Book picks similar to
Treasures of Disney Animation Art by Robert E. Abrams
disney
art
animation
art-books
A Middle-Earth Traveller: Sketches from Bag End to Mordor
John Howe - 2018
The roads as yet untraveled far outnumber those down which Tolkien had time to wander.A Middle-Earth Traveller presents a walking tour of Tolkien’s Middle-earth, visiting not only places central to his stories, but also those just over the hill or beyond the horizon. Events from Tolkien’s books are explored – battles of the different ages that are almost part of legend by the time of The Lord of the Rings; lost kingdoms and ancient myths, as well as those places only hinted at: kingdoms of the far North and lands beyond the seas.Sketches that have an ‘on-the-spot’ feel to them are interwoven with the artist’s observations gleaned from Tolkien’s books and recollections of his time spent in Middle-earth while working alongside Peter Jackson on the Lord of the Rings and Hobbit film trilogies. Combining concept work produced for films, existing Middle-earth art and many new paintings and sketches exclusive to this book, A Middle-earth Traveller will take the reader on a unique and unforgettable journey across Tolkien’s magical landscape.
How to Be Like Walt: Capturing the Disney Magic Every Day of Your Life
Pat Williams - 2004
"I've read every book that has ever been written about Walt Disney, going back to some that were published in the 1930s. [How to Be Like Walt] is by far the most enjoyable to read of them all!"Tim O'Day, Disney Scholar "How to Be Like Walt is a fitting tribute to Walt's memory and an important contribution to the Disney legacy . . . Now more than ever, we need people with the qualities Walt had: optimism, imagination, creativity, leadership, integrity, courage, boldness, perseverance, commitment to excellence, reverence for the past, hope for tomorrow, and faith in God." Art Linkletter How to Be Like is a "character biography" series: biographies that also draw out important lessons from the life of their subjects. In this new book-by far the most exhaustive in the series-Pat Williams tackles one of the most influential people in recent history.While many recent biographies of Walt Disney have reveled in the negative, this book takes an honest but positive look at the man behind the myth. For the first time, the book pulls together all the various strands of Disney's life into one straightforward, easy-to-read tale of imagination, perseverance, and optimism. Far from a preachy or oppressive tome, this book scrapes away the minutiae to capture the true magic of a brilliant maverick.
The Art of Disney Costuming: Heroes, Villains, and Spaces Between
Rebecca Cline - 2019
The collection begins with a summation of the costumes created for Disney animation, early live action, and television, along with show wardrobes sported at the Disney Parks by Audio-Animatronics figures and Cast Members. The next section details a timeless case study: Cinderella's ball gown. A diverse group of designers has been called upon over the years to address and improvise the creative and practical needs each time the fairy tale Cinderella has been reimagined. Each project has brought with it inherent cultural challenges when bringing a familiar and beloved tale to life again and again, and all have yielded stunning and distinct results. At last, the full galleries (organized by the character archetypes of heroes and villains, and those complex, always interesting, "spaces between") showcase costumes across more than thirty Disney films. At each turn, this volume offers a one-of-a-kind backstage view of remarkable works of art, and it inspires a true appreciation for the highly skilled and talented costumers who created them.
Persona 4: Official Design Works
Atlus - 2008
Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!
The Illustrated Star Wars Universe
Kevin J. Anderson - 1995
Anderson, the New York Times bestselling Star Wars author, present the ultimate voyage: a vivid and close-up look at the exotic worlds and remarkable inhabitants of the Star Wars universe.The breathtaking artwork of McQuarrie and Anderson's delightful text are your guide to eight different Star Wars locales. Here, detailed as never before, are the worlds of Tatooine, the stark desert home planet of Luke Skywalker; Coruscant, the glorious center of the Empire; Dagobah, the swampy world of Yoda; Bespin, site of the famed floating metropolis of Cloud City; Endor, the forest moon sheltering the Ewoks; Hoth, the frozen wasteland and site of a secret Rebel base; Yavin 4, the jungle moon, nearly destroyed by the first Death Star; and Alderaan, Princess Leia's homeworld, cruelly annihilated by the same Death Star. Each world is lavishly illustrated and described by a qualified expert, including scientists, scouts, soldiers, poets, and even Imperial agents. The Illustrated Star Wars Universe is an epic achievement, a visionary treat no Star Wars fan will want to miss--and a true collector's item you'll enjoy for years to come.(r), TM & (c) 1995 Lucasfilm Ltd.All rights reserved. Used under authorization.
