Blades of the Traitor


John French - 2015
    Before the traitors’ relentless onslaught, the wisdom of ages past is lost and forgotten, daemons hide amongst the common people and the warp’s corrupting influence can be seen in almost every facet of the Heresy. For those who would become champions of the new order, there can surely be no redemption – only an eternity of carnage and slaughter, and the laughter of thirsting gods...Blades of the Traitor brings you five epic, action-packed tales that drive the Horus Heresy forward. Discover what the Warmaster’s allies are up to as they prepare to march on Terra: sacrifices in the bowels of Molech’s Enlightenment, Legion Navigators delving through the very Eye of Terror and horrific experiments in dark, secret labs.In this collectionDaemonology by Chris WraightBlack Oculus by John FrenchTwisted by Guy HaleyChirurgeon by Nick KymeWolf Mother by Graham McNeill

Before Tomorrowland: The Secret History of the World of Tomorrowland


Jeff Jensen - 2015
    A must-read for fans of the upcoming Walt Disney Studios film, Tomorrowland!

The Empyrean Odyssey


Thomas M. Reid - 2011
    But before she can complete a mission in that besieged city, Aliisza finds herself in the one place a demon would never want to go, no matter how sure she is of her wits and cunning: the very heart of Celestia. But Aliisza soon discovers that being held captive in Celestia is just a distraction for a far deeper and more deadly scheme. One that threatens all of the Forgotten Realms® world. One that, as much as she hates to admit it, the angels of Celestia really should know about. But how is she going to convince the angels that she, a demon, could have more in mind than destruction?The Empyrean Odyssey features the return of popular characters Alissza and Kaanyr Vhok, from Thomas Reid’s Insurrection, the first book in The New York Times bestselling series R.A. Salvatore’s The War of the Spider Queen. Forgotten Realms fans won’t want to miss the truly Realms-shaking events of this epic tale of two fiends struggling to escape the heart of a deeply troubled Celestia.

The Dandy Annual 2015 (DCT Annuals)


D.C. Thomson & Company Limited - 2014
    The Dandy's back again for another bumper feast of comic fun! Catch up with Desperate Dan, Winker Watson, Corporal Clott, Keyhole Kate, The Jocks and the Geordies and more! Loved by the young and the young-at-heart alike, The Dandy Annual is a book for the whole family to enjoy!

Moving Targets


C.L. Werner - 2013
    Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.

The Web of Arachnos


Robert E. Weinberg - 2005
    In 1930, as economic catastrophe and poliltical upheaval blight the world, two friends uncover the well's secret. The two men will become legends--one a champion of justice known as Statesman, the other a reclusive criminal mastermind whose diabolical schemes will shake the globe. Their epic conflict begins in Paragon City, a once-great American metropolis brought low by the depression and crippled by corruption. but the battle cannot be won by Statesman alone. For justice to triumph, Paragon will have to become a city of Heroes.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Girl Meets World: Follow Your Heart (Disney Junior Novel (ebook))


Walt Disney Company - 2015
    When Riley is forced to give up her cell phone and talk face-to-face with her crush Lucas, will she connect or will she shut down? Then, when another girl tries to get Lucas's attention, can Maya help her best friend win back her guy?

Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook


David Zeb Cook - 1993
    All players and game masters. Illustrations, some in color.

Grant Morrison's 18 Days Volume 1: War Begins


Grant MorrisonSesha Sainan Devarajan - 2014
    18 Days is the story of three generations of super-warriors, meeting for the final battle of their age, a climactic war that concludes the age of the gods and begins the age of man. Collecting the first story arc from the series. "This is not a Lord of the Rings or a Star Wars where the good guys win because they are right. The good guys in 18 Days are forced to cheat and lie and break rules to win. Although it has fantastic, mythic trappings, this is a very modern story of realpolitik and the failure of ideals in the face of harsh truth." – Grant Morrison

Hunter S. Thompson: The Playboy Interview


Hunter S. Thompson - 2012
    It covered jazz, of course, but it also included Davis’s ruminations on race, politics and culture. Fascinated, Hef sent the writer—future Pulitzer-Prize-winning author Alex Haley, an unknown at the time—back to glean even more opinion and insight from Davis. The resulting exchange, published in the September 1962 issue, became the first official Playboy Interview and kicked off a remarkable run of public inquisition that continues today—and that has featured just about every cultural titan of the last half century.To celebrate the Interview’s 50th anniversary, the editors of Playboy have culled 50 of its most (in)famous Interviews and will publish them over the course of 50 weekdays (from September 4, 2012 to November 12, 2012) via Amazon’s Kindle Direct platform. Here is the interview with the journalist Hunter S. Thompson from the November 1974 issue.

The Punisher: Return to Big Nothing


Steven Grant - 1989
    Untreated, they fester and grow into the diseases of fear, uncertainty and hopelessness. Unaided, the law is blinded by bureaucracy and bound to a justice bent toward the protection even of the criminal. The face of a kinder and gentler nation is destroyed, carved into a harlequin's mask; a grim skull. And the wielders of the scythe laugh, secure in the knowledge that their crimes will go without punishment.They are wrong. In the urban jungle, there is one who stands alone and apart; one who lives not for the law, but only to see justice done. The Punisher reaps a different harvest.Once, he was Frank Castle, loving husband and father. A tour in Vietnam had shown him what war was. Part of him died there, but a precious part stayed alive, determined to return to the family he loved, and the peace and freedom that was his America. Part of him held on to live, until his family died in a hail of mob gunfire, victims of the wrong place and wrong time.Daily, criminals greedily cut their portions from the souls of the weak and weary, the foolish and the frightened. One man senses how the guilty feed like parasites on the heart of the American Dream. One man hears when evil laughs at the law. One man sees clearly that the most powerful criminals have placed themselves above the law. One man has become their judge, their jury.One man has become their Punisher.

We3 #1


Grant Morrison - 2004
    The government has spent millions to fuse the firepower of a battalion with the nervous systems of a dognamed Bandit, a cat named Tinker, and a rabbit named Pirate. As part of a program to replace human soldiers with expendable animals, the U.S. government has transformed three ordinary pets into the ultimate killing machines. But now, those threeanimals have seized the chance to make a last, desperate run for 'Home.' A run that will turn into a breathless hunt to the death against the might of the entire military/industrial complex. Prepare for adrenaline rushes and flowing tears as theworld's deadliest, most misunderstood animals make a spectacular, unforgettable bid for freedom!

Best Sellers from Reader's Digest Condensed Books: To Kill a Mockingbird / The Shoes of the Fisherman / Seven Days in May / To Catch an Angel


Harper Lee - 1963
    To Kill a MockingbirdThe Shoes of the FishermanSeven Days in MayTo Catch an Angel

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact