Book picks similar to
500 Years Later: An Oral History of Final Fantasy VII by Matt Leone
games
non-fiction
nonfiction
videogames
Sports Illustrated Football's Greatest
Sports Illustrated - 2012
Who's the greatest quarterback of all time, Joe Montana or Tom Brady? Brett Favre? Who was the most dominate linebacker, Lawrence Taylor or Dick Butkus? Was Deion Sanders better than Ronnie Lott? Are the Packers of Steelers the greatest franchise ever? Sports Illustrated has polled its pro football experts to determine the Top 10 in more than 20 categories. The rankings appear alongside stirring photography and classic stories from SI's archives. This is the best of the NFL's best, or more simply, FOOTBALL'S GREATEST.
The American Presidency
Gore Vidal - 1998
An entertaining, insightful history of the men who've held the office, from the division between Jefferson and Hamilton through Bill Clinton's campaign for national health care.
Mobsters, Madams Murder in Steubenville, Ohio: The Story of Little Chicago
Susan M. Guy - 2014
The white slave trade was rampant, and along with all the vice crimes, murders became a weekly occurrence. Law enforcement seemed to turn a blind eye, and cries of political corruption were heard in the state capital. This scenario replayed itself over and over again during the past century as mobsters and madams ruled and murders plagued the city and county at an alarming rate.
Old Ireland in Colour
John Breslin - 2021
From the chaos of the Civil War to the simple beauty of the islands; from legendary revolutionaries to modest fisherfolk, every image has been exquisitely transformed and every page bursting with life. Using a combination of cutting-edge artificial intelligence technology and his own historical research, John Breslin has meticulously colourised these pictures with breath-taking attention to detail and authenticity. With over 250 photographs from all four provinces, and accompanied by fascinating captions by historian Sarah-Anne Buckley, Old Ireland in Colour breathes new life into the scenes we thought we knew, and brings our ancestors back to life before our eyes.
The Art of Game Design: A Book of Lenses
Jesse Schell - 2008
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.
Jail Blazers: How the Portland Trail Blazers Became the Bad Boys of Basketball
Kerry Eggers - 2018
For almost a decade, they won 60 percent of their games while making it to the Western Conference Finals twice. However, what happened off-court was just as unforgettable as what they did on the court. When someone asked Blazers general manager Bob Whitsitt about his team’s chemistry, he replied that he’d “never studied chemistry in college.” And with that, the “Jail Blazers” were born. Built in a similar fashion to a fantasy team, the team had skills, but their issues ended up being their undoing. In fact, many consider it the darkest period in franchise history. While fans across the country were watching the skills of Damon Stoudamire, Rasheed Wallace, and Zach Randolph, those in Portland couldn’t have been more disappointed in the players’ off-court actions. This, many have mentioned, included a very racial element—which carried over to the players as well. As forward Rasheed Wallace said, “We’re not really going to worry about what the hell [the fans] think about us. They really don’t matter to us. They can boo us every day, but they’re still going to ask for our autographs if they see us on the street. That’s why they’re fans and we’re NBA players.” While people think of the Detroit Pistons of the eighties as the elite “Bad Boys,” the “Jail Blazers” were actually bad. Author Kerry Eggers, who covered the Trail Blazers during this controversial era, goes back to share the stories from the players, coaches, management, and those in Portland when the players were in the headlines as much for their play as for their legal issues.
The Art of Video Games: From Pac-Man to Mass Effect
Chris Melissinos - 2012
Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March. Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games. Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively. Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke. The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction. *After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg
Remember The Alamo?: American History In Bite Sized Chunks
Alison Rattle - 2009
. . from Plymouth Rock to Pearl Harbor-the history of America in bite-size chunks How did the conquistadors first stumble across America-and what were the Spanish looking for anyway? What was the Dred Scott Supreme Court case and how did it affect the Civil War? And while some of us may indeed remember the Alamo, why were we once urged to "Remember the Maine"? Here, in chronological order, is a rollicking tour of American history from Columbus's arrival through Nixon's resignation, including details about the early colonists, Manifest Destiny, the Civil War-from Southern secession to the surrender at Appomattox-and the nation's plunge into World War I and the end of U.S. isolationism. It's the perfect refresher for all the things we learned in school but may have forgotten since. In concise, highly readable chapters, Remember the Alamo!""tells the most exciting story in the world: the story of America-home of Ben Franklin and Al Capone, Abe Lincoln and Rosa Parks, a nation with a passion and a gift for making history to this day.
Long Island’s Vanished Heiress: The Unsolved Alice Parsons Kidnapping (True Crime)
Steven Drielak - 2020
The crime shocked the nation and was front-page news for several months. J. Edgar Hoover personally assigned his best FBI agents to the case, and within a short time, Parsons's husband and their live-in housekeeper, Anna Kupryanova, had become prime suspects. Botched ransom attempts, clashes between authorities and romantic intrigue kept the investigation mired in drama. The crime remained unsolved and has captivated Long Island audiences ever since. Former Suffolk County detective Steven C. Drielak reveals previously classified FBI documents and pieces together the mystery of the Alice Parsons kidnapping.
Big Alma: San Francisco's Alma Spreckels
Bernice Scharlach - 1990
Born with an unshakeable belief that she was destined for greatness, Alma de Bretteville Spreckels (1881-1968) rose from poverty to become one of San Francisco's most powerful women. Alma's humble beginnings and scandalous lifestyle would alienate her from the cream of San Francisco society: she became an artists' model, befriended European royalty, married sugar magnate Adolph Spreckels, lived in the grandest mansion in San Francisco, and at age fifty-seven chartered a plane and eloped with a cowboy. But that same larger-than-life personality was a fruitful asset in the many pursuits that claimed her passions, the most notable of which still stands high on the Golden Gate headlands. Big Alma celebrates the woman who brought Rodin's works to America and built the Palace of the Legion of Honor to hold them.
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
J.C. Herz - 1997
In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape.Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons.Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.
Thirty-six Years in the White House (1902)
Thomas Franses Pendel - 2016
Pendel's attention. It is very interesting and throws many sidelights on the life of the White House. Pendel writes: "In 1861, or 1862, the Metropolitan Police was established by Congress at the Capital, and I made application for and received an appointment on the force. I made the first arrest, with the assistance of "Buck" Essex. The case was that of a fellow named Grady, one of the English Hill toughs. A roundsman said to us, "Boys, you take a walk down Seventh Street, and if you see anything going on, take a hand in it." Just as we got opposite the Patent Office, this Grady had assaulted, or rather was assaulting, a young fellow with a whip. I went up and grabbed him and put him under arrest, then took him to Squire Dunn's court and preferred charges against him. The Squire was busy writing for some time. When he got through he handed me the paper he was writing, and I was so green at the business I did not know what it was, so said: "What is this, Squire?" He replied, "Why, that is the paper of commitment for this fellow. Take him to jail." "On November 3, 1864, Sergeant John Cronin, Alfonso Dunn, Andrew Smith, and myself were ordered to report at the First Precinct, in the old City Hall, at one o'clock in the afternoon. We supposed we were to be detailed for detective work in New York City on account of the great riot then on there, especially as we were ordered to report in citizens' clothes, to conceal our revolvers, and to be sure to have them all clean and in good order. We arrived at the City Hall, and then were told where we were to go, which was to the President's Mansion, there to report to Marshal Lanham, at that time United States Marshal of the District of Columbia, and a bosom friend of Abraham Lincoln. "These were days that tried men's hearts, and women's, too. Men were falling at the front by hundreds, both in the Union and in the Confederate armies. There was weeping and mourning all over the land. Our nation was trembling with anxiety; we were all hoping that the great strife was over or soon to be. "Marshal Lanham took us upstairs and into the President's office, where we were introduced to him and to his two secretaries, Mr. Nicolay and Mr. Hay, the latter now being Secretary of State. We were then instructed to keep a sharp lookout in the different parts of the house, more particularly in the East Room and at the door of the President's office. " CONTENTS I — Under President Lincoln II — Under President Johnson III — Under President Grant IV — Under President Hayes V — Under President Garfield VI — Under President Arthur VII — Under President Cleveland VIII — Under President Harrison IX — Cleveland's Second Administration X— Under President McKinley XI — Furniture in Executive Mansion Originally published in 1902; reformatted for the Kindle; may contain an occasional imperfections; original spellings have been kept in place.
Is This Live?: Inside the Wild Early Years of MuchMusic: The Nation's Music Station
Christopher Ward - 2016
This is the story of the first 10 years of the Nation's Music Station. When MuchMusic launched in 1984, it was truly the Wild (Canadian) West of television--live, gloriously unpredictable, seat-of-the-pants TV, delivered fresh daily. Much was the dream child of TV visionary Moses Znaimer, and John Martin, the maverick creator of The New Music. An entire generation of Canadians lived and breathed TV's new kid in town and because it was live and largely improvised, viewers and VJs both shared the experience and grew up together, embracing the new music that became the video soundtrack of our lives. The careers of Canadian legends like Glass Tiger, Colin James, the Parachute Club, Honeymoon Suite, Blue Rodeo, Corey Hart, Jane Siberry and Platinum Blonde were launched when Much brought them closer to their fans. Much also brought us international acts, and events like the Bon Jovi BBQ and Iggfest, with Iggy Pop improvising songs in the midst of his fans on the sidewalk on Queen Street. This was also an era in which music found its conscience with events like Live Aid and the Amnesty International Human Rights Now! tour. And Much covered them all. With stories of the bands, the VJs, the music, the videos, the style and the improvisational approach to daily broadcast life at Much, and told by the people who were there--the colourful cast of on-air VJs, the artists who found their way into the living rooms of the nation as never before, and the people behind the camera--"Is This Live?" delivers a full-on dose of pop culture from the 1980s and '90s, when the music scene in Canada changed forever."
Princess Helena
John Van der Kiste - 2013
A steady, dependable young woman, known as ‘Lenchen’ within the family, she was particularly ‘useful’ to her demanding and recently widowed mother, who could not bear to lose her to a marriage which would oblige her to move and live abroad with her husband. In 1866 she married Prince Christian of Schleswig-Holstein, a kindly but penniless bachelor fifteen years older than her. Despite the difference in ages, it was the only marriage among the Queen’s children in which both partners lived long enough to celebrate their golden wedding anniversary. For nearly sixty years Helena was a tireless supporter of good causes, particularly in the field of nursing and education. This concise biography examines her life, work and relationships with her family.
Have a Bleedin Guess - the story of Hex Enduction Hour
Paul Hanley - 2019
Even the circumstances of its recording, purportedly in an abandoned cinema and a cave formed from Icelandic lava, have achieved legendary status among their ever-loyal fanbase. Have a Bleedin Guess tells the story of the album, including how each song was written, performed and recorded. It also includes new interviews with key players. Author Paul Hanley, who was one of The Fall's two drummers when Hex was created, is uniquely placed to discuss the album's impact, both when it was released and in the ensuing years.