Star Wars: The Complete Visual Dictionary


David West Reynolds - 2006
    Produced under the aegis of Lucasfilms from Skywalker Ranch archives, the books feature new material and data on the characters and vehicles. Cross Sections Vehicles and ships are illustrated in exploded 3-dimensional views. Learn about the secret firepower of Boba Fett's bounty ship, see the floor plans of the Death Star, and more.

For the Win


Cory Doctorow - 2010
    Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation

The New Annotated H.P. Lovecraft


H.P. Lovecraft - 2014
    P. Lovecraft. Despite this nearly unprecedented posthumous trajectory, at the time of his death at the age of forty-six, Lovecraft's work had appeared only in dime-store magazines, ignored by the public and maligned by critics. Now well over a century after his birth, Lovecraft is increasingly being recognized as the foundation for American horror and science fiction, the source of "incalculable influence on succeeding generations of writers of horror fiction" (Joyce Carol Oates).In this volume, Leslie S. Klinger reanimates Lovecraft with clarity and historical insight, charting the rise of the erstwhile pulp writer, whose rediscovery and reclamation into the literary canon can be compared only to that of Poe or Melville. Weaving together a broad base of existing scholarship with his own original insights, Klinger appends Lovecraft's uncanny oeuvre and Kafkaesque life story in a way that provides context and unlocks many of the secrets of his often cryptic body of work.Over the course of his career, Lovecraft―"the Copernicus of the horror story" (Fritz Leiber)―made a marked departure from the gothic style of his predecessors that focused mostly on ghosts, ghouls, and witches, instead crafting a vast mythos in which humanity is but a blissfully unaware speck in a cosmos shared by vast and ancient alien beings. One of the progenitors of "weird fiction," Lovecraft wrote stories suggesting that we share not just our reality but our planet, and even a common ancestry, with unspeakable, godlike creatures just one accidental revelation away from emerging from their epoch of hibernation and extinguishing both our individual sanity and entire civilization.Following his best-selling The New Annotated Sherlock Holmes, Leslie S. Klinger collects here twenty-two of Lovecraft's best, most chilling "Arkham" tales, including "The Call of Cthulhu," At the Mountains of Madness, "The Whisperer in Darkness," "The Shadow Over Innsmouth," "The Colour Out of Space," and others. With nearly 300 illustrations, including full-color reproductions of the original artwork and covers from Weird Tales and Astounding Stories, and more than 1,000 annotations, this volume illuminates every dimension of H. P. Lovecraft and stirs the Great Old Ones in their millennia of sleep.

Warhammer 40,000


Games Workshop - 2017
    No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

The Official Pokémon Handbook


Maria S. Barbo - 1999
    Every character is detailed with their statistics, techniques, secret facts and training tips."

The Bazaar of Bad Dreams


Stephen King - 2015
    Henry Prize winner Stephen King delivers a generous collection of stories, several of them brand-new, featuring revelatory autobiographical comments on when, why, and how he came to write (or rewrite) each story.Since his first collection, Nightshift, published thirty-five years ago, Stephen King has dazzled readers with his genius as a writer of short fiction. In this new collection he assembles, for the first time, recent stories that have never been published in a book. He introduces each with a passage about its origins or his motivations for writing it.There are thrilling connections between stories; themes of morality, the afterlife, guilt, what we would do differently if we could see into the future or correct the mistakes of the past. “Afterlife” is about a man who died of colon cancer and keeps reliving the same life, repeating his mistakes over and over again. Several stories feature characters at the end of life, revisiting their crimes and misdemeanors. Other stories address what happens when someone discovers that he has supernatural powers—the columnist who kills people by writing their obituaries in “Obits;” the old judge in “The Dune” who, as a boy, canoed to a deserted island and saw names written in the sand, the names of people who then died in freak accidents. In “Morality,” King looks at how a marriage and two lives fall apart after the wife and husband enter into what seems, at first, a devil’s pact they can win.Magnificent, eerie, utterly compelling, these stories comprise one of King’s finest gifts to his constant reader—“I made them especially for you,” says King. “Feel free to examine them, but please be careful. The best of them have teeth.”

The Eye of Minds


James Dashner - 2013
    And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.The government knows that to catch a hacker, you need a hacker.And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Otherworld


Jason Segel - 2017
    They say it’s addictive — that you’ll want to stay forever. They promise Otherworld will make all your dreams come true.Simon thought Otherworld was a game. Turns out he knew nothing. Otherworld is the next phase of reality. It’s everything you’ve ever wanted.And it’s about to change humanity forever.Welcome to the Otherworld. No one could have seen it coming.

HALO: Battle Born


Cassandra Rose Clarke - 2019
    Each has their own problems, from absent parents to supporting their family, getting into a good college to making the next hit holo-film. But those problems were nothing next to the threat now facing their world: The alien alliance known as the Covenant is laying siege to Meridian, for reasons that aren't so easily explained. With their village in flames, the four teens find themselves stuck aboveground, locked out of the town shelter where the rest of the survivors are gathered. Together, Saskia, Dorian, Evie, and Victor are thrust into battle with nothing but a few scavenged weapons and an injured Spartan, one of the UNSC's super-soldiers. What's forged from the destruction will determine the fate of Meridian, and tilt the battle for humanity's survival.

Fundamentals of Game Design


Ernest Adams - 2006
    For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.

Into the Void


Tim Lebbon - 2013
    And at the feet of its wise Masters, Lanoree Brock learned the mysteries and methods of the Force—and found her calling as one of its most powerful disciples. But as strongly as the Force flowed within Lanoree and her parents, it remained absent in her brother, who grew to despise and shun the Je’daii, and whose training in its ancient ways ended in tragedy. Now, from her solitary life as a Ranger keeping order across the galaxy, Lanoree has been summoned by the Je’daii Council on a matter of utmost urgency. The leader of a fanatical cult, obsessed with traveling beyond the reaches of known space, is bent on opening a cosmic gateway using dreaded dark matter as the key—risking a cataclysmic reaction that will consume the entire star system. But more shocking to Lanoree than even the prospect of total galactic annihilation, is the decision of her Je’daii Masters to task her with the mission of preventing it. Until a staggering revelation makes clear why she was chosen: The brilliant, dangerous madman she must track down and stop at any cost is the brother whose death she has long grieved—and whose life she must now fear.

Black White Handbook (Pokémon)


Scholastic Inc. - 2011
    Handbooks, sticker books, create & trace, readers, and more.Come meet the newest, coolest Pokemon! Ash and his friends are entering a new region with over 100 all-new Pokemon. Get the latest stats and facts in this exclusive handbook, which includes info on two amazing Legendary Pokemon, Reshiram and Zekrom.This book is a must-have for Pokemon fans of all ages!

Halo Encyclopedia: The Definitive Guide to the Halo Universe


Tobias S. Buckell - 2009
    Learn about the origins of the game, its place in gaming history, the mechanics behind it, and--of course--EVERYTHING about weapons, villains, heroes, vehicles, locations, and more.

Liberty's Crusade


Jeff Grubb - 2001
    Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter--or foretell its violent, bloody end.Danny Liberty was a good reporter...too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide...Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself.