Book picks similar to
Dames, Dolls, and Gun Molls by Robert Maguire
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SuicideGirls
Missy Suicide - 2004
The punk rock pin-up cultural phenomenon known as suicidegirls.com includes journal entries excerpted from the site and over 200 artful, color photos.
The Art of Enameling: Techniques, Projects, Inspiration
Linda Darty - 2004
Written with clarity and passion by a leader in the field, it covers all the popular techniques, the fundamentals of setting up a studio, and 14 fabulous projects. The various styles range from traditional cloisonné, champlevé, and plique-à-jour to experimental techniques such as firing enamel onto mesh forms. Even more creative possibilities await in the firing: use copper oxide to create cool color variations or try raku firing for unique effects. All the well-photographed projects, from a vibrantly toned flower ring to an elegant set of buttons with a delicate leaf pattern, encourage novices to use their skills and imagination.
The Secret Art of Dr. Seuss
Dr. Seuss - 1995
Dr. Seuss) in a whole new light. Depicting outlandish creatures in otherworldly settings, the paintings use a dazzling rainbow of hues not seen in the primary-color palette of his books for children, and exhibit a sophisticated and often quite unrestrained side of the artist. 65 color illustrations.
Adobe Photoshop CS Down & Dirty Tricks
Scott Kelby - 2003
It also offers tips, shortcuts, design techniques, ideas and layouts to unleash your creativity.
How to Make a Watercolor Paint Itself: Experimental Techniques for Achieving Realistic Effects
Nita Engle - 1999
Her method begins with action-filled exercises that demonstrate how to play with paint, following no rules. Subsequent step-by-step projects add planning to the mix, demonstrating how to turn loose washes into light-filled watercolors with textural effects achieved by spraying, sprinkling, pouring, squirting, or stamping paint. Engle's approach, and her results, are dramatic and dynamic; now watercolor artists can create their own exciting paintings with help from How to Make a Watercolor Paint Itself.
20 Years of Tomb Raider: Digging Up the Past, Defining the Future
Meagan Marie - 2016
Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.
Nikon D5100 for Dummies
Julie Adair King - 2011
Coverage explores the on-board effects, low-light settings, and automatic HDR shooting. Clear explanations detail the ways in which you can use the new features of the Nikon D5100 to add unique shots to your portfolio while an explanation of photography terms gets you confident and savvy with this fun DSLR camera.Covers basic camera controls and functions, shooting in auto mode, setting photo quality, and navigating menus and the view screen Introduces the basics of photography, including the settings that control lighting, exposure, focus, and color Addresses the new low-light and HDR settings Encourages you to use the new onboard effects features and shares tips for improving images with editing software Get a grasp on the fun Nikon D5100 with this fun and friendly guide!
The Witcher 3: Wild Hunt Artbook
CD Projekt Red - 2015
It contains art work from the game, along with commentary by the developers for each piece of art and style approach.
The Anime Art of Hayao Miyazaki
Dani Cavallaro - 2006
Princess Mononoke and Spirited Away were critically acclaimed upon U.S. release, and the earlier My Neighbor Totoro and Kiki's Delivery Service have found popularity with Americans on DVD. This critical study of Miyazaki's work begins with an analysis of the visual conventions of manga, Japanese comic books, and anime; an overview of Japanese animated films; and a consideration of the techniques deployed by both traditional cel and computer animation. This section also details Miyazaki's early forays into comic books and animation, and his output prior to his founding of Studio Ghibli. Part Two concentrates on the Studio Ghibli era, outlining the company's development and analyzing the director's productions between 1984 and 2004, including Castle in the Sky, My Neighbor Totoro and his newest film, Howl's Moving Castle. The second section also discusses other productions involving Studio Ghibli, including Grave of the Fireflies and The Cat Returns. Appendices supply additional information about Studio Ghibli's merchandise production, Miyazaki's global fan base, and the output of other Ghibli directors.
