little lost along the way), and of Springsteen's songs and life that have accompanied him on his journey.

Cartooning the Head and Figure


Jack Hamm - 1967
    Step by step procedures with more than 3,000 illustrations . . .

Seven-Card Stud for Advanced Players


David Sklansky - 1989
    Deciding on exactly the right strategy in any particular situation can be very difficult. Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared. Many ideas, which were only known to a small, select group of players, were now made available to anyone who was striving to become an expert, and a major gap in the poker literature was closed. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including an extensive section on "loose games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed in this 21st century edition include the cards that are out, the number of players in the pot, ante stealing, playing big pairs, playing little and medium pairs, playing three-flushes, playing three-straights, randomizing your play, fourth street, pairing your door card on fourth street, proper play on fifth, sixth, and seventh streets, defending against a possible ante steal, playing against a paired door card, scare card strategy, and buying a free card.

Granta 152 (Granta: The Magazine of New Writing)


Sigrid Rausing - 2020
    

Comics, Comix Graphic Novels: A History of Comic Art


Roger Sabin - 1996
    Organized thematically it explores the various genres of the comic book - including humour, adventure, girls' comics, underground and alternative.The fascinating careers of the creators of the best-known characters - from Superman and Tintin to Tank Girl - are revealed in depth, as are the stories behind the much-loved comics such as Beano and The Incredible Hulk. The most recent artists are also illustrated and discussed, including Harvey Kurtzman (Mad), Chris Donald (Viz), Art Spiegelman (Maus) and Katsuhiro Otomo (Akira).

The Art of BioShock Infinite


Ken Levine - 2013
    See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

The Art of the Dragonlance Saga


Margaret Weis - 1987
    This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS® game wanted more dragons." And more dragons they got. The prolific and extraordinarily popular writing duo of Margaret Weis and Tracy Hickman produced a veritable treasure trove of books telling of the heroic exploits and dastardly deeds of the denizens of their fantasy world. The Art of the Dragonlance Saga, long out of print, collects all the art from the novels, calendars, and game products that the God of Marketing created. This is an extremely rich collection, with sketches, paintings, drawings, and studies of beloved characters and settings. It is also full of artist's notes, character development, and explanations of the ways in which the books and the art coevolved. A must-have for Dragonlance fans, The Art of the Dragonlance Saga is also wonderful eye candy for all swords and sorcery fans. --Therese Littleton

Metallica


Ross Halfin - 1996
    Packed from cover to cover with stunning color photographs.

The Anime Machine: A Media Theory of Animation


Thomas Lamarre - 2009
    Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.