The Pixar Touch: The Making of a Company
David A. Price - 2008
With the help of visionary businessman Steve Jobs and animating genius John Lasseter, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, and others. David A. Price goes behind the scenes of the corporate feuds between Lasseter and his former champion, Jeffrey Katzenberg, as well as between Steve Jobs and Michael Eisner. And finally he explores Pixar's complex relationship with the Walt Disney Company as it transformed itself into the $7.4 billion jewel in the Disney crown.
Eat Like Walt: Disney's Love of Food and Flavors
Marcy Carriker Smothers - 2017
Although Disneyland opened in 1955, its culinary history dates back to 1923 when Walt Disney first arrived in Hollywood. Walt was a simple eater yet a big dreamer. By 1934, four years before his first feature film, Snow White and the Seven Dwarfs, would be released, Mickey Mouse had made him famous enough to have a recipe published in Better Homes & Gardens magazine. Ask fans what Walt's favorite food was and most will say, "Chili." Chili has a cult status at Disneyland. People want to eat what Walt ate, the way he ate, where he ate it.
Would You Like Magic with That?: Working at Walt Disney World Guest Relations
Annie Salisbury - 2016
It's where visitors go to cajole, connive, and most of all, complain. Guests cry. They lie. Some even collapse to the floor. For these unhappy campers, Annie Salisbury was the power behind the pixie dust. Her tell-all will shock and amaze.From her unhappy start as a DisneyQuest cast member, Annie worked her way through the theme parks to Guest Relations, and then Magic Kingdom tour guide. Along the way she made friends, she made enemies; she delighted some guests, disappointed others; she discovered the vast gulf behind the public face of Disney and the backstage cauldron of politics, jealousy, and betrayal.Annie's witty, incisive memoir is a fascinating tale of day-to-day interaction with the people behind the pixie dust, and the pushy public who want some of it, no matter what:
Share the pain of Annie's disastrous stints at DisneyQuest and the Great Movie Ride
Learn the ins and outs of Walt Disney World Guest Relations
Stand behind the counter at City Hall in Magic Kingdom and meet some of the craziest guests ever to set foot in the park
Tag along with one of Annie's Magic Kingdom tour groups
Meet a rogue's gallery of cast members who come to work each day to create magic ... for themselves
WALT DISNEY WORLD GUEST RELATIONS: WHERE PIXIE DUST TURNS TO ACID RAIN
The Art of Splatoon
Nintendo - 2017
. . and that's only an inkling of what's inside. We're not squidding around: this is a must have for all fans of Splatoon!Character illustrations!Concept art!Behind the scenes notes!All the content that splatters most!
Gotham City 14 Miles: 14 Essays on Why the 1960s Batman TV Series Matters
Jim BeardBecky Beard - 2010
But in the ensuing decades, many vilified the show as an embarrassment that needed to be swept under the rug if Batman -- and super-heroes -- were to be taken seriously. Now, we can return to Adam West's Gotham... to the unapologetic fun of colorful, cackling villains hatching bizarre schemes... to phrases like "Atomic batteries to power!" and "Same bat-time, same bat-channel!"... to deadpan heroes climbing walls and defying deathtrap cliffhangers... and find these aspects rich with cultural meanings we may have ignored. GOTHAM CITY 14 MILES offers the series the critical reevaluation it deserves. The book's diverse essays examine Batmania, camp, the role of women, the show and '60s counter-culture, the show's celebrated actors, its lasting cultural effects, and other subjects. From Sequart Research & Literacy Organization. More info at http: //Sequart.org
Inside Ballet Technique: Separating Anatomical Fact from Fiction in the Ballet Class
Valerie Grieg - 1994
A Dance Book Club main selection, this guide offers a general explanation of anatomy, kinesiology, and technique for ballet dancers, students, and teachers.
Assassin's Creed: Limited Edition Art Book
Ubisoft Entertainment - 2007
To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.
Conceptual Art
Tony Godfrey - 1998
It can take many forms: photographs, videos, posters, billboards, charts, plans and, in particular, language itself. Tony Godfrey has written the first ever clear, extensive, concise and informative account of this fascinating phenomenon.
