Brian May's Red Special: The Story of the Home-Made Guitar that Rocked Queen and the World


Brian May - 2014
      In 1963, Brian May and his father Harold started to build the Red Special, an electric guitar meant to outperform anything commercially made. "My dad and I decided to make an electric guitar. I designed an instrument from scratch, with the intention that it would have a capability beyond anything that was out there, more tunable, with a greater range of pitches and sounds, with a better tremolo, and with a capability of feeding back through the air in a 'good' way'." (Brian May). Brian used the Red Special guitar on every Queen and solo album that he recorded and at the vast majority of his live performances: the roof of Buckingham Palace, Live Aid, the closing ceremony of the London 2012 Olympics . . . and beyond. Here, Brian talks about his one-of-a-kind instrument, from its creation on. Along with original diagrams, sketches, and notes, May has included a great selection of photographs of himself with the guitar, in action from the last 40 years, and photographs of every stage of the Red Special's creation, which was fully dismantled and photographed inside and out just for this book, as well as close-ups and X-rays, and Brian will be commenting on it all. It is a unique guitar with unique sound. Any fan of Queen, Brian, or electric guitars will find this book utterly fascinating. 200 clr and b&w illus.

The Essential Guide to Telecommunications


Annabel Z. Dodd - 1998
    It aims to give readers a fundamental overview of the technologies that make up the telecommunications infrastructure.

Computer Age Statistical Inference: Algorithms, Evidence, and Data Science


Bradley Efron - 2016
    'Big data', 'data science', and 'machine learning' have become familiar terms in the news, as statistical methods are brought to bear upon the enormous data sets of modern science and commerce. How did we get here? And where are we going? This book takes us on an exhilarating journey through the revolution in data analysis following the introduction of electronic computation in the 1950s. Beginning with classical inferential theories - Bayesian, frequentist, Fisherian - individual chapters take up a series of influential topics: survival analysis, logistic regression, empirical Bayes, the jackknife and bootstrap, random forests, neural networks, Markov chain Monte Carlo, inference after model selection, and dozens more. The distinctly modern approach integrates methodology and algorithms with statistical inference. The book ends with speculation on the future direction of statistics and data science.

The Science of Information: From Language to Black Holes


Benjamin Schumacher - 2015
    Never before in history have we been able to acquire, record, communicate, and use information in so many different forms. Never before have we had access to such vast quantities of data of every kind. This revolution goes far beyond the limitless content that fills our lives, because information also underlies our understanding of ourselves, the natural world, and the universe. It is the key that unites fields as different as linguistics, cryptography, neuroscience, genetics, economics, and quantum mechanics. And the fact that information bears no necessary connection to meaning makes it a profound puzzle that people with a passion for philosophy have pondered for centuries.Table of ContentsLECTURE 1The Transformability of Information 4LECTURE 2Computation and Logic Gates 17LECTURE 3Measuring Information 26LECTURE 4Entropy and the Average Surprise 34LECTURE 5Data Compression and Prefix-Free Codes 44LECTURE 6Encoding Images and Sounds 57LECTURE 7Noise and Channel Capacity 69LECTURE 8Error-Correcting Codes 82LECTURE 9Signals and Bandwidth 94LECTURE 10Cryptography and Key Entropy 110LECTURE 11Cryptanalysis and Unraveling the Enigma 119LECTURE 12Unbreakable Codes and Public Keys 130LECTURE 13What Genetic Information Can Do 140LECTURE 14Life’s Origins and DNA Computing 152LECTURE 15Neural Codes in the Brain 169LECTURE 16Entropy and Microstate Information 185LECTURE 17Erasure Cost and Reversible Computing 198LECTURE 18Horse Races and Stock Markets 213LECTURE 19Turing Machines and Algorithmic Information 226LECTURE 20Uncomputable Functions and Incompleteness 239LECTURE 21Qubits and Quantum Information 253LECTURE 22Quantum Cryptography via Entanglement 266LECTURE 23It from Bit: Physics from Information 281LECTURE 24The Meaning of Information 293

Paradigms of Artificial Intelligence Programming: Case Studies in Common LISP


Peter Norvig - 1991
    By reconstructing authentic, complex AI programs using state-of-the-art Common Lisp, the book teaches students and professionals how to build and debug robust practical programs, while demonstrating superior programming style and important AI concepts. The author strongly emphasizes the practical performance issues involved in writing real working programs of significant size. Chapters on troubleshooting and efficiency are included, along with a discussion of the fundamentals of object-oriented programming and a description of the main CLOS functions. This volume is an excellent text for a course on AI programming, a useful supplement for general AI courses and an indispensable reference for the professional programmer.

