Game Programming Patterns


Robert Nystrom - 2011
    Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.

Fluid Mechanics: Fundamentals and Applications [with Student Resources DVD]


Yunus A. Cengel - 2004
    The text covers the basic principles and equations of fluid mechanics in the context of numerous and diverse real-world engineering examples. The text helps students develop an intuitive understanding of fluid mechanics by emphasizing the physics, and by supplying attractive figures, numerous photographs and visual aids to reinforce the physics.

Pocket Ref


Thomas J. Glover - 1989
    Best of all, it fits in your shirt pocket! (3.2" x 5.4" x 0.7")The following chapters are contained in Pocket Ref: -- Air-- Automotive-- Carpentry & Construction-- Chemistry & Physics-- Computers-- Constants-Physical-- Electrical-- Electronics-- General Information-- General Science-- Geology-- Glues, Solvents & Paints-- Hardware-- Math-- Mining & Milling-- Money-- Plumbing & Pipe-- Rope, Cable & Chain-- Steel & Metals-- Surveying & Mapping-- Tools-- Water-- Weights of Materials-- Welding-- 3500 Conversion Factors - Perpetual Calendar - Note Pages with Metric/US Rulers-- Detailed IndexNew sections included in the second edition-- Dry air Specific Heat & Sound Velocity at Various Temperatures & Pressures-- Wood Beam Strength for 76 species of wood-- Max Floor Joist Spans for 21 wood species, 3 grades & 7 load ratings-- Galvanic Series of Metals in Sea Water-- World Wide Telephone Area Codes & International Access Codes-- North American Top 400 airports with elevation, name, code and area population-- Capacities of Hydraulic Rams from 1" to 60"-- Force Required to Punch 10 different metal types at thicknesses from 1/16" to 1-1/4"-- Friction/Head Loss for 38 types of pipe with flow rates from 0.5 to 5000 gpm-- Perpetual Calendar with holidays for all years from 1858 to 2025

The Librarian Who Measured the Earth


Kathryn Lasky - 1994
    A perfect introduction to mathematical concepts for young readers, written by a Newbery honor-winning author!This colorfully illustrated biography of the Greek philosopher and scientist Eratosthenes, who compiled the first geography book and accurately measured the globe's circumference, is just right for budding mathematicians, scientists, historians, and librarians! Filled with fascinating details about Eratosthenes's world (and in print since 1994), kids are sure to flip through the pages time and again.

The Penguin Dictionary of Literary Terms and Literary Theory


J.A. Cuddon - 1982
    Geared toward students, teachers, readers, and writers alike, The Penguin Dictionary of Literary Terms and Literary Theory explains critical jargon (intertextuality, aporia), schools of literary theory (structuralism, feminist criticism), literary forms (sonnet, ottava rima), and genres (elegy, pastoral) and examines artifacts, historic locales, archetypes, origins of well-known phrases, and much, much more. Scholarly, straightforward, comprehensive, and even entertaining, this is a resource that no word-lover should be without.

The Double Life of Pocahontas


Jean Fritz - 1983
    Though at first permitted to move freely between the Indian and the white worlds, Pocahontas was eventually torn between her new life and the culture that shaped her.

Lives of the Scientists: Experiments, Explosions


Kathleen Krull - 2013
    But take another look. Did you know that it’s believed Galileo was scolded by the Roman Inquisition for sassing his mom? That Isaac Newton loved to examine soap bubbles? That Albert Einstein loved to collect joke books, and that geneticist Barbara McClintock wore a Groucho Marx disguise in public? With juicy tidbits about everything from favorite foods to first loves, the subjects of Kathleen Krull and Kathryn Hewitt’s Lives of the Scientists: Experiments, Explosions (and What the Neighbors Thought) are revealed as creative, bold, sometimes eccentric—and anything but dull.

The 7 Habits of Happy Kids


Sean Covey - 2008
    Whether they're singing along with Pokey Porcupine's harmonica or playing soccer with Jumper Rabbit, everyone is having fun and learning all sorts of things. These seven stories show how practicing the 7 Habits makes this possible for the whole Seven Oaks Community. From learning how to take charge of their own lives to discovering how balance is best, the Seven Oaks friends have tons of adventures and find out how each and every kid can be a happy kid!

