Berserker


Fred Saberhagen - 1967
    The sole legacy of that war was the weapon that ended it: the death machines, the BERSERKERS. Guided by self-aware computers more intelligent than any human, these world-sized battlecraft carved a swath of death through the galaxy--until they arrived at the outskirts of the fledgling Empire of Man.These are the stories of the frail creatures who must meet this monstrous and implacable enemy--and who, by fighting it to a standstill, become the saviors of all living things.

Into the Storm


Taylor Anderson - 2008
    Its captain, Lieutenant Commander Matthew Patrick Reddy, knows that he and his crew are in dire straits. In desperation, he heads Walker into a squall, hoping it will give them cover---and emerges somewhere else.Familiar landmarks appear, but the water teems with monstrous, vicious fish. And there appear to be dinosaurs grazing on the plains of Bali. Gradually Matt and his crew must accept the fact that they are in an alternate world---and they are not alone. Humans have not evolved, but two other species have. And they are at war.With its steam power and weaponry, the Walker's very existence could alter the balance of power. And for Matt and his crew, who have the means to turn a primitive war into a genocidal Armageddon, one thing becomes clear: They must decide whose side they're on. Because whoever they choose to side with is the winner.

The Terminal Man


Michael Crichton - 1972
    Roger McPherson, head of the prestigious Neuropsychiatric Research Unit at University Hospital in Los Angeles, is convinced he can cure Benson through a procedure called Stage Three. During this highly specialized experimental surgery, electrodes will be place in the patient's brain, sending monitored, soothing pulses to its pleasure canyons.Though the operation is a success, there is an unforseen development. Benson learns how to control the pulses and is increasing their frequency. He escapes -- a homicidal maniac loose in the city -- and nothing will stop his murderous rampages or impede his deadly agenda. . .

Strangers from the Sky


Margaret Wander Bonanno - 1987
    But when an alien spacecraft crash-lands in the South Pacific bearing visitors from another world, the Vulcans, Earth must decide whether to extend the hand of friendship, or the fist of war. In the distant future, horrible dreams torment Admiral James T. Kirk, dreams prompted by his reading of Strangers from the Sky, a book about that historic first contact. He dreams of an alternate reality where he somehow changed the course of history, and destroyed the Federation before it began.

Century Rain


Alastair Reynolds - 2004
    Archaeologist Verity Auger specializes in the exploration of its surviving landscape. Now, her expertise is required for a far greater purpose.Something astonishing has been discovered at the far end of a wormhole: mid-twentieth century Earth, preserved like a fly in amber. Somewhere on this alternate planet is a device capable of destroying both worlds at either end of the wormhole. And Verity must find the device, and the man who plans to activate it, before it is too late—for the past and the future of two worlds…

The Haven


Carol Lynch Williams - 2014
    It has always been this way, ever since the hospital was established in the year 2020. But The Haven is more than just a hospital; it is their home. It is all they know. Everything is strictly monitored: education, exercise, food, and rest. The rules must be followed to keep the children healthy, to help control the Disease that has cast them as Terminals, the Disease that claims limbs and lungs—and memories. But Shiloh is different; she remembers everything. Gideon is different, too. He dreams of a cure, of rebellion against the status quo. What if everything they’ve been told is a lie? What if The Haven is not the safe place it claims to be? And what will happen if Shiloh starts asking dangerous questions?

The World of Null-A


A.E. van Vogt - 1945
    E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. Published in 1949 it was the first major trade SF hardcover, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.

Star Trek 1


James Blish - 1967
    Included in this volume: Charlie's Law (Charlie X), Dagger of the Mind, The Unreal McCoy (The Man Trap), Balance of Terror, The Naked Time, Miri, The Conscience of the King.

Ring of Fire


Eric FlintDave Freer - 2004
    A cosmic accident has shifted a modern West Virginia town back through time and space to land it and its twentieth century technology in Germany in the middle of the Thirty Years War. History must take a new course as American freedom and democracy battle against the squabbling despots of seventeenth-century Europe. Continuing the story begun in the hit novels 1632 and 1633, the New York Times best-selling creator of Honor Harrington, David Weber, the best-selling fantasy star Mercedes Lackey, best-selling SF and fantasy author Jane Lindskold, space adventure author K. D. Wentworth, Dave Freer, co-author of the hit novels Rats, Bats & Vats and Pyramid Scheme (both Baen), and Eric Flint himself combine their considerable talents in a shared-universe volume that will be a "must-have" for every reader of 1632 and 1633.

Hammerjack


Marc D. Giller - 2005
    They are hammerjacks, and the rewards of their profession are second only to the sheer rush of what they do. Cray Alden was once one of them. Now he’s a corporate spook chasing down the information traffickers who’ve turned business into all-out war.But beneath the surface skirmishes lurks something darker—rumors of a biological supercomputer that threatens to shift the balance of power between man and machine. Now Cray is caught in the cross fire between the corporate Collective and a shadowy fanatical anti-tech cult called Inru. With an assassin on his trail and a devastating secret locked in his mind, Cray must turn to the hammerjack who’s been his most dangerous, most elusive quarry. Together they are on the deadliest mission of Cray’s life–-to destroy the god that man made.

Sword & Citadel


Gene Wolfe - 1994
    Sword & Citadel brings together the final two books of the tetralogy in one volume:The Sword of the Lictor is the third volume in Wolfe's remarkable epic, chronicling the odyssey of the wandering pilgrim called Severian, driven by a powerful and unfathomable destiny, as he carries out a dark mission far from his home.The Citadel of the Autarch brings The Book of the New Sun to its harrowing conclusion, as Severian clashes in a final reckoning with the dread Autarch, fulfilling an ancient prophecy that will forever alter the realm known as Urth.

Witch Blood


Will Shetterly - 1986
    His choices? Save them, betray them, or die with them."Shetterly is a genuinely witty writer." —West Coast Review of Books"A funny, exciting adventure story that delighted me from beginning to end." —Orson Scott Card, Worlds of IfThe story of Rifkin Outcast, Last Master of Castle Gromandiel:When I was a boy in the western fishing village of Loh, I was chosen by the wandering priests of the Warrior Saint to master her Art. Though no one would think me a priest or a saint, I learned my lessons well. I've had half the assassins of Moon Isle on my trail, and still I survive.After all these years, the art of war runs in my blood. And now—without warning—the art of magic as well...

When the Tripods Came


John Christopher - 1988
    Now people unquestioningly accept the Tripods' power. They have no control over their thoughts or their lives. But for a brief time in each person's life--in childhood--he is not a slave. For Will, his time of freedom is about to end--unless he can escape to the White Mountains, where the possibility of freedom still exists. The Tripods trilogy follows the adventures of Will and his cohorts, as they try to evade the Tripods and maintian their freedom and ultimately do battle against them. The prequel, When the Tripods Came, explains how the Tripods first invaded and gained control of the planet.

Soldiers


John Dalmas - 2001
    An alien migration fleet -- 14,000 starships strong -- searches the stars for a new home, its homeworld forever lost. When they finally find planets that can support them, all they have to do is eradicate the pesky human natives, a task they assume is easily within their powers. But Earth's Commonwealth of Worlds isn't about to give up so easily -- even if it has to create and train something it hasn't had for centuries: soldiers!

Dayworld


Philip José Farmer - 1985
    The other six days they're in suspended animation. The focus is on Jeff Caird, a daybreaker living more than a day a week. He's not like most daybreakers. He belongs to the radical Immer group working to create a better government. Not all Immers are daybreakers, but send information from one day to the next they've daybreakers like Jeff. Immer daybreakers assume seven different personalities & jobs, slipping from culture to culture in seven different worlds. While Jeff & the other six go day to day, they run into problems while working as Immer daybreakers. They must cover their tracks while trying to keep up with seven different lives, families & jobs. It could drive a man crazy. It does & the Immers must dispose of Jeff to keep the rest safe. Jeff, wanting to live, tries to escape, but they have undercover Immers in every job & government level. Jeff is caught & put in an asylum, classified with multiple personality disorder. If considered incurable he'll be killed. But Jeff has an escape plan. The sequels are Dayworld Rebel, '87 & Dayworld Breakup, '90.