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See San Francisco: Through the Lens of SFGirlbyBay
Victoria Smith - 2015
This gorgeously photographed lifestyle guide gives readers an insider's tour of the City by the Bay through Victoria Smith's unique lens. Organized by neighborhood, each chapter features enchanting photos of hidden corners, local color, landmarks, and hotspots, revealing why so many people—Victoria included—are falling head over heels for this amazing city. Brimming with original, dreamy photography and packaged as a gorgeous jacketed hardcover, this lovely book makes a perfect gift for photography fans, San Francisco dwellers, visitors to the city, or anyone who has left their heart in San Francisco.
Tony Northrup's Adobe Photoshop Lightroom 5 Video Book: Training for Photographers
Tony Northrup - 2014
VIDEO TRAINING. 12+ HOURS of searchable video training (requires Internet access). If you learn better from videos, watch the videos and use the ebook only for quick reference. If you learn better from books, read the ebook and refer to the videos to see the author demonstrate real world editing techniques. This much video training usually costs over $100 or requires a monthly subscription. 2. 150+ PRESETS. Jump-start your creativity by using the included presets to give your pictures a unique look. Others charge over $200 for this many presets! 3. 50+ RAW PICTURE FILES. Work alongside many of the book's examples, or just learn by experimenting with professional photos. 4. TEACHER & PEER SUPPORT. After buying the book, you get access to the private group on Facebook where you can ask the questions and post pictures for feedback from Tony, Chelsea, and other readers. It’s like being able to raise your hand in class and ask a question! Instructions are in the introduction. With this video book, you ll learn how to instantly find any picture in your library, fix common photography problems, clean up your images, add pop to boring pictures, retouch portraits, make gorgeous prints, create photo books, and even edit your home videos. Tony goes beyond teaching you how to use Lightroom. Tony shows you why and when to use each feature to create stunning, natural photos. When Lightroom is not the best tool, Tony suggests better alternatives. Tony covers every aspect of Lightroom in-depth, but structures his teaching so that both beginner and advanced photographers can learn as efficiently as possible. If you just want a quick start, you can watch the first video or read the first chapter and you'll be organizing and editing your pictures in less than an hour. If you want to know more about a specific feature, switch to that video or jump to that chapter in the ebook. If you want to know everything about Lightroom, watch the videos and read the book from start to finish.
The Dragonology Handbook: A Practical Course in Dragons
Dugald A. Steer - 2005
Among the volume's charming novelty elements are:—Dr. Drake's own school report card— A pullout official ID card from the Secret & Ancient Society ofDragonologists—Four sheets of stickers featuring dragons, gems, vintage ads and posters — and more!
Ashley Wood's Art of Metal Gear Solid
Ashley Wood - 2009
And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.
Anatomy and Drawing
Victor Semon Pérard - 1928
Explaining the subject in simple terms and with an extensive series of dynamic illustrations, the author identifies parts of the body and demonstrates a wide array of physical activities through his sketches.Following notes on proportion and drawing, chapters cover the human skeleton, head and neck, torso, arm, hand, leg, foot, and musculature. Numerous illustrations depict various views of these structures, movements of the human figure, as well as changes in the relative proportions of features at different ages.One of the best books in its field, Anatomy and Drawing helps demystify a complex subject by enabling students to visualize the muscles and bones under the skin, and covers just about everything a beginner needs to know about drawing the human anatomy.
The Fairy Bible: The Definitive Guide to the World of Fairies
Teresa Moorey - 2008
Illustrated throughout with captivating artwork in glorious color, it examines fairy legend and lore through the ages and leads us into fairy cities, landscapes, rings, and paths. Find out what clothes they wear (fairies can be fussy about their dress), what they like to eat and drink, and what plants and animals they cherish. Discover the secrets of fairy festivals, and the various names they like to be called—including the Little Folk and Good Neighbors. Altogether, it’s a privileged glimpse into a paradise that vibrates at a different frequency than ours…and that few can ever see.
Conquer the Day: A Book of Affirmations
Josh Mecouch - 2021
Under the Twitter (@pants) and Instagram handle @PantsPants, Josh Mecouch has a large following who delight in his bizarre and unique illustrations. Now, Conquer the Day invites fans into the larger Pants universe, introducing new characters and never-before-seen art. Pairing encouraging affirmations with emotive black-and-white illustrations—highlighted with the occasional splash of color—Josh takes us on a journey into the world of self-improvement. The contrast between the positive affirmations and the visceral style of the illustrations point to the tension between our hopes and aspirations and the reality of our day-to-day lives as we strive to realize our best selves.Unlock the power of affirmations:I exhale weakness and inhale confidence.I am sexy and people want to be around me.My path to sucess success is inevitable.I focus on what I can control. I organize my socks.
Beasts! Book One
Jacob Covey - 2007
"Beasts " is a classic mythological menagerie, comprised only of creatures that were thought at one time to actually exist, depicted by about a hundred of the most acclaimed artists and cartoonists coming from the most avant-garde ambits of the art world. The "Beasts" project has fired the imaginations of luminaries such as Craig Thompson, Souther Salazar, Jeff Soto, Glenn Barr, Dave Cooper, Tim Biskup, Seonna Hong, Jeremy Fish and Jay Ryan, who will present never-before-seen art completely original to this book, superbly laid out in breathtaking, full-color two-page spreads. "Beasts " collects many of the best visual artists from the worlds of comics, skateboarding, rock graphics, science-fiction, children's books, commercial and fine art. The book is conceived and designed by Jacob Covey, lead art director for Fantagraphics ("Dennis the Menace, Billy Hazelnuts, Hanging Out With the Dream King," etc.) and a well-regarded designer and artist in his own right in the Northwest rock and arts community. Other contributors include: Anders Nilsen, Art Chantry, Brian Chippendale, Brian Ralph, Bwana Spoons, Colleen Coover, Jason Miles, Jesse LeDoux, Johnny Ryan, Jordan Crane, Keith Shore, Kevin Scalzo, Marc Bell, Martin Cendreda, Mat Brinkman, R. Kikuo Johnson, Richard Sala, Sammy Harkham, Stan Sakai, S. Britt, Steven Weissman, Ted Jouflas, Tom Gauld and many more
Magritte
René Magritte - 1972
At least, that is, in the world of Magritte. And who wouldn't want to believe in that world, or at least take pleasure in the ability to recognize parts of it in our own? One of the most charming and beloved of the surrealists, Rena Magritte took a light, witty paintbrush and created a world both familiar and not--but always recognizable in our dreams. His plays on semiotics, identity, the idea of woman, the possibilities inherent in objects, and the idea that everything was not necessarily what it seemed--or what it was supposed to be--are celebrated here in an intelligent retrospective monograph, featuring more than 150 paintings, sculptures, objects, and works on paper. The organization of this catalogue paints Magritte as an innovator, and an artist who has had significant influence on contemporary creators. Accompanying essays, including an introduction by Alain Robbe-Grillet, inventor of the nouveau roman, consider Magritte's influence on modern and contemporary art. Magritte's relationships with his surrealist contemporaries Louis Scutenaire and Andra Breton, and the art dealers Edward James and Alexandre Iolas, are each revealed through individual art historical texts and a selection of unpublished letters. An illustrated chronology is included as well. This catalogue is published in conjunction with an exhibition at the Galerie Nationale du Jeu de Paume in Paris.
Make Your Own Luck: A DIY Attitude to Graphic Design
Kate Moross - 2014
But it hasn’t always been a smooth ride. In this informative memoir and guide Kate Moross offers true insider’s tips on how to make it in a highly competitive field. Written in an approachable, forthright and refreshingly honest tone, Make Your Own Luck features chapters on how to thrive in art school, developing your own style, how to self-promote, collaboration with other artists, how to deal with “copycats,” and when to consider working for free. Kate Moross also touches on the fine points of music packaging and videos, how to find an agent, and looks back on the touchstone moments that helped shape her career. Designed to mimic Moross’s signature bold, brightly coloured style, this book is filled with dozens of examples of her work for companies such as Google, Adidas, and Nokia, as well as musicians including Simian Mobile Disco, Jessie Ware, Zomby, and Pictureplane. Irreverent and packed with enormously helpful tips for designers of all stripes, Make Your Own Luck is certain to become an indispensable guide for anyone interested in graphic art as a vocation or hobby.
Imaginative Realism: How to Paint What Doesn't Exist
James Gurney - 2009
Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators
Masters of Dragonlance Art
Margaret Weis - 2002
This book features artwork from "Dragonlance" novels, games, calendars, and other materials created over the past ten years. With pieces from artists such as Brom, Matt Stawicki, Mark Zug, Todd Lockwood, Larry Elmore, and more, this collection features some of the best fantasy art published over the last decade.
The Art of Coco
John Lasseter - 2017
Filled with concept art and insights from the creative team who worked on the film, this book overflows with insights into the process behind Pixar's unique and engaging vision.
The Art of Coco
explores the behind-the-scenes details about the making of the film and production art that brings the mesmerizing story to life in a brand new way.• A must-have companion book to the feature film• See the world of Coco in detail through intriguing storyboards and spellbinding colorscripts• Filled with exclusive interviews with the production teamPacked with colorful artwork and energetic character sketches, this comprehensive volume showcases the stunning artwork from the film's creation.
The Art of Coco
is part of the fan-favorite, collectible Art of series—books that explore production art and exclusive making-of details.• A perfect gift for fans of Coco and Pixar, animators, animation and filmmaking students, film buffs, and more• Reveals exclusive details and facts that you can't read anywhere else• Add it to the shelf with books like The Art of Zootopia by Jessica Julius, The Art of Moana by Jessica Julius and Maggie Malone, and The Art of Pixar: The Complete Color Scripts and Select Art from 25 Years of Animation by Amid Amidi©2017 Disney Enterprises, Inc.All Rights Reserved.
Anatomy of a Doll. the Fabric Sculptor's Handbook - Print on Demand Edition
Susanna Oroyan - 1997
This book is printed individually on uncoated (non-glossy) paper with the best quality printers available. The printing quality of this copy will vary from the original offset printing edition and may look more saturated. The information presented in this version is the same as the latest edition. Any pattern pullouts have been separated and presented as single pages. If the pullout patterns are missing, please contact c&t publishing.
Swedish Folk Tales
John Bauer - 1918
This collection includes Elsa Beskow's "When Mother Troll Took in the King's Washing"; "The Magician's Cape" by Anna Wahlenberg; "The Seven Wishes" by Alfred Smedberg; "The Ring" by Helena Nyblom; "Stalo and Kauras" by PA. Lindholm; and "The Maiden in the Castle of Rosy Clouds" by Harald Ostenson.