Algebra II For Dummies


Mary Jane Sterling - 2004
    To understand algebra is to possess the power to grow your skills and knowledge so you can ace your courses and possibly pursue further study in math. Algebra II For Dummies is the fun and easy way to get a handle on this subject and solve even the trickiest algebra problems. This friendly guide shows you how to get up to speed on exponential functions, laws of logarithms, conic sections, matrices, and other advanced algebra concepts. In no time you'll have the tools you need to:Interpret quadratic functions Find the roots of a polynomial Reason with rational functions Expose exponential and logarithmic functions Cut up conic sections Solve linear and non linear systems of equations Equate inequalities Simplifyy complex numbers Make moves with matrices Sort out sequences and sets This straightforward guide offers plenty of multiplication tricks that only math teachers know. It also profiles special types of numbers, making it easy for you to categorize them and solve any problems without breaking a sweat. When it comes to understanding and working out algebraic equations, Algebra II For Dummies is all you need to succeed!

The Legends of King Arthur and His Knights


James Knowles - 1860
    The details of Arthur's story are mainly composed of folklore and literary invention, and his historical existence is debated and disputed by modern historians. The sparse historical background of Arthur is gleaned from various sources, including the Annales Cambriae, the Historia Brittonum, and the writings of Gildas. Arthur's name also occurs in early poetic sources such as Y Gododdin. The legendary Arthur developed as a figure of international interest largely through the popularity of Geoffrey of Monmouth's fanciful and imaginative 12th-century Historia Regum Britanniae (History of the Kings of Britain). However, some Welsh and Breton tales and poems relating the story of Arthur date from earlier than this work; in these works, Arthur appears either as a great warrior defending Britain from human and supernatural enemies or as a magical figure of folklore, sometimes associated with the Welsh Otherworld, Annwn. How much of Geoffrey's Historia (completed in 1138) was adapted from such earlier sources, rather than invented by Geoffrey himself, is unknown. Although the themes, events and characters of the Arthurian legend varied widely from text to text, and there is no one canonical version, Geoffrey's version of events often served as the starting point for later stories. Geoffrey depicted Arthur as a king of Britain who defeated the Saxons and established an empire over Britain, Ireland, Iceland, Norway and Gaul. In fact, many elements and incidents that are now an integral part of the Arthurian story appear in Geoffrey's Historia, including Arthur's father Uther Pendragon, the wizard Merlin, the sword Excalibur, Arthur's birth at Tintagel, his final battle against Mordred at Camlann and final rest in Avalon. The 12th-century French writer Chretien de Troyes, who added Lancelot and the Holy Grail to the story, began the genre of Arthurian romance that became a significant strand of medieval literature. In these French stories, the narrative focus often shifts from King Arthur himself to other characters, such as various Knights of the Round Table. Arthurian literature thrived during the Middle Ages but waned in the centuries that followed until it experienced a major resurgence in the 19th century. In the 21st century, the legend lives on, not only in literature but also in adaptations for theatre, film, television, comics and other media. The Sir James Knowles version of King Arthur is considered as the most accurate and well known original story of King Arthur and the Knights of the Round Table.

