Book picks similar to
Spells of Fury: Building Games in Windows 95 by Michael J. Norton
programming
c-cpp-language
classic-computing
ibm-pc
Getting Clojure
Russ Olsen - 2018
The vision behind Clojure is of a radically simple language framework holding together a sophisticated collection of programming features. Learning Clojure involves much more than just learning the mechanics of the language. To really get Clojure you need to understand the ideas underlying this structure of framework and features. You need this book: an accessible introduction to Clojure that focuses on the ideas behind the language as well as the practical details of writing code.
Microprocessors And Microcontrollers Architecture, Programming And System Design 8085, 8086, 8051, 8096
Krishna Kant - 2013
It comprehensively presents the material necessary for understanding the internal architecture as well as system design aspects of Intel’s legendary 8085 and 8086 microprocessors and Intel’s 8051 and 8096 microcontrollers.The book throughout maintains an appropriate balance between the basic concepts and the skill sets needed for system design. Besides, the book lucidly explains the hardware architecture, the instruction set and programming, support chips, peripheral interfacing, and cites several relevant examples to help the readers develop a complete understanding of industrial application projects. Several system design case studies are included to reinforce the concepts discussed.With exhaustive coverage and practical approach, the book would be indispensable to undergraduate students of Electrical and Electronics, Electronics and Communication, and Electronics and Instrumentation Engineering. It can be used for a variety of courses in Microprocessors, Microcontrollers, and Embedded System Design.The second edition of the book introduces additional topics like I/O interfacing and programming, serial interface programming, delay programming using 8086 and 8051. Besides, many more examples and case studies have been added.Contents:Preface • Preface to the First EditionAcknowledgements1. System Design Using Microprocessor2. What a Microprocessor Is3. Intel 8085 Microprocessor—Hardware Architecture4. Intel 8085 Microprocessor—Instruction Set and Programming5. Intel 8086—Hardware Architecture6. Intel 8086 Microprocessor—Instruction Set and Programming7. Microprocessor—Peripheral Interfacing8. System Design Using Intel 8085 and Intel 8086 Microprocessors—Case Studies9. Intel 8051 Microcontroller—Hardware Architecture10. Intel 8051 Microcontroller—Instruction Set and Programming11. The 8051 Microcontroller-Based System Design—Case Studies12. Intel 8096 Microcontroller—Hardware Architecture13. Intel 8096 Microcontroller—Instruction Set and Programming14. The 8096 Microcontroller-Based System Design—Case StudiesAppendices • Index
The Way to Go: A Thorough Introduction to the Go Programming Language
Ivo Balbaert - 2012
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Angular 4: From Theory To Practice: Build the web applications of tomorrow using the new Angular web framework from Google.
Asim Hussain - 2017
- Build an Angular 2 application from scratch using TypeScript and the Angular command line interface. - Write code using the paradigm of reactive programming with RxJS and Observables. - Know how to Unit Test Angular 2 using Jasmine, Karma and the Angular Test Bed The first chapter in the course is a quickstart where you dive straight into writing your first Angular 2 application. We use the web editor plunker so you can get stuck in writing code ASAP. In this quickstart you'll get a 50,000 foot view of the major features of Angular 2. Then chapter by chapter we go much deeper into each of these features. I'll cover the theory for that feature, using plunker as much as possible so you can try out the code yourself in a browser. Then you'll practice what you've learnt with either an online quiz or a set of flash cards. You are going to learn all about:- - Typescript & ES6 Javascript. - Components & Binding - Directives - Dependancy Injection & Services - Angular Modules & Bootstrapping your Angular application. - SPAs & Routing - Angular CLI - Forms - Reactive Programming with RXJs - HTTP - Unit Testing The ideal student is an existing web developer, with some JavaScript knowledge that wants to add Angular 2 to their skill set. Or perhaps you are an existing Angular 1 developer who wants to level up to Angular 2. You do need to be comfortable with at least the ES5 version of JavaScript. We'll be using a UI framework called twitter bootstrap throughout the course but you still must know HTML and some CSS.