Things a Computer Scientist Rarely Talks About


Donald Ervin Knuth - 2001
    Knuth, whose massive contributions to computing have led others to nickname him "The Father of Computer Science"—and whose religious faith led him to understand a fascinating analysis of the Bible called the 3:16 project. In this series of six spirited, informal lectures, Knuth explores the relationships between his vocation and his faith, revealing the unique perspective that his work with computing has lent to his understanding of God.His starting point is the 3:16 project, an application of mathematical "random sampling" to the books of the Bible. The first lectures tell the story of the project's conception and execution, exploring its many dimensions of language translation, aesthetics, and theological history. Along the way, Knuth explains the many insights he gained from such interdisciplinary work. These theological musings culminate in a surprising final lecture tackling the ideas of infinity, free will, and some of the other big questions that lie at the juncture of theology and computation.Things a Computer Scientist Rarely Talks About, with its charming and user-friendly format—each lecture ends with a question and answer exchange, and the book itself contains more than 100 illustrations—is a readable and intriguing approach to a crucial topic, certain to edify both those who are serious and curious about their faiths and those who look at the science of computation and wonder what it might teach them about their spiritual world.Includes "Creativity, Spirituality, and Computer Science," a panel discussion featuring Harry Lewis, Guy L. Steele, Jr., Manuela Veloso, Donald E. Knuth, and Mitch Kapor.

Linear Algebra and Its Applications [with CD-ROM]


David C. Lay - 1993
    

The Rails 3 Way


Obie Fernandez - 2010
    "The Rails(TM) 3 Way"is the only comprehensive, authoritative guide to delivering production-quality code with Rails 3. Pioneering Rails expert Obie Fernandez and a team of leading experts illuminate the entire Rails 3 API, along with the idioms, design approaches, and libraries that make developing applications with Rails so powerful. Drawing on their unsurpassed experience and track record, they address the real challenges development teams face, showing how to use Rails 3 to maximize your productivity. Using numerous detailed code examples, the author systematically covers Rails 3 key capabilities and subsystems, making this book a reference that you will turn to again and again. He presents advanced Rails programming techniques that have been proven effective in day-to-day usage on dozens of production Rails systems and offers important insights into behavior-driven development and production considerations such as scalability. Dive deep into the Rails 3 codebase and discover why Rails is designed the way it is--and how to make it do what you want it to do.This book will help youLearn what's new in Rails 3 Increase your productivity as a web application developer Realize the overall joy in programming with Rails Leverage Rails' powerful capabilities for building REST-compliant APIs Drive implementation and protect long-term maintainability using RSpec Design and manipulate your domain layer using Active Record Understand and program complex program flows using Action Controller Master sophisticated URL routing concepts Use Ajax techniques via Rails 3 support for unobtrusive JavaScript Learn to extend Rails with popular gems and plugins, and how to write your own Extend Rails with the best third-party plug-ins and write your own Integrate email services into your applications with Action Mailer Improve application responsiveness with background processing Create your own non-Active Record domain classes using Active Model Master Rails' utility classes and extensions in Active Support

Machine Learning for Dummies


John Paul Mueller - 2016
    Without machine learning, fraud detection, web search results, real-time ads on web pages, credit scoring, automation, and email spam filtering wouldn't be possible, and this is only showcasing just a few of its capabilities. Written by two data science experts, Machine Learning For Dummies offers a much-needed entry point for anyone looking to use machine learning to accomplish practical tasks.Covering the entry-level topics needed to get you familiar with the basic concepts of machine learning, this guide quickly helps you make sense of the programming languages and tools you need to turn machine learning-based tasks into a reality. Whether you're maddened by the math behind machine learning, apprehensive about AI, perplexed by preprocessing data--or anything in between--this guide makes it easier to understand and implement machine learning seamlessly.Grasp how day-to-day activities are powered by machine learning Learn to 'speak' certain languages, such as Python and R, to teach machines to perform pattern-oriented tasks and data analysis Learn to code in R using R Studio Find out how to code in Python using Anaconda Dive into this complete beginner's guide so you are armed with all you need to know about machine learning!

Racing the Beam: The Atari Video Computer System


Nick Montfort - 2009
    The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.

Computing with Quantum Cats: From Colossus to Qubits


John Gribbin - 2013
    Pioneering physicists are on the brink of unlocking a new quantum universe which provides a better representation of reality than our everyday experiences and common sense ever could. The birth of quantum computers – which, like Schrödinger’s famous ‘dead and alive’ cat, rely on entities like electrons, photons or atoms existing in two states at the same time – is set to turn the computing world on its head.In his fascinating study of this cutting-edge technology, John Gribbin updates his previous views on the nature of quantum reality, arguing for a universe of many parallel worlds where ‘everything is real’. Looking back to Alan Turing’s work on the Enigma machine and the first electronic computer, Gribbin explains how quantum theory developed to make quantum computers work in practice as well as in principle. He takes us beyond the arena of theoretical physics to explore their practical applications – from machines which learn through ‘intuition’ and trial and error to unhackable laptops and smartphones. And he investigates the potential for this extraordinary science to create a world where communication occurs faster than light and teleportation is possible.

Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine


Donald A. Norman - 1993
    Norman explores the complex interaction between human thought and the technology it creates, arguing for the development of machines that fit our minds, rather than minds that must conform to the machine.Humans have always worked with objects to extend our cognitive powers, from counting on our fingers to designing massive supercomputers. But advanced technology does more than merely assist with thought and memory—the machines we create begin to shape how we think and, at times, even what we value. Norman, in exploring this complex relationship between humans and machines, gives us the first steps towards demanding a person-centered redesign of the machines that surround our lives.

The Future of the Internet and How to Stop It


Jonathan L. Zittrain - 2008
    With the unwitting help of its users, the generative Internet is on a path to a lockdown, ending its cycle of innovation—and facilitating unsettling new kinds of control.IPods, iPhones, Xboxes, and TiVos represent the first wave of Internet-centered products that can’t be easily modified by anyone except their vendors or selected partners. These “tethered appliances” have already been used in remarkable but little-known ways: car GPS systems have been reconfigured at the demand of law enforcement to eavesdrop on the occupants at all times, and digital video recorders have been ordered to self-destruct thanks to a lawsuit against the manufacturer thousands of miles away. New Web 2.0 platforms like Google mash-ups and Facebook are rightly touted—but their applications can be similarly monitored and eliminated from a central source. As tethered appliances and applications eclipse the PC, the very nature of the Internet—its “generativity,” or innovative character—is at risk.The Internet’s current trajectory is one of lost opportunity. Its salvation, Zittrain argues, lies in the hands of its millions of users. Drawing on generative technologies like Wikipedia that have so far survived their own successes, this book shows how to develop new technologies and social structures that allow users to work creatively and collaboratively, participate in solutions, and become true “netizens.”The book is available to download under a Creative Commons Attribution Non-Commercial Share-Alike 3.0 license: Download PDF. http://futureoftheinternet.org/download

Computer: A History of the Information Machine


Martin Campbell-Kelly - 1996
    Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This second edition now extends beyond the development of Microsoft Windows and the Internet, to include open source operating systems like Linux, and the rise again and fall and potential rise of the dot.com industries.

The Sun, the Genome and the Internet: Tools of Scientific Revolutions


Freeman Dyson - 1999
    He shows rather that new tools are more often the sparks that ignite scientific discovery. Such tool-driven revolutions have profound social consequences--the invention of the telescope turning the Medieval world view upside down, the widespread use of household appliances in the 1950s replacing servants, to cite just two examples. In looking ahead, Dyson suggests that solar energy, genetics, and the Internet will have similarly transformative effects, with the potential to produce a more just and equitable society. Solar power could bring electricity to even the poorest, most remote areas of third world nations, allowing everyone access to the vast stores of information on the Internet and effectively ending the cultural isolation of the poorest countries. Similarly, breakthroughs in genetics may well enable us to give our children healthier lives and grow more efficient crops, thus restoring the economic and human vitality of village cultures devalued and dislocated by the global market.Written with passionate conviction about the ethical uses of science, The Sun, the Genome, and the Internet is both a brilliant reinterpretation of the scientific process and a challenge to use new technologies to close, rather than widen, the gap between rich and poor.