Modern Operating Systems


Andrew S. Tanenbaum - 1992
    What makes an operating system modern? According to author Andrew Tanenbaum, it is the awareness of high-demand computer applications--primarily in the areas of multimedia, parallel and distributed computing, and security. The development of faster and more advanced hardware has driven progress in software, including enhancements to the operating system. It is one thing to run an old operating system on current hardware, and another to effectively leverage current hardware to best serve modern software applications. If you don't believe it, install Windows 3.0 on a modern PC and try surfing the Internet or burning a CD. Readers familiar with Tanenbaum's previous text, Operating Systems, know the author is a great proponent of simple design and hands-on experimentation. His earlier book came bundled with the source code for an operating system called Minux, a simple variant of Unix and the platform used by Linus Torvalds to develop Linux. Although this book does not come with any source code, he illustrates many of his points with code fragments (C, usually with Unix system calls). The first half of Modern Operating Systems focuses on traditional operating systems concepts: processes, deadlocks, memory management, I/O, and file systems. There is nothing groundbreaking in these early chapters, but all topics are well covered, each including sections on current research and a set of student problems. It is enlightening to read Tanenbaum's explanations of the design decisions made by past operating systems gurus, including his view that additional research on the problem of deadlocks is impractical except for "keeping otherwise unemployed graph theorists off the streets." It is the second half of the book that differentiates itself from older operating systems texts. Here, each chapter describes an element of what constitutes a modern operating system--awareness of multimedia applications, multiple processors, computer networks, and a high level of security. The chapter on multimedia functionality focuses on such features as handling massive files and providing video-on-demand. Included in the discussion on multiprocessor platforms are clustered computers and distributed computing. Finally, the importance of security is discussed--a lively enumeration of the scores of ways operating systems can be vulnerable to attack, from password security to computer viruses and Internet worms. Included at the end of the book are case studies of two popular operating systems: Unix/Linux and Windows 2000. There is a bias toward the Unix/Linux approach, not surprising given the author's experience and academic bent, but this bias does not detract from Tanenbaum's analysis. Both operating systems are dissected, describing how each implements processes, file systems, memory management, and other operating system fundamentals. Tanenbaum's mantra is simple, accessible operating system design. Given that modern operating systems have extensive features, he is forced to reconcile physical size with simplicity. Toward this end, he makes frequent references to the Frederick Brooks classic The Mythical Man-Month for wisdom on managing large, complex software development projects. He finds both Windows 2000 and Unix/Linux guilty of being too complicated--with a particular skewering of Windows 2000 and its "mammoth Win32 API." A primary culprit is the attempt to make operating systems more "user-friendly," which Tanenbaum views as an excuse for bloated code. The solution is to have smart people, the smallest possible team, and well-defined interactions between various operating systems components. Future operating system design will benefit if the advice in this book is taken to heart. --Pete Ostenson

I Am Pusheen the Cat


Claire Belton - 2013
    Birthday: February 18Sex: Female Where she lives: In the house, on the couch, underfootHer favorite pastime: Blogging, sleepingHer best feature: Her toe beans Her favorite food: All of themPusheen is a pleasantly plump cat who has warmed hearts and tickled funny bones of millions worldwide with her signature GIF animated bops, bounces, and tail wiggles. Now, Pusheen is ready to make the leap from digital to print in her first comic collection! Learn what makes her purr and find out why millions of people have already fallen in love with this naughty, adorable kitty. Featuring some of the most popular stories from Pusheen’s Tumblr and Facebook pages (plus a healthy serving of never-before-seen material), I Am Pusheen the Cat is a treat for cat lovers and comics fans alike.

Psychology in Action


Karen Huffman - 1987
    To meet it, you need a fully integrated text and supplements package that sets the stage for a perfectly choreographed learning experience.

Think Stats


Allen B. Downey - 2011
    This concise introduction shows you how to perform statistical analysis computationally, rather than mathematically, with programs written in Python.You'll work with a case study throughout the book to help you learn the entire data analysis process—from collecting data and generating statistics to identifying patterns and testing hypotheses. Along the way, you'll become familiar with distributions, the rules of probability, visualization, and many other tools and concepts.Develop your understanding of probability and statistics by writing and testing codeRun experiments to test statistical behavior, such as generating samples from several distributionsUse simulations to understand concepts that are hard to grasp mathematicallyLearn topics not usually covered in an introductory course, such as Bayesian estimationImport data from almost any source using Python, rather than be limited to data that has been cleaned and formatted for statistics toolsUse statistical inference to answer questions about real-world data

What's Your Angle, Pythagoras? A Math Adventure


Julie Ellis - 2004
    In ancient Greece, young Pythagoras discovers a special number pattern (the Pythagorean theorem) and uses it to solve problems involving right triangles.Book Details: Format: Paperback Publication Date: 4/1/2004 Pages: 32 Reading Level: Age 8 and Up