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
Jumping into C++
Alex Allain - 2013
As a professional C++ developer and former Harvard teaching fellow, I know what you need to know to be a great C++ programmer, and I know how to teach it, one step at a time. I know where people struggle, and why, and how to make it clear. I cover every step of the programming process, including:Getting the tools you need to program and how to use them*Basic language feature like variables, loops and functions*How to go from an idea to code*A clear, understandable explanation of pointers*Strings, file IO, arrays, references*Classes and advanced class design*C++-specific programming patterns*Object oriented programming*Data structures and the standard template library (STL)Key concepts are reinforced with quizzes and over 75 practice problems.
Unity 3.X Game Development Essentials
Will Goldstone - 2009
With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Introducing Windows Azure for IT Professionals
Mitch Tulloch - 2013
It is offered for sale in print format as a convenience.Get a head start evaluating Windows Azure - with technical insights from a Microsoft MVP Mitch Tulloch. This guide introduces the latest features and capabilities, with scenario-based advice on how the platform can meet the needs of your business. Get the high-level overview you need to begin preparing your deployment now.Topics include: Understanding Windows Azure Windows Azure Compute Services Windows Azure Network Services Windows Azure Data Services Windows Azure App Services Getting Started with Windows Azure
Programming Entity Framework: DbContext
Julia Lerman - 2011
This concise book shows you how to use the API to perform set operations with the DbSet class, handle change tracking and resolve concurrency conflicts with the Change Tracker API, and validate changes to your data with the Validation API.With DbContext, you’ll be able to query and update data, whether you’re working with individual objects or graphs of objects and their related data. You’ll find numerous C# code samples to help you get started. All you need is experience with Visual Studio and database management basics.Use EF’s query capabilities to retrieve data, and use LINQ to sort and filter dataLearn how to add new data, and change and delete existing dataUse the Change Tracker API to access information EF keeps about the state of entity instancesControl change tracking information of entities in disconnected scenarios, including NTier applicationsValidate data changes before they’re sent to the database, and set up validation rulesBypass EF’s query pipeline and interact directly with the database
Architecting for the AWS Cloud: Best Practices (AWS Whitepaper)
Amazon We Services - 2016
It discusses cloud concepts and highlights various design patterns and best practices. This documentation is offered for free here as a Kindle book, or you can read it in PDF format at https://aws.amazon.com/whitepapers/.
Embedded Android: Porting, Extending, and Customizing
Karim Yaghmour - 2011
You'll also receive updates when significant changes are made, as well as the final ebook version. Embedded Android is for Developers wanting to create embedded systems based on Android and for those wanting to port Android to new hardware, or creating a custom development environment. Hackers and moders will also find this an indispensible guide to how Android works.
Apple Confidential 2.0: The Definitive History of the World's Most Colorful Company
Owen W. Linzmayer - 2004
Linzmayer digs into forgotten archives and interviews the key players to give readers the real story of Apple Computer, Inc. This updated and expanded edition includes tons of new photos, timelines, and charts, as well as coverage of new lawsuit battles, updates on former Apple executives, and new chapters on Steve Wozniak and Pixar.
High Score!: The Illustrated History of Electronic Games
Rusel DeMaria - 2002
Featuring hundreds of interviews with game creators and thousands of never-before-seen photos from the early days, this book honors the games that have captivated youngsters and the young-at-heart for more than 30 years--making this the ultimate tribute to electronic games.
HTML Black Book: The Programmer's Complete HTML Reference Book
Steven Holzner - 2000
An immediate and comprehensive answer source, rather than a diffuse tutorial, for serious programmers who want to see difficult material covered in depth without the fluff. Discusses XML, dynamic HTML, JavaScript, Java, and Perl CGI programming to create a full Web site programming package. Written by the author of several successful titles published by The Coriolis Group.