Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory


Ed Greenwood - 1993
    

Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)


Charlie Krank - 2008
    BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

Moth to a Flame (Narrowdale Mystery Book 2)


Michael Omer - 2015
    Since then, the recurring nightmares, creepy hallucinations and overpowering fear are gone. That's good, right? I mean, no one in their right minds wants to feel like that. I am starting to wonder if I'm in my right mind anymore...When a lady in my neighborhood died, I couldn't help but stick my nose in, to see what happened. I should just get on with things–I've got some new friends, and a cool boy named Chris has taken an interest in me. Everyone is telling me to just leave this weird murder alone.But I can't stop myself. The more I find out about her death, the more twisted everything is.I think there’s a predator in Narrowdale. And now it’s hunting me…What have I gotten myself into?

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

The Wolves of Solomon


R.L. Blackhurst - 2010
    When he discovers the truth of their nature, he vows to destroy the Order and have the Knights burned to the last.When hundreds of Templars are arrested in France and Catherine is taken by De Floyran, Galeren resolves to rescue her and save as many of his brethren as he can. Alone, he journeys to France and into the heart of danger to face his enemy and risk everything to save his race from destruction.

Mutation Z Series, Books #1-6: The Ebola Zombies, Closing the Borders, Protecting Our Own, Drones Overhead, Dragon in the Bunker, Desperate Measures


Marilyn Peake - 2016
    Some mutations are worse than others.Ebola, one of the most feared of the hemorrhagic diseases, begins spreading across the borders of countries in West Africa. Soon after, the disease mutates into the “Z” or Zombie Virus. Journalist Hunter Morgan uncovers a disturbing connection between Chen-Zamora Pharmaceuticals and this mutation. Further investigation reveals a web of sinister intrigue connecting the pharmaceutical company to a treatment and research camp in West Africa, U.S. government officials, the CDC and the World Health Organization. Racing against time to find a cure, Hunter and several scientists go underground in order to hide from powerful forces trying to silence them forever.Boxed Set of NOVELETTES and NOVELLAS. GENRES: Apocalyptic Science Fiction, Zombie Fiction, Conspiracy Fiction, Horror. REVIEWS: Book #1, Mutation Z: The Ebola Zombies:“The plot sucked me in, as it was well done and believable. This take on the pandemic angle was well done, and an interesting to see a zombie outbreak from start. I have to say this kept me on the edge of my seat, and made me want to wash my hands repeatedly.” – Shandy Jo, Mama Knows Books“I am VERY excited to hear that this novelette will be growing into a series! Especially because of the ending that leaves you with buggy eyes and an impressive jaw gape.” – Rebecca Engelmann, Sister Sinister Speaks blogBook #2, Mutation Z: Closing the Borders:“Ms Peake delivered an enthralling read...Ms Peake pulls you into the story and keeps you reading with lots of action and twists to keep you on your toes.” – Shandy Jo at Mama Knows Books“This second book is as intense as the first one. And the addition of new characters and the spread of the disease build the suspense to a fever pitch.” – Laura, FUONLYKNEW BlogBook #3, Mutation Z: Protecting Our Own:“Electrifying: Science Gone Amuck” – Mallory Heart Reviews“Holy crap! / Just when you think things can’t get any crazier, they do. This is one intense series. I loved the first two books and this one is just as good, if not better.” – Laura, FUONLYKNEW Blog“The Mutation Z series is a must read for horror and dystopian lovers everywhere. The story grows better and better with each novella.” – Sherry Fundin, Blogger and ReviewerBook #4, Mutation Z: Drones Overhead:“Well, the author did it again. Kept me tearing through this episode, cringing, cheering, and hoping. Mutation Z is like zombie M&Ms. You can’t read just one and keep reaching for more.” – Laura, FUONLYKNEW Blog“Mutation Z: Drones Overhead by Marilyn Peake is the fourth novella in this zombie series that had me feeling like upchucking one minute and kicking ass the next.” – Sherry Fundin, Blogger and ReviewerBook #5, Mutation Z: Dragon in the Bunker:“Zombie horror, big government, a little bit of science fiction, and some modern cyber twists. Too good to pass up.” – Laura, FUONLYKNEW Blog“Journalist Hunter Morgan is a seriously messed up guy who has lost so much because of the Z virus, but he never gives up and I love that, because in this apocalyptic horror novella, all my conspiracy theories developed into full blown betrayal and treason showcasing an evil so potent that it makes me so angry I want to jump into my Kindle and beat the hell out of someone…or so much worse and with writing like that I say, ‘Well done, Marilyn,’ as we move on to a new beginning in Hunter’s life.” – Sherry Fundin, Blogger and ReviewerBook #6, Mutation Z: Desperate Measures:“I almost didn’t want to start this one as it’s the final book and I didn’t want it to end. / I wondered who would survive, if they’d find a cure, whether the world could be saved. I didn’t have a clue how all of my questions would be answered. / The author did a bang up job of doing just that.” – Laura, FUONLYKNEW Blog“Marilyn Peake wraps up this novella series, exposing all the conspiracies and corruption, the perverted reasons for setting the zombies loose, and my juices were flowing as they pissed me off and sickened me beyond words, but left me with the faith that a…few good men/women can make all the difference in the world.” – Sherry Fundin, Blogger and Reviewer

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

True Singapore Ghost Stories: Book 14


Russell Lee - 2006
    'Dead men DO tell tales! And everybody wants to know what they say. So they use Ouija boards, Tarot cards, etc. Do these work?' Read what RUSSELL LEE says.

Beware The Boogerman


D. Glenn Casey - 2018
    Hopefully.They have to look after the peace and quiet in a small town that has the unfortunate nickname “Monster Town.” Why in the world would the town be called that? Well, let’s just say that the residents of this little burg are a bit unusual and leave it at that.Anyway, what would happen if a terror came drifting into town that could scare the bejeezus out of any law abiding monster? Find out when the sheriff and his deputies go on the hunt for the Boogerman.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Ravenloft Campaign Setting:


Bruce Nesmith - 1994
    Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.

The Fall: Book One of the Last Druid Trilogy


Glen L. Hall - 2017
    A place where the Druids laid down their lives to protect the darkest of all their secrets.

Cryptid Island


Gerry Griffiths - 2019
    Soon they realize Allen’s true potential and purpose when they embark on a perilous journey in a struggle to preserve the planet. Meanwhile, Professor Nora Howard, a cryptozoologist and geneticist working for an unscrupulous high-tech conglomerate, Wilde Enterprises, recruits wildlife conservationists, Jack Tremens and Miguel Walla to travel the globe searching for evidence of cryptid creatures and secure proof of their existence. Adventurous treks into the unknown filled with danger and near death as they defend themselves against bizarre beasts and voracious man-eating plants. Soon everyone’s paths will cross in a terrifying fight for survival on CRYPTID ISLAND...the thrilling prequel to Cryptid Zoo.