Adobe Photoshop Cs2 Classroom in a Book


Adobe Creative Team - 2005
    There's a solution: With this book, you learn by doing, getting your feet wet immediately as you progress through a series of hands-on projects that build on your growing Photoshop knowledge. Simple step-by-step instructions, review questions at the end of each chapter, and a companion CD with all of the book's project files make learning a breeze as the Adobe Creative Team takes you on a self-paced tour of the image-editing powerhouse. This bestselling guide has been completely revised to cover all of Photoshop CS2's new features, which include advanced tools for digital photographers, such as a new Spot Healing Brush for correcting scratches or blemishes, and Smart Sharpen for fixing photo blurring. Photoshop CS2 also includes loads of new creative tools, such as Vanishing Point and Image Warp. This comprehensive guide starts with an introductory tour of the software and then progresses on through lessons on everything from Photoshop's interface to more complex topics like color management, Web graphics, and photo retouching."

Teenage Mutant Ninja Turtles: The Ultimate Visual History


Andrew Farago - 2014
    Bringing together the rarest art and artifacts from three decades of TMNT comics, TV shows, and films, Teenage Mutant Ninja Turtles: The Ultimate Visual History leaves no shell unturned!

Building a Dream: The Art of Disney Architecture


Beth Dunlop - 1996
    With the aid of extensive interviews with architects, designers and executives, this book sets out to show how a range of architects, from leading professionals to theme-part designers originally trained as animators, have integrated spectacular buildings into the far-flung Disney empire of theme parks, film studios and resorts.

Ships of the Line


Doug Drexler - 2006
    To explore, to seek out what lay beyond the close and comfortable, every explorer had to embrace danger. And as they did so, what arose was a mystical bond, a passion for the ships that carried them. From the very first time humans dared to warp the fabric of space, escaping from the ashes of the third World War, they also created ships. These vessels have become the icons of mankind's desire to rise above the everyday, to seek out and make the unknown known. And these ships that travel the stellar seas have stirred the same passions as the ones that floated in the oceans. While every captain has wished that their starship could be outfitted in the same manner as the sailing ship H.M.S. Beagle -- without weapons -- that proved untenable. From the start, Starfleet realized that each vessel, due to the limited range of the early warp engines, must be able to stand alone against any attack. Thus arose the idea, taken from the days of wooden sailing ships, that every Starfleet vessel must stand as a ship of the line. Through the actions of their captains and crews, countless starships have taken on that role. Here we remember some of those ships and their heroic crews. In celebration of the fortieth anniversary of Star Trek, here for the very first time collected together are the spectacular images from the highly successful and acclaimed Star Trek: Ships of the Line calendars. Gloriously rendered, each of these illustrations was created exclusively for Pocket Books. With text by Michael Okuda (The Star Trek Encyclopedia), the story of each of these valiant starships comes to life.

Creative Awakenings: Envisioning the Life of Your Dreams Through Art


Sheri Gaynor - 2009
    Work in the spirit of the laws of attraction to visualize the life of your dreams. Follow the journey of twelve artists, each who will set a personal dream or intention. Witness the process that each artist takes, as they create a mixed-media piece that sows the seeds of their intention. Step-by-step techniques for a variety of mixed-media processes accompany each piece of finished art. Read about how their lives changed as a result and learn how to set intentions of your own using the bonus tear-out "dream-prompt" cards.

Serenity Found: More Unauthorized Essays on Joss Whedon's Firefly Universe


Jane EspensonKen Wharton - 2007
    We learned River’s secret; Mal took on the Alliance. Our favorite crew became Big Damn Heroes. And the Browncoats proved that hard work, passion and a little fan coordination can do the impossible. Serenity Found takes the contents of Finding Serenity even further, exploring not just the show but the events of the film as well, to create an anthology that’s even more thought-provoking, fascinating and far-thinking than its predecessor.* Acclaimed science fiction author Orson Scott Card lauds “Serenity” as film sci-fi finally done right* Writer and comedian Natalie Haynes reveals the real feminist savvy of the “Firefly” universe: the girls get the guns and the gags* Pop culture critic Michael Marano connects damaged, ass-kicking River to the other weaponized women of the Whedonverse* Multiverse executive producer Corey Bridges explains why the world of “Firefly” is the perfect setting for an MMORPG* Mutant Enemy’s visual effects wizard Loni Peristere relates what he’s learned from Joss about telling stories, and tells a story of his own about Serenity’s design* Television Without Pity recapper Jacob Clifton frames “Serenity” as a parable about media: how it controls us, how we can control it and how to separate the signal from the noise* And Nathan Fillion, “Firefly” and “Serenity’s” Captain Malcolm Reynolds, shares his affinity for Mal and his love of Mal’s ship and crew.

In the Company of Women: Inspiration and Advice from over 100 Makers, Artists, and Entrepreneurs


Grace Bonney - 2016
    In the Company of Women profiles over 100 of these influential and creative women from all ages, races, backgrounds, and industries. Chock-full of practical, inspirational advice for those looking to forge their own paths, these interviews detail the keys to success (for example, going with your gut; maintaining meaningful and lasting relationships), highlight the importance of everyday rituals (meditating; creating a daily to-do list), and dispense advice for the next generation of women entrepreneurs and makers (stay true to what you believe in; have patience). The book is rounded out with hundreds of lush, original photographs of the women in their work spaces.

Steampunk: The Art of Victorian Futurism


Jay Strongman - 2011
    Featured artists: Tom Banwell, Wayne Martin Belger, Greg Brotherton, Frank Buchwald, Chris Conte, Doktor A., Eric Freitas, Dr. Grordbort, Stéphane Halleux, Mike Libby, Pierre Matter, Kevin Mowrer, Kazuhiko Nakamura, James Ng, Sam Van Olffen, Nozomu Shibata, Haru Suekichi, Brian Poor, and Daniel Proulx.

The Artist's Way: A Spiritual Path to Higher Creativity


Julia Cameron - 1992
    An international bestseller, millions of readers have found it to be an invaluable guide to living the artist’s life. Still as vital today—or perhaps even more so—than it was when it was first published one decade ago, it is a powerfully provocative and inspiring work. In a new introduction to the book, Julia Cameron reflects upon the impact of The Artist’s Way and describes the work she has done during the last decade and the new insights into the creative process that she has gained. Updated and expanded, this anniversary edition reframes The Artist’s Way for a new century.

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

David Lynch


Michel Chion - 1992
    This lively book is a uniquely comprehensive account of the only director to have a smash hit TV series in the same year as winning the Golden Palm at Cannes.

Creative Sparks: An Index of 150+ Concepts, Images and Exercises to Ignite Your Design Ingenuity


Jim Krause - 2003
    That's because, for you, creativity is more than just a job - it's a passion. Even so, everyone needs a boost now and then.Creative Sparks shows you how to ignite your design ingenuity 24/7. Jim Krause provides the friction with 150+ mind-bending concepts, images and exercises that will help you:Maximize your professional successFind new sources of inspiration and encouragementMake your time at work more productiveUncover the secrets of creative fulfillmentBottom line: Creative Sparks will have an explosive impact on your designs - and your life.

The Infographic History of the World


Valentina D'Efilippo - 2013
    The History of the World, but not as you know it.A new type of history is here – all 13.8 billion years of it, exploded into a visually jaw-dropping feast of facts, trends and timelines that tell you everything you’d ever want to know about the history of the world.From the primordial soup to the technological revolution of the 21st century, interesting stuff has been going on; and ever since prehistoric man scratched the first tally markings into a damp cave wall, we’ve been counting and measuring it all.Which historic warriors conquered the most territory, killed the most people, or had the largest empire?When did everything evolve?Which languages are related to which?What’s been invented and when?Where are we being born, and what are we dying of?Which countries are eating all the food, causing all the pollution and taking all the drugs?A story of civilisation and barbarism, of war and peace, this is history done in a new way – a beautifully designed collection of the most insightful and revealing trends that tell us what the human race has been up to, and where we’re heading.

The Art of Mad Max: Fury Road


Abbie Bernstein - 2015
    Haunted by his turbulent past, the wandering Road Warrior becomes swept up with a group fleeing across the Wasteland in a War Rig driven by an elite Imperator, Furiosa. Seeking escape from the tyranny of Immortan Joe, what follows is a high-octane Road War - and a chance for redemption. The Art of Mad Max: Fury Road is the official companion to the highly anticipated movie.

Fangoria's 101 Best Horror Movies You've Never Seen: A Celebration of the World's Most Unheralded Fright Flicks


Adam Lukeman - 2003
    Working closely with Fangoria’s experts, including Editor in Chief Anthony Timpone, Adam Lukeman has compiled a must-have guide for casual horror fans and hardcore horror junkies with Fangoria’s 101 Best Horror Films You’ve Never Seen. With a brief synopsis for each of the included films, lists of cast and crew, “Terror Trivia,” and little-known facts about these lesser-known but must-see gems, Fangoria’s 101 Best Horror Films You’ve Never Seen offers a feast of gruesome information. Featured here are flicks that were dumped by their distributors or were initially flops, like Cherry Falls, Manhunter, and Pumpkinhead, foreign winners such as Cronos, The Vanishing, and Funny Games, and straight-to-video sleepers waiting to be discovered, including Shadowbuilder, Jack Be Nimble, and Nomads. There are even surprise entries directed by industry giants—movies like George A. Romero’s Day of the Dead, Brian De Palma’s Sisters, or Dario Argento’s Opera—that are frequently overshadowed by the filmmakers’ other, better-known works but are worthy of further examination. Entertaining and informative, Fangoria’s 101 Best Horror Movies You’ve Never Seen offers more than a hundred reasons to look beyond the often ho-hum Hollywood hype fests . . . when you’re really in the mood to feel your flesh crawl.From the Trade Paperback edition.