The Two-Space War


Dave Grossman - 2004
    And, as they charge headlong into the galaxy, humans discover other worlds that are already there.

Minds, Machines & Evolution


James P. Hogan - 1988
    Hogan here gives his thousands of readers a generous serving of high-quality SF, along with a look behind the scenes. Read how a young girl raised by robots learned her true destiny. Travel in time to learn that inventors are always misunderstood, even Og, the caveman. Worried about the idea of cloning? Hogan will really have you worrying. And much more.

The Stardance Trilogy


Spider Robinson - 1997
    Stardance: Shara Drummond was a gifted dancer and a brilliant choreographer, but could not pursue her dream of dancing on Earth, so she went to space, creating a new art form in three dimensions. And when the aliens arrived, there was only one way to prove that the human race deserved not just to survive, but to reach the stars. The only hope was Shara, with her stardance. Starseed: Years later, another dancer of genius faced the end of her career when her body failed her, and Rain McLeod followed Shara into space. If she joined with a symbiotic lifeform that would let her live without artificial protection in the vacuum of space, she would take a quantum leap in human evolution. Starmind: Rand Porter has been offered the job of a lifetime, as a shaper of visual effects and music for the world's most famous zero-gravity dance company in High Orbit. But his beloved novelist wife Rhea Paixao has her roots sunk deep in the Earth, in her beloved Cape Cod. And as they wrestle with their private dilemma, bizarre things-small miracles-are beginning to occur everywhere on Earth and throughout the entire Solar System. The human race-and its evolutionary successors, the space-dwelling Stardancers-find themselves approaching the terrifying cusp of their shared destiny, an appointment made for them a million years ago, a make-or-break point beyond which nothing, anywhere, can ever be the same again.

The Radiant Warrior Omnibus


Leo Frankowski - 2004
    Things went downhill from there, and he finally had to face the disheartening fact he had somehow been stranded in 1231 A.D. He would have been happier if he had known less history. But there was very bad news in his new future, so he set out to turn Medieval Poland into the most powerful country in the thirteenth century. It wouldn't be easy. He would be investigated by the Inquisition, be knighted, round up vassals, build a city, survive armed combat with the Champion of the Teutonic Knights, invent the steam engine and cloth factories, establish universal education, and organize an army. He needed the army most of all, because he knew that the Mongol hordes would attack in only ten years and destroy Medieval Poland-and that would really mess up Conrad's life.

The Venus Hunters


J.G. Ballard - 1980
    Ballard. The Venus Hunters. London: Gollancz, 1986. First hardcover edition, first printing. Octavo. 142 pages.

Expanded Universe


Robert A. Heinlein - 1980
    Heinlein, author of multiple New York Times best sellers, on subjects ranging from Crime and Punishment to the Love Life of the American Teenager; from Nuclear Power to the Pragmatics of Patriotism; from Prophecy to Destiny; from Geopolitics to Post-Holocaust America; from the Nature of Courage to the Nature of Reality; it's all here and it's all great - straight from the mind of the finest science fiction writer of them all.For the Millions of Heinlein Fans-a Guided Tour Through the Thoughts and Insights of "One of the Most Influential Writers in American Literature" –The New York Times Book ReviewContents:ForewordLife-LineSuccessful OperationBlowups HappenSolution UnsatisfactoryThe Last Days of the United StatesHo to Be a SurvivorPie from the SkyThey Do It With MirrorsFree MenNo Bands Playing, No Flags Flying—A Bathroom of Her OwnOn the Slopes of VesuviusNothing Ever Happens on the MoonPandora's BoxWhere To?Cliff and the CaloriesRay Guns and Rocket ShipsThe Third Millennium OpensWho Are the Heirs of Patrick Henry?"Pravda" Means "Truth"Inside TouristSeachlightThe Pragmatics of PatriotismPaul Dirac, Antimatter, and YouLarger Than LifeSpinoffThe Happy Days Ahead

Exile- and Glory


Jerry Pournelle - 2008
    But the governments and power structures didn't yet control space, where bold new techniques could freely be applied and the vast resources of the solar system could be utilized by such courageous men and women as: • Aneas MacKenzie—he had believed in the man he had helped to reach the office of the presidency of the United States, and had tirelessly rooted out corruption wherever he found it, until the trail led straight back to the White House. After that, no place on Earth was safe for him. • Laurie Jo Hansen—she controlled a multi-national corporation more powerful than many governments. Unlike those governments, she wanted to see Earth’s problems solved and reaching the high frontier was the only way to do that. • Kevin Senecal—he had made the mistake of fighting back against a juvenile gang, and accidentally killing one of them while escaping. Both the gang and the law were after him, and on all of Earth there was no place to hide. • Ellen MacMillan—a young employee of the Hansen Corporation who fascinated Kevin, she was on a secret mission, and the biggest secret was her real name.   Two complete novels—High Justice and Exiles to Glory—in one volume by a New York Times best-selling author, telling of an Earth sinking into a morass of corruption, red tape, and failure of nerve, while a dedicated few dare to reach for the stars.

The Compleat McAndrew


Charles Sheffield - 2000
    Jeanie first met McAndrew on a routine run to Titan and quickly learned he was a genius of the caliber of Newton or Einstein. When McAndrew invented a space drive that let frail humans survive hundreds of gravities of acceleration, he disappeared while testing it, and Jeanie had to find him, using a trail of cryptic messages he had left behind.That was the beginning of a beautiful friendship, in spite of the gray hairs that Jeanie began accumulating as a result of McAndrew's impractical nature and his talent for getting himself into trouble with much more practical villains, such as... A mass-murderer of several million people A highly-placed government official whose life McAndrew saved, but in an embarrassing way, and who consequently wants to kill both him and Jeanie The ruler of a slower-than-light spaceship that left Earth a long time ago, giving it time to develop some very strange customs by the time McAndrew and Jeanie visited it.And there are still more adventures of this spacegoing odd couple in The Compleat McAndrew.Publisher's Note: Part of this book was previously published as One Man's Universe.

The Hub: Dangerous Territory


James H. Schmitz - 2001
    It's prime real estate for criminals, unscrupulous corporations, and invaders from beyond Federation space. But in Hub space, a citizen is expected to stand up for herself, blaster in hand; so when Trouble comes Hubward in large doses, there's an armed citizenry waiting for it.

The Reaches


David Drake - 2003
    Now mankind is reclaiming the galaxy, and a brave man or woman could become very wealthy. But there are wars springing up, with new tyrants seizing whole planets, while other planets are rebelling. And lurking in the dark spaces are pirates.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Rude Astronauts


Allen M. Steele - 1993
    In Steele’s universe, the stars are cold, space is big, and it’s the normal people who make things interesting.

Subterranean Scalzi Super Bundle


John Scalzi - 2012
    Subterranean Press bundles together all of their John Scalzi titles into one easy-to-buy special this November:How I Proposed To My Wife: An Alien Sex StoryAn ElectionJudge Sn Goes GolfingQuestions for a SoldierThe Sagan DiaryThe Tale of the WickedThe God EnginesYou're Not fooling Anyone When You Take Your Laptop to the Coffee Shop

Future Visions: Original Science Fiction Inspired by Microsoft


Jennifer HenshawJack McDevitt - 2015
    These visionary stories explore prediction science, quantum computing, real-time translation, machine learning, and much more. The authors used inside access to leading-edge work from Microsoft Research as inspiration, crafting pieces that predict the near-future of technology%mdash;and examine its complex relationship to our core humanity.Future Visions features contributions from: Elizabeth BearGreg BearDavid BrinNancy KressAnn LeckieJack McDevittSeanan McGuireRobert J. Sawyer…along with a short graphic novel by Blue Delliquanti and Michele Rosenthal, plus original illustrations by Joey Camacho.These are some of today’s most visionary creators—and they’ve joined together to give us a preview of tomorrow.

The Edge of Tomorrow


Isaac Asimov - 1985
    Isaac Asimov writes about actual and fictional scientists--from Archimedes in his bath to the alien astronomers on the far planet of Largesh--whose minds and discoveries have shaped our past, present, and future