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Push Start: The Art of Video Games by Stephan Guenzel


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Awakening: The Art of Halo 4


Paul Davies - 2012
    Set in the aftermath of Halo 3, it marks the beginning of a new trilogy as the Master Chief confronts an ancient evil that threatens the fate of the entire universe.Awakening: The Art of Halo 4 will give gamers an in-depth look behind the scenes at the creation of the stunning worlds of Halo 4, with commentary from the art director and game designers throughout. Concept art, character sketches, detailed environments and an additional section on the forthcoming multiplayer game make this the definitive guide to 343 Industries' take on the Halo universe.

Silhouettes from Popular Culture


Olly Moss - 2012
    Find your favourite pop-culture character in this collection of silhouettes from well-known movie, television, comics and video game characters!

The Everyday Halogen Oven Cookbook: Quick, Easy and Nutritious Recipes for All the Family


Sarah Flower - 2010
    It can grill, defrost, roast, steam and brown, and is a perfect one pot cooker. This book's recipes are about getting the best out of a halogen cooker.

In Sickness and in Health: A Memoir by Joclyn and Jeremy Krevat


Joclyn Krevat - 2018
    Just a few months after their wedding, and a few weeks after running a 10K, a rare autoimmune disease landed Joclyn in the hospital with a failing heart. Enduring four open heart surgeries, rounds of experimental chemotherapy, a punctured lung, a lost voice, a pacemaker, an unsympathetic nurse, bedpans, and legitimately gruesome hospital food, it seemed the bad news would never end. But with the help of a top-notch medical team, supportive and loving friends and family, courage, a will to live, and a desire to just go home, they learned the true value of love, hope and life. Joclyn, an occupational therapist, Jeremy, a public school administrator, live in Sacramento, California with their dog, Ramsay. Their experience received national attention and helped facilitate legislative reform surrounding “surprise medical bills,” out-of-network bills received when a patient has done everything he possibly can to remain in-network.

An Airline Pilot's Life


Chris Manno - 2020
    Here's the story: Who didn't want to be a jet pilot as a kid? Yet for most, life gets in the way and charts a different course. But what if? Here's your chance to live the dream, the true story of a childhood passion for airplanes and flight to the rigorous military college that lead to Air Force pilot wings, to years as a USAF pilot in the Pacific and Asia, then into the cockpits of the world's largest airline, and decades as a captain. Live the struggle, the adventures, the flying, the ups and downs of airline crew life from an insider perspective. An airline pilot's life: strap in, hang on--it's a wild ride.

The Art of Failure: An Essay on the Pain of Playing Video Games


Jesper Juul - 2013
    When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. "The Art of Failure" is essential reading for anyone interested in video games, whether as entertainment, art, or education.

Playing With Power: Nintendo NES Classics


Garitt Rocha - 2016
    3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!

Fanatic!: Songs Lists and Notes from the Harmony In My Head Radio Show


Henry Rollins - 2006
    He chose the name “Harmony in My Head,” based on his favorite Buzzcocks tune. As lead man for Black Flag, Rollins was present at the raw beginnings of punk and knew many of its stars. But Rollins’ taste encompassed more than punk, and the show became a cult favorite featuring artists as disparate as the Stooges, Miriam Makeba, the Simpletones, Slim Galliard, and the Weirdos. An inspired Rollins began compiling extensive annotations for each song he played, a mix of history, anecdote, and Rollins’s trademark trenchant opinions. His show can still be heard online in streaming audio, and his notes live on in this irresistible collection.

The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

The Monster of Battle Island: A Battle Royale Adventure


Matt Korver - 2019
     The Battle Island mailman is missing, and only one person in the whole world can save him. Unfortunately, that person is done being a hero. Pete Kartson never asked for his island home to turn into a battle royale warzone. He’d certainly prefer that people in goofy costumes didn’t hack through his ceiling every morning at 7 a.m. And he really doesn’t feel like facing off against a crazed madman again. But Pete might not have a choice. Strange things are going on at Battle Island, and it’s looking like Mailman Dale is at the center of everything. Can Pete and his friends solve the mystery before it’s too late for everyone? The Monster of Battle Island is the second in a series of funny, action-packed battle royale adventures. It's a great way to convince reluctant readers to set down the controller for a few minutes and pick up a book. The Monster of Battle Island is perfect for fans of video game books for kids like the Trapped in a Video Game series and Cube Kid books.

Pop Sculpture: How to Create Action Figures and Collectible Statues


Tim Bruckner - 2010
    Joe took toy soldiers to a whole new level by giving them the ability to pose via moveable parts, as well as interchangeable clothing and accessories, the business of creating pop sculpture icons for the mass market was off and running. Superheroes came next, followed by TV show and movie characters, most notably those from Star Wars. Today, action figures exist for sports stars, rock stars, even presidents.With today's blockbuster success of animated films, action figures and collectibles have become a behemoth industry--with a growing need for skilled artists who can bring these characters to life. So how do you get started?The trio of veteran industry insiders who authored this book take you on an incredibly thorough journey that begins with drawing conceptual drafts and continues through rough sculpting and honing the final product. Along the way, you'll learn how to research your character, shape casts from a variety of materials including wax and resin, make accessories, articulate characters so that they are poseable, paint them, and ultimately convince an art director to buy and manufacture them. Whether you want to make small PVC toys, collectible statues, or larger high-end collectibles, Pop Sculpture offers step-by-step demos and words of wisdom from the pros.

Knit 2 Purl 2 Kill 2


Erina Bridget Ring - 2014
    When her mother's health begins to fail, Erina Bridget Ring searches for something to do during the hours she spends at her mother's bedside. What she discovers is knitting--and a group of women knitters. But as she learns to knit and at the same time cares for her ailing mother, she finds that things at the knitting group are not what they seem to be.

At Home in the Pays d'Oc: A tale of accidental expatriates (The Pays d'Oc series Book 1)


Patricia Feinberg Stoner - 2017
    Patricia and her husband Patrick are spending the summer in their holiday home in the Languedoc village of Morbignan la Crèbe. One hot Friday afternoon Patrick walks in with the little dog, thinking she is a stray. They have no intention of keeping her. ‘Just for tonight,’ says Patrick. ‘We will take her to the animal shelter tomorrow.’ It never happens. They spend the weekend getting to know and love the little creature, who looks at them appealingly with big brown eyes, and wags her absurd stump of a tail every time they speak to her. On the Monday her owner turns up, alerted by the Mairie. They could have handed her over. Instead Patricia finds herself saying: ‘We like your dog, Monsieur. May we keep her?’ It is the start of what will be four years as Morbignanglais, as they settle into life as permanent residents of the village. “At Home in the Pays d’Oc” is about their lives in Morbignan, the neighbours who soon become friends, the parties and the vendanges and the battles with French bureaucracy. It is the story of some of their bizarre and sometimes hilarious encounters: the Velcro bird, the builder in carpet slippers, the neighbour who cuts the phone wires, the clock that clacks, the elusive carpenter who really did have to go to a funeral.

Once Upon Atari: How I made history by killing an industry


Howard Scott Warshaw - 2020
    

The Art of Mass Effect: Andromeda


BioWare - 2017
    The award-winning Mass Effect series captured the renegade hearts and paragon souls of gamers everywhere with it's memorable characters, stunning visuals, and visceral combat! Now, journey to a new galaxy with Dark Horse's The Art of Mass Effect Andromeda- featuring never-before-seen art of the hotly anticipated game's characters, arsenal, locations, vehicles, and more! This deluxe hardcover is an essential addition to any gamer's collection!Exclusive never before seen concept art from the making of Mass Effect Andromeda!The comprehensive companion to the wildly anticipated Mass Effect Andromeda!