George Orwell Premium Collection: Nineteen Eighty-Four (1984) - Animal Farm - Burmese Days - Keep the Aspidistra Flying - Homage to Catalonia - The Road to Wigan Pier and Over 50 Amazing Novels, Non-Fiction Books and Essays


George Orwell - 2014
     The six novels, published in order of importance, are: • Nineteen Eighty-Four (the most important dystopian novel ever written, together with Huxley's Brave New World, and Zamyatin's "We" • Animal Farm (1945) • Burmese Days (1934) • Coming Up for Air (1939) • A Clergyman's Daughter (1935) • Keep the Aspidistra Flying (1936) His three non fiction books are: • Homage to Catalonia (1938), about the Spanish Civil War. • Down and Out in Paris and London (1933) The last book of the collection is called "ESSAYS: From Hitler, Franco & the Atomic Bomb; to Tolstoi, Dickens & Twain". Orwell was an acclaimed analyst of his country's reality during World War II and beyond (including the beginning of the cold war), which he reflects in his many articles and pamphlets collected in this book. He also did very deep literary and personal analysis of men like Mark Twain, Adolf Hitler, or even Tolstoi. The following is the list of essays. 1. THE SPIKE 2. A HANGING (1931) 3. BOOKSHOP MEMORIES (1936) 4. SHOOTING AN ELEPHANT (1936) 5. SPILLING THE SPANISH BEANS (1937) 6. MARRAKECH (1939) 7. BOYS' WEEKLIES AND FRANK RICHARDS'S REPLY (1940) 8. CHARLES READE (1940) 9. THE ART OF DONALD MCGILL (1941) 10. WELLS, HITLER AND THE WORLD STATE (1941) 11. RUDYARD KIPLING (1942) 12. MARK TWAIN–THE LICENSED JESTER (1943) 13. POETRY AND THE MICROPHONE (1943) 14. W B YEATS (1943) 15. ARTHUR KOESTLER (1944) 16. BENEFIT OF CLERGY: SOME NOTES ON SALVADOR DALI (1944) 18. ANTISEMITISM IN BRITAIN (1945) 19. FREEDOM OF THE PARK (1945) 20. FUTURE OF A RUINED GERMANY (1945) 21. GOOD BAD BOOKS 22. NONSENSE POETRY 23. NOTES ON NATIONALISM (1945) 24. REVENGE IS SOUR (1945) 25. THE SPORTING SPIRIT 26. YOU AND THE ATOMIC BOMB (1945) 27. A GOOD WORD FOR THE VICAR OF BRAY 28. A NICE CUP OF TEA (1946) 29. BOOKS VS. CIGARETTES 30. CONFESSIONS OF A BOOK REVIEWER 31. DECLINE OF THE ENGLISH MURDER 32. HOW THE POOR DIE 33. PLEASURE SPOTS 34. POLITICS AND THE ENGLISH LANGUAGE 35. SOME THOUGHTS ON THE COMMON TOAD 36. THE PREVENTION OF LITERATURE 37. WHY I WRITE (1946) 38. LEAR, TOLSTOY AND THE FOOL 39. SUCH, SUCH WERE THE JOYS (1947) 40. WRITERS AND LEVIATHAN (1948)

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

The Tide Washed Her Away (Jessica Carter Mysteries Book 1)


J. Moriarty - 2015
    Some remembered her as the innocent daughter of a local minister, while others whispered rumors about a recent lascivious turn. Was she really the 'other woman' who came between her friends' engagement? Is it true she convinced someone to give up a life of crime? Did she really spend time in jail for a DUI? After failing to maintain a blogging career, Jessica Carter must return to her home town of Hampton, New Hampshire. The place is nice enough: a beautiful summer destination with sandy beaches, a touristy boardwalk and a cozy, small-town atmosphere. But Jessica knows coming home means owning up to her mistakes and mending relationships with everyone she left behind. Corinne's death brings Jessica closer to her former friends, but as she digs into Corinne's life, she exposes dark secrets her friends wish would remain hidden. Caught between her investigation and her friends, Jessica seeks to answer the one question everyone else seems content to leave unresolved: who knew the real Corinne, and why would someone want her dead?

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

A Second Chance


Bryan Mooney - 2012
    She was smart, attractive and well educated. After losing the love of her life she decided she had to get away from it all. Ravenna did what everyone would love to do…, she left and never looked back. She made a comfortable life on a small Greek island paradise nestled in the southern blue Aegean sea. It was filled with friendly people, beautiful beaches and warm sunny days. The strong willed woman thought she had left her life behind her… but she was wrong. Now, torn between memories and guilt, she must decide- but will she get…a second chance?

The Rag Tree: A Novel of Ireland


D.P. Costello - 2009
    Costello's spellbinding novel, The Rag Tree, breathes dark, vivid life into Ireland's passionate legends. Crisp and sharp-witted, Costello's tale probes a modern Ireland torn between letting go of time-honored dreams and embracing the promises of a prosperous New Ireland. Even as they struggle against one another, the Irish Special Branch, the British Army, Scotland Yard, and the I.R.A. find themselves forced to ally against a common foe: The Rag Man. Mattie Joe Treacy is the Rag Man. Engrossed in a desperate quest to find his missing father, Mattie Joe is cursed-by the playboy's life of drink and carousing, by his family's staunch adherence to Ireland's old folk ways, and by a family curse hurled at his clan generations ago. The Curse of the O'Neills, invoked by an angry cleric against Mattie Joe's great-grandfather, declares that, "the eldest son will not survive the father." No Treacy son has since outlived his father, and Mattie Joe is next in line to die. Or is he?

Underwood, Scotch, and Cry


Brian D. Meeks - 2016
    Arthur has to come to grips with the fact that he’s completely screwed. In this sequel to the social media satire, Underwood, Scotch, and Wry , Arthur finds that his snarky attitude isn’t going to help get him out of trouble. He needs to delve into the murky world of self-publishing to learn about the areas of the book business he has mocked relentlessly for decades. Or he may just give up and drink. Katarina is a successful romance author who seems immune to Arthur’s charms…mostly. Can she save him from himself? Give it a read because everyone enjoys a chuckle.

Complete Psionic: Mastering the Powers of the Mind


Bruce R. Cordell - 2006
    Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.

Letters from Alice: A tale of hardship and hope. A search for the truth.


Petrina Banfield - 2018
    One secret. Will they be able to keep it under wraps?It was a stormy evening in 1920s London. When newly qualified almoner, Alice, stepped into the home of Charlotte, a terrified teenager who had just given birth out of wedlock, she did not expect to make a pact that would change her life forever. Thrown into secrecy after an unexpected turn, Alice was determined to keep bewildered Charlotte and her newborn baby safe. But when a threatening note appeared, she realised that Charlotte may need more protection than she first thought. But from who?Based on extensive research into the archive material held at the London Metropolitan Archives, and enriched with lively social history and excerpts from newspaper articles, LETTERS FROM ALICE is a gripping and deeply moving tale, which brings the colourful world of 1920s London to life. Full of grit, mystery and hope, it will have readers enthralled from the very first page.

Sunken Graves


Alan Lee - 2021
    A sociopathic attorney hiding in plain sight behind billboards and a successful career. With the highest connections, he terrorizes the city and buries the evidence, and there’s no way to stop him. Until one discharged Green Beret decides to try...

Even Cowgirls Get the Blues / Jitterbug Perfume / Half Asleep in Frog Pajamas


Tom Robbins - 2002
    

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.