Best of
Urbanism

2004

The High Cost of Free Parking


Donald C. Shoup - 2004
    The resulting cost? Today we see sprawling cities that are better suited to cars than people and a nationwide fleet of motor vehicles that consume one-eighth of the world's total oil production. Donald Shoup contends in The High Cost of Free Parking that parking is sorely misunderstood and mismanaged by planners, architects, and politicians. He proposes new ways for cities to regulate parking so that Americans can stop paying for free parking's hidden costs.

Public Spaces, Public Life


Jan Gehl - 2004
    It presents a method of assessing urban quality and gives a thorough insight into how people use urban spaces. A handbook on how to create human qualities in the city.

Anarchism and the City: Revolution and Counter-Revolution in Barcelona, 1898-1937


Chris Ealham - 2004
    This history "from below" examines the burgeoning public sphere of working-class life and its relationship to the State, industrial bourgeoisie, and professional classes. Unemployment, rent strikes, and rising food prices are the backdrop to this laboratory of emergent urbanism. Chris Ealham is a lecturer at Saint Louis University in Madrid and co-editor of The Splintering of Spain.

Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing


Malcolm McCullough - 2004
    One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation.Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of digital ground expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that environmental knowing is a process that technology may serve and not erode.Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, Expectations, explores our technological predispositions--many of which (situated interactions) arise from our embodiment in architectural settings. Part II, Technologies, discusses hardware, software, and applications, including embedded technology (bashing the desktop), and building technology genres around life situations. Part III, Practices, argues for design as a liberal art, seeing interactivity as a cultural--not only technological--challenge and a practical notion of place as essential. Part IV, Epilogue, acknowledges the epochal changes occurring today, and argues for the role of digital ground in the necessary adaptation.

The 60s: Montreal Thinks Big


André Lortie - 2004
    

A Theatre Near You: 150 Years of Going to the Show in Ottawa-Gatineau


Alain Miguelez - 2004
    

The Last Undiscovered Place


David K. Leff - 2004
    Leff offers this affectionate, insightful portrait of his adopted home of Collinsville, Connecticut, a village that looked perfectly ordinary until he fell prey to its rhythms and charm. The town taught him a new way of seeing his environment, and through this process he discovered what many Americans long for amid the suburban sprawl decried in James H. Kunstler's The Geography of Nowhere and many other recent books: a sense of community.When Leff began to look for a suitable place to raise a family, his criteria were familiar: an affordable fixer-upper with some historical character, pleasant neighbors, good schools, walkable streets, and attractive natural surroundings. The suburbs around Hartford were uninviting, so he settled sixteen miles away in Collinsville, a small village that grew up around--indeed was largely built by--The Collins Company, once the world's leading maker of edge tools.Collins, which supplied the pikes for John Brown's raid on Harpers Ferry, went out of business in 1966, and Collinsville settled into the familiar decrepitude of many New England mill towns. In spite of its half-alive state, Leff found in its battered factory buildings and struggling main street an extraordinary place. Built before the restrictive zoning codes that today keep most Americans in their cars for hours on end, Collinsville's mixed-use center has been preserved by industrious residents and a hilly topography marked by the presence of the Farmington River, which once drove the mill. The landscape designer Frederick Law Olmsted Sr. lived here at a time when Samuel Collins, the socially minded founder of the company, was laying out his ideal village for workers and managers.Leff feels Olmsted's presence as he walks the village's uneven streets, often in the company of his children, musing on its history, politics, and architecture. Living at the center of Collins's creation years later, Leff has come to believe, like Olmsted, that human beings are deeply affected by their experience of landscape, and that local interaction--between parents and teachers, store owners and customers, bar regulars and volunteer firefighters--matters. The Last Undiscovered Place argues quietly but forcefully for looking at our landscapes more carefully, as Leff strives for a metaphorical Collinsville that can serve as a way to rediscover other places, those that already exist and those that are still on the drawing boards of developers and planners.

A House On Fire: The Rise and Fall of Philadelphia Soul


John A. Jackson - 2004
    In A House on Fire, John A. Jackson takes us inside the musical empire created by Kenny Gamble, Leon Huff, and Thom Bell, the three men who put Philadelphia Soul on the map. Here is the eye-opening story of three of the most influential and successful music producers of the seventies. Jackson shows how Gamble, Huff, and Bell developed a black recording empire second only to Berry Gordy's Motown, pumping out a string of chart-toppers from Harold Melvin & the Blue Notes, the Spinners, the O'Jays, the Stylistics, and many others. The author underscores the endemic racism of the music business at that time, revealing how the three men were blocked from the major record companies and outlets in Philadelphia because they were black, forcing them to create their own label, sign their own artists, and create their own sound. The sound they created--a sophisticated and glossy form of rhythm and blues, characterized by crisp, melodious harmonies backed by lush, string-laden orchestration and a hard-driving rhythm section--was a glorious success, producing at least twenty-eight gold or platinum albums and thirty-one gold or platinum singles. But after their meteoric rise and years of unstoppable success, their production company finally failed, brought down by payola, competition, a tough economy, and changing popular tastes. Funky, groovy, soulful--Philly Soul was the classic seventies sound. A House on Fire tells the inside story of this remarkable musical phenomenon.