Book picks similar to
光と闇 小倉宏昌画集 by Hiromasa Ogura


genre_cyberpunk
non-english
anime
books-from-japan

The Art of Wreck-It Ralph


Jennifer Lee - 2012
    At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.

The Art of Mulan


Jeff Kurtti - 1998
    This richly illustrated volume, The Art of Mulan, reveals the story behind the making of the film and includes more than 350 stunning color and black-and-white illustrations, showcasing a variety of art produced by the many talented artists who worked on the film.Like film's heroine, the Disney artists who created Mulan made a journey of self-discovery that began with a momentous decision - to make a modern-day film adapted from an ancient Chinese source. Their efforts to remain faithful to the spirit of the original legend and the traditions of Shinese culture, while at the same time make it accessible to today's international audience, are chronicled in The Art of Mulan by the artists themselves. Their words reveal their passion while their art demonstrates the dazzling array of talent Disney committed to the making of a truly moving and spectacular film.

The Art of Guardians of the Galaxy


Marie Javins - 2014
    Reilly, Glenn Close as Commander Rael and Benicio Del Toro as the Collector.

Toy Story: The Art and Making of an Animated Film


John Lasseter - 1995
    Full color.

Marina Abramović: The Artist is Present


Klaus Biesenbach - 2010
    Marina Abramovic: The Artist Is Present accompanies an exhibition at The Museum of Modern Art that documents approximately 50 of the artist's ephemeral time- and media-based works from throughout her career. The book also discusses a unique element of the Museum's retrospective, live performance: a new work created for the occasion, and performed by Abramovic herself; and re-creations of the artist's works by other performers-the first such to be undertaken in a museum setting. The book spans over four decades of Abramovic's early interventions and sound pieces, video works, installations, photographs, solo performances and collaborative performances made with the Dutch artist Ulay (Uwe Laysiepen). Essays by Klaus Biesenbach, Chief Curator of Media and performance art at MoMA, and four distinguished scholars examine Abramovic's ideas of time, duration and the reperformance of performance art as a way to extend it into posterity. The Artist Is Present also includes a CD with audio commentary by the artist that guides the reader through the publication. The artist is present not only in the exhibition but also in the experience of the book.Born in Belgrade just after the end of the Second World War, Marina Abramovic was raised in the Serbian Orthodox Church (her great uncle was a Patriarch and a canonized saint in the Church) and left Yugoslavia in 1976, having already established herself as a performance artist, living in Amsterdam and eventually New York, where she presently lives.

The Book of Alternative Photographic Processes


Christopher James - 2001
    This significantly expanded edition is a full-color, lavishly illustrated, comprehensive resource that explores every aspect of alternative process image making. With his highly conversational writing style, James explores the techniques, processes, idiosyncrasies, history, and cultural connections that are such a significant part of the genre. Best of all, James makes it extremely accessible, providing clear instructions and practical workflow advice. The book delves into a vast menu of alternative and traditional options, among them: calotype, salted paper, cyanotype, argyrotype, chrysotype, POP, kallitype, ambrotype/wet collodion, Van Dyke, platinum/palladium, Ziatype, gelatin dry plate emulsions, carbon, gum bichromate, albumen, hand-applied emulsions, paper, alternative imaging systems, and digital negative production for alternative process image making. This book has become the unanimous standard reference text for alternative process photography, one that students love to read and work from. Not only does this definitive work make the most complex ideas easy to understand, it is conversational, comfortable, inspirational, and fun to read- a tremendous resource and a treasure trove of alternative process images. "The first edition was a stunning achievement, and one I felt that was not likely to be superceded. Five short years later Christopher James has created a very new work and a new standard. The Book of Alternative Photographic Processes: 2nd Edition is, by far, the best alternative photographic process book ever!" - Richard Sullivan, Founder and Co-Owner, Bostick & Sullivan "If I could only have one photography book this would be it." -Timothy Whelan, Photographic Books

The Hidden Art of Disney's Golden Age: The 1930s


Didier Ghez - 2015
    They Drew as They Pleased showcases four of these early pioneers and features artwork developed by them for the Disney shorts from the 1930s, including many unproduced projects, as well as for Snow White and the Seven Dwarfs, Pinocchio, and some early work for later features such as Alice in Wonderland and Peter Pan. Introducing new biographical material about the artists and including largely unpublished artwork from the depths of the Walt Disney Archives and the Disney Animation Research Library, this volume offers a window into the most inspiring work created by the best Disney artists during the studio's early golden age.They Drew as They Pleased is the first in what promises to be a revealing and fascinating series of books about Disney's largely unexamined concept artists, with six volumes spanning the decades between the 1930s and 1990s. Copyright ©2015 Disney Enterprises, Inc. All rights reserved.

The Art of Persona 5


Prima Games - 2017
    Character Gallery: Includes compelling artwork of the main characters and their personas, plus personal data never before released in English!Concept Art: Loaded with initial character concepts, rough sketches, original drafts, and illustrations-a must-have for Persona fans!Game Visuals: Chronicles the inspiration behind graphics seen in the game, including setting illustrations, story scenarios, and other key images.Illustration Gallery: Magazine covers and posters collected in one convenient location.Creator Commentary: Interspersed with exclusive details and little-known tidbits straight from character creator Shigenori Soejima!

Swan, Volume 1


Kyoko Ariyoshi - 1991
    Masumi Hijiri is a 16-year-old girl about to enter her first ballet contest. The competition is fierce, and there's no telling whether she'll win, or how far her training can take her. After seeing her performance, the great director Sergeiev Alexej invites Masumi to join his company, and it is thus that she launches her career -- only to spend years dancing in the shadow of prima ballerina Kyogoku Sayoko. SWAN Vol. 1 begins the tale of Masumi's incredible journey through the great baller companies of Europe and America and through both triumph and despair as she struggles toward her goal of becoming the greatest dancer of her generation!

Tattoo Culture Magazine #1


Nicki Kasper - 2013
    What we have created together is truly distinctive in the tattoo media marketplace and, (in the opinion of our partners and artists ubiquitously), something long overdue- a serious and respectable publication for the entire tattoo culture, built by the tattoo community itself!Issue 1 features: Jeff Gogué, Mike Rubendall, Freddy Negrete, Valerie Vargas, Robert Ryan, Lucero and more...

How to Draw Anime (Includes Anime, Manga and Chibi) Part 1 Drawing Anime Faces


Joseph Stevenson - 2020
    

The Art of Journey


Matthew Nava - 2012
    Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.

The Art of the Hunchback of Notre Dame


Stephen Rebello - 1996
    The stunning art and evocative text of The Art of The Hunchback of Notre Dame take the reader on a fascinating journey through the making of the movie, the world of medieval France, the nineteenth-century Gothic literature that embraced that world, and the imaginations of the creative artists who have masterfully combined these challenging elements into a magnificent animated musical. The Art of The Hunchback of Notre Dame features the rarely seen spectrum of art created in the making of the film, as the story is imagined and re-imagined in a variety of media - from conceptual paintings, to story sketches and layout, drawings, through the many stages of animation and background painting, computer generated imagery, effects animation, and final art from the production. The range of artwork is both vital and luminous, capturing the beauty and splendor of this stunning realization of fifteenth-century Paris. The lively, informative text features background on the original Hugo novel, as well as the historical influences, inspirations, and ideas the creators of the film brought to the animation, story, and music.

Moebius Arzach 1


Jean-Marc Lofficier - 2000
    The authors have written several other novels about Arzach, and Moebius is the illustrator of both the cover and the interior drawings.

The Art of Osamu Tezuka: God of Manga


Helen McCarthy - 2009
    Tezuka was Walt Disney, Stan Lee, Jack Kirby, Tim Burton, and Carl Sagan all rolled into one incredibly prolific creator, changing the face of Japanese culture forever. Best known for Astro Boy and Kimba the White Lion, Tezuka was instrumental in developing Japanese animation and modern manga comics. The Art of Osamu Tezuka is the first authorized biography celebrating his work and life and featuring over 300 images—many of which have never been seen outside of Japan. With text by respected manga expert Helen McCarthy, The Art of Osamu Tezuka: God of Manga pays tribute to the work of an artist, writer, animator, doctor, entrepreneur, and traveler whose curious mind spawned dozens of animated films, and over 170,000 pages of comics art in one astonishingly creative lifetime.The Art of Osamu Tezuka: God of Manga also includes an exclusive 45-minute DVD documentary covering Tezuka’s prolific career, from his early manga characters to his later animation work. The package is out of the ordinary as well. It is a hardcover with an onlay and a vinyl jacket.