Paracord Fusion Ties - Volume 2: Survival Ties, Pouches, Bars, Snake Knots, and Sinnets
J.D. Lenzen - 2013
Lenzen. Like Paracord Fusion Ties - Volume 1, PFT-V2 reveals innovative and stylish ways of storing paracord for later use. So once again you'll find crisp, clear, full-color photographs (over 1,000 in all!), coupled with succinctly written, easy to follow step-by-step instructions for bracelets, straps, and key fobs, as well as medallions and other storage ties that will keep your paracord on-hand and ready for deployment. Still PFT-V2 doesn't stop there! It also provides directions for ties and techniques that represent the next level in paracording knowledge—the making of practical paracord objects.Primarily designed to provide survival and/or tactical advantages, practical paracord objects are in themselves useful. That is, they provide benefits to those who tie them, in real time; as opposed to when they’re unraveled and the cord within them used. Examples of the practical paracord objects in PFT-V2 include: Bush Sandals, Emergency Snow Goggles, No-Slip Machete Grip, Single-Cord Rock Sling, and more; including pouches, baskets, secret compartment fobs, and tactical ties.Featuring instructions for 36 awe-inspiring paracord designs (35 book ties plus an eBook Bonus Tie!), PFT-V2 is an epic step forward in the craft of fusion knotting and a must have book for anyone serious about learning paracord ties!
Lucian Freud
Lucian Freud - 2002
1922) has built up a reputation as one of the most distinctive contemporary figurative artists. Freud's startling and disconcerting portraits and nudes have a haunting quality that makes them impossible to forget. This stunning book -- which accompanies a major retrospective showing at Tate Britain in London, Fundacio"la Caixa" in Barcelona, and The Museum of Contemporary Art in Los Angeles -- brings together key works from Freud's entire career, including over 140 paintings, drawings, and etchings, some new, and many never before exhibited.Richly illustrated with many previously unpublished photographs from the artist's personal archives, this volume contains a detailed analysis of Freud's work by curator William Feaver along with a contribution from the artist's friend, painter Frank Auerbach. Unprecedented in scope and providing an exciting opportunity to view the exceptionally productive period of the last 20 years in the context of earlier decades, this book celebrates the lifetime achievements of a powerful artist, one of the greatest realist painters of our time.
The Book of Alien
Paul Scanlon - 1979
Alien.This exciting book takes you right behind the scenes of Alien and talks to the key people involved, including H. R Giger and director Ridley Scott. It shows every creative stage, through designs and sketches, models and costumes, that went into such a unique vision of the future, and graphically demonstrates why the movie won an Oscar for its visual effects.
DragonArt Evolution: How to Draw Everything Dragon
Jessica Peffer - 2010
Therein lies the trouble with drawing them from life. Make your dragon portraits more authentic (while avoiding loss of life and limbs) with the help of this guide. A follow-up to the fiercely popular DragonArt, this book features ALL NEW dragons and EVEN MORE detailed dragon anatomy instruction.- 60+ step-by-step demonstrations cover a variety of dragons, including medieval, fairy and sea-dwelling varieties - In-depth advice for drawing every part of the beast--eyes, ears, horns, wings, scale patterns, limbs and more - Extra tips and tricks provided by your dragon guide, DolosusaIt's everything you need to draw a variety of dragons--from enormous, ancient beasts with broken scales and fractured horns, to sleek, sinuous creatures with leathery skin and fancy frills. So steel your heart, prepare your trusty inking pen, and venture forth, brave artist--unleash the ferocious, extraordinary, original beasts that dwell within your fiery imaginings!
Ships of the Line
Doug Drexler - 2006
To explore, to seek out what lay beyond the close and comfortable, every explorer had to embrace danger. And as they did so, what arose was a mystical bond, a passion for the ships that carried them. From the very first time humans dared to warp the fabric of space, escaping from the ashes of the third World War, they also created ships. These vessels have become the icons of mankind's desire to rise above the everyday, to seek out and make the unknown known. And these ships that travel the stellar seas have stirred the same passions as the ones that floated in the oceans. While every captain has wished that their starship could be outfitted in the same manner as the sailing ship H.M.S. Beagle -- without weapons -- that proved untenable. From the start, Starfleet realized that each vessel, due to the limited range of the early warp engines, must be able to stand alone against any attack. Thus arose the idea, taken from the days of wooden sailing ships, that every Starfleet vessel must stand as a ship of the line. Through the actions of their captains and crews, countless starships have taken on that role. Here we remember some of those ships and their heroