Once Upon a Galaxy: A Journal of the Making of Star Wars: The Empire Strikes Back


Alan Arnold - 1980
    Good interviews with important members of the cast and crew; even includes Sir Alec Guiness. Especially illuminating chats with Lucas about the overall nine part structure of Star Wars. It's interesting to compare Lucas' initial ideas about the sequels and prequels with what was finally released. The highlight of the book is a transciption of a day spent following Irwin Kershner filming on the carbon freezing chamber set (Secrets revealed include the fact that Jeremy Bulloch as Boba Fett was actually desperate to use the lavatory throughout the whole day's shoot). As a collector of Star Wars related books, I have amassed over a hundred, but this remains my favourite.

The Art of Cuphead


Eli Cymet - 2020
    Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!

The Animator's Survival Kit


Richard Williams - 2001
    During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.

Tolkien: A Look Behind the Lord of the Rings


Lin Carter - 1969
    Tolkien written by Lin Carter. It was 1st published in paper by Ballantine in 3/69 & went thru numerous additional printings. It was among the earliest full-length critical works devoted to Tolkien's fantasies, the 1st to set his writings in their proper context in the history of fantasy. It was the earliest of three studies by Carter devoted to fantasy/horror writers & the history of fantasy, being followed by Lovecraft: A Look Behind the Cthulhu Mythos ('72) & Imaginary Worlds: The Art of Fantasy ('73), establishing him as an authority on the genre, indirectly leading to his editorial guidance of the Ballantine Adult Fantasy series. Gollancz published a cloth edition updated by Adam Roberts in 8/03. The study serves as an introduction for those unfamiliar with Tolkien's work. An introduction briefly reviews the publishing phenomenon of The Lord of the Rings & its popularity in the wake of the 1st paper editions in the '60s, after which he devotes three chapters to a short biography of the author thru the late '60s, including an account of how it was written. Four chapters explaining Middle-earth & summarizing the stories of The Hobbit & the three volumes of The Lord of the Rings follow, for the benefit of readers who may not have actually read the works. Carter next turns to the question of what the works are, a point of some confusion at the time. The then-current vogue for realistic fiction provided critics with few tools for evaluating an out-&-out fantasy on its own terms. Attempts to deconstruct it as a satire or allegory were rife. Carter firmly debunks these efforts, supporting his argument by drawing on Tolkien's own published ruminations on fantasy's functions & purposes. He then contextualizes the works by sketching the history of written fantasy from its earliest appearance in the epic poetry of the ancient world thru the heroic poetry of the Dark & the prose romances of the Middle Ages, down to the fairy tales, ghost stories & gothic novels of the early modern era & the rediscovery of the genre by writers of the 19-20th centuries prior to & contemporary with Tolkien. The origins of the modern genre are discovered in the writings of Wm Morris, Lord Dunsany & E.R. Eddison & followed thru the works of authors they influenced, including H.P. Lovecraft, Fletcher Pratt, L. Sprague de Camp & Mervyn Peake. Carter next highlights some of Tolkien's particular debts to his predecessors, tracing the motifs & names he utilizes back to their beginnings in Norse mythology & highlighting other echoes in his work deriving from legend & history. Finally noted is Tolkien's influence on contemporary fantasy, which was just beginning to make itself felt, primarily in the juvenile fantasies of Carol Kendall, Alan Garner & Lloyd Alexander.

The Art of Brave


Jenny Lerew - 2012
    It's Pixar's first feature film driven by a female lead and its first set in an ancient historical period. Against a backdrop of castles, forests, and highlands, Brave follows the fiery Merida as she clashes with the duty of her royal life and embarks on a journey through the rugged landscape of the dark ages of Scotland. At once epic and intimate, the latest Pixar masterpiece weaves a story of magic, danger, and adventure and the fierce bonds of family. Featuring behind-the-scenes interviews with the film's many artists and filmmakers, The Art of Brave showcases the gorgeous concept art that went into the making of this movie, including color scripts, storyboards, character studies, environment art, sculpts, and more. A Foreword by Brenda Chapman and Mark Andrews, the film's directors, and a preface by Chief Creative Officer John Lasseter shed light on the creation of this landmark film.

The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories


Frank Rose - 2011
    Now, on YouTube and blogs and Facebook and Twitter, we are media. And while we watch more television than ever before, how we watch it is changing in ways we have barely slowed down to register. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Wired contributing editor Frank Rose introduces us to the people who are reshaping media for a two-way world—people like Will Wright (The Sims), James Cameron (Avatar), Damon Lindelof (Lost), and dozens of others whose ideas are changing how we play, how we chill, and even how we think. The Art of Immersion is an eye-opening look at the shifting shape of entertainment today.

www HR Giger com


H.R. Giger - 1997
    However, he scored his breakthrough in applied art, and particularly in his high-profile movie work on Ridley Scott's Alien. In 1980, he received an Oscar for "Best Achievement for Visual Effects" for his designs of the film's title creature and its otherworldly environment. His other celebrated film projects include Poltergeist II, Alien 3 and Species, for which he designed a deadly but beautiful half-extraterrestrial female creature and a fantastic nightmare train. Giger's album covers for Debbie Harry and Emerson, Lake and Palmer were voted as being among the top hundred in music history by music journalists, while furniture designed by Giger graces a bar in Chur, Switzerland. This book was designed by the artist himself, and features detailed commentaries in which Giger describes his work from the early 1960s to the late 1990s; the authentic voice of the master.

VHS Video Cover Art: 1980s to Early 1990s


Thomas Hodge - 2015
    The art explodes with a succulent, indulgent blend of design, illustration, typography, and hilarious copywriting. Written and curated by Tom “The Dude Designs” Hodge, poster artist extraordinaire and VHS obsessive, with a foreword by Mondo’s Justin Ishmael, this collection contains over 240 full-scale, complete video sleeves in the genres of action, comedy, horror, kids, sci-fi, and thriller films. It’s a world of mustached, muscled men, buxom beauties, big explosions, phallic guns, and nightmare-inducing monsters. From the sublime to the ridiculous, some are incredible works of art, some are insane, and some capture the tone of the films better than the films themselves. All are amazing and inspiring works of art that captivate the imagination. It’s like stepping back in time into your local video store!

Disney Maps: A Magical Atlas of the Movies We Know and Love


Walt Disney Company - 2020
    Those worlds have now been mapped out. Each of the twenty-four beautifully illustrated maps brings to life the movies we know and love, and each comes with further information about the movie and the characters. This is a book of maps that will please fans young and old!

Hobbits, Elves and Wizards: The Wonders and Worlds of J.R.R. Tolkien's 'The Lord of the Rings'


Michael N. Stanton - 2001
    Stanton provides an intriguing look at Tolkien's fantasyscape that ultimately shows how all of these parts meld into a singularly compelling work of art that lives and breathes.

The Movie Art of Syd Mead: Visual Futurist


Syd Mead - 2017
    His career boasts an incredible array of projects from designing cars to drafting architectural renderings, but he is most famous for his work as a concept artist on some of the most visually arresting films in the history of cinema. Since working on Star Trek: The Motion Picture in 1978 as a production illustrator Syd Mead has always aimed to render “reality ahead of schedule,” creating evocative designs that marry believable content with a neofuturistic form. It is this ability to predict technological potential that has helped Mead create such a distinctive and influential aesthetic. From his work with Ridley Scott on Blade Runner, to his striking designs for the light cycles in Tron, to his imposing concept art for the U.S.S. Sulaco in James Cameron’s Aliens, Syd Mead has played a pivotal role in shaping cinema’s vision of the future. The Movie Art of Syd Mead: Visual Futurist represents the most extensive collection of Mead’s visionary work ever printed, compiling hundreds of images, sketches and concept arts from a career spanning almost 40 years, many of which have never been seen in print before. Each entry provides a unique insight into the processes involved in Mead’s practice as well as illuminating the behind-the-scenes work involved in creating a fully realized, cinematic depiction of the future. With such a plethora of images from the many genre-defining films Mead has worked on, this is essential reading for film fans, artists and futurologists alike.

Teenage Mutant Ninja Turtles: The Ultimate Visual History


Andrew Farago - 2014
    Bringing together the rarest art and artifacts from three decades of TMNT comics, TV shows, and films, Teenage Mutant Ninja Turtles: The Ultimate Visual History leaves no shell unturned!

The Art of Wreck-It Ralph


Jennifer Lee - 2012
    At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.

Clint: A Retrospective


Richard Schickel - 2010
    Acclaimed as both actor and director, as well as for his musical compositions, he’s won multiple Oscars for his achievements in front of and behind the camera and has established himself as a true cinematic great. This stunning volume presents a chronological look at his astonishing body of work, from the early “spaghetti westerns” to his iconic role as “Dirty” Harry Callahan in Dirty Harry (1971), to the soulful Bird (1988) and the revolutionary western Unforgiven (1992) through to more recent films such as the Academy Award-winning Mystic River (2003) and Million Dollar Baby (2004), and his latest picture, the rousing drama Invictus, starring Matt Damon and Morgan Freeman, which was released in December 2009. Over 300 spectacular images, including dynamic stills from memorable screen performances and revealing behind-the-scenes photos, are accompanied by Richard Schickel’s incisive and illuminating commentary.

Final Fantasy Ultimania Archive Volume 1


Yoshitaka Amano - 2018
    Containing a total of over three hundred pages collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.