Innovate the Pixar Way: Business Lessons from the World's Most Creative Corporate Playground
Bill Capodagli - 2005
-- Stephen R. Covey, author of The 7 Habits of Highly Effective People and The 8th Habit: From Effectiveness to GreatnessPixar is one of the most creative organizations in the world. Read Innovate the Pixar Way and explore the true beauty in how they sustain the environment. Who knows, maybe a little Pixar dust will fall on you! -- John Christensen, coauthor of Fish! and playground director AKA: CEO, ChartHouse LearningCreativity makes it possible for our dreams to become real--my life is my proof. This book puts all those possibilities in the hands of the reader . . . for those who will be creating the future. -- Carol Lawrence, singer, dancer, actress, and national spokesperson for the Opening Minds Through the Arts student achievement programWith great and useful tips from beginning to end, this book will inspire workplaces to have more fun AND more success. I guarantee it! -- George Zimmer, founder and CEO, Men's WearhouseThis insightful work is a great primer for leaders who are looking to unleash creative potential and instill a sense of joy and playfulness in their organizations. -- Brian Walker, president and CEO, Herman Miller, Inc.Animate your team and unleash their creative power . . . The Pixar WayCreativity doesn't follow titles; it just comes from where it comes from. -- Ed Catmull, Pixar cofounder, Pixar and Disney Animation Studios presidentIn movies from Toy Story to The Incredibles to WALL-E to Up, Pixar Studios continues to set new standards for commercial and critical achievement. Pixar is a place where collaboration sets the tone for "artists and geeks to work side by side in a spirit of mutual respect and trust. The key lies not just in who--writers, animators, directors, tech wizards, and others--makes Pixar outstanding, but in how Pixar creates the ultimate haven where creativity overflows.In this eye-opening book, Bill Capodagli and Lynn Jackson, authors of The Disney Way, reveal how Pixar has reawakened the innovative spirit of Walt Disney. They explore how president Ed Catmull and chief creative officer John Lasseter and the rest of Pixar's brain trust have built an organization on the simple philosophy that quality is the best businessplan. It makes no difference if you are making a movie that takes four years or serving a customer that takes four minutes, you have only one chance to deliver that magical, magnetic, enchanting experience for your customer.In this concise, accessible book, Capodagli and Jackson offer examples of how it's done--and explain what it takes to get your people to achieve greatness by unleashing their power toDream like a child . . . Have a vision, and be able to clearly communicate your objectives and goals.Believe in your playmates . . . Hire creative people, trust in their skills and judgment, and inspire them to trust their colleagues.Dare to jump in the water and make waves . . . Challenge the status quo. Encourage risktaking, but permit your people to fail, get back up, and try again.Unleash your childlike potential . . . Focus on the details; make quality work your business's highest priority.Learn not only from Pixar but also from how other leading organizations--Google, Griffin Hospital, Men's Wearhouse, OMA (Opening Minds Through the Arts) student achievement program, Nike, Target, and the Internet shoe giant Zappos--unshackle their people's imaginations and do outrageously great things. And by motivating your team to Innovate the Pixar Way you, too, can discover the magic that will help your business stay ahead of the competition, attract the best talent, and fatten the bottom line.In 1993, Bill Capodagli and Lynn Jackson cofounded Capodagli Jackson Consulting in West Olive, Michigan. They have helped scores of organizations revamp their customer service experiences and develop innovative products, and they also have developed performance strategies to impact organizational change using Walt Disney's Dream, Believe, Dare, Do success credo. Bill Capodagli is the most requested keynote speaker on the creative cultures of both Disney and Pixar.Visit the authors at capojac.com
The Art of Loish: A Look Behind the Scenes
Lois van Baarle - 2016
Since then, her work has become very popular across the internet, with her Facebook followers closing in on one million and her Twitter account watched by over nineteen thousand eager eyes. The Art of Loish is her first "art of" book, and will examine her inspirations while showcasing some of her early work. Following this, the reader will learn how she developed her very distinctive style and discover advice as she discusses her working methods, offering tips on a variety of techniques that she utilizes in her art every day! The additional exclusive content of this book makes it a must-have for any lover of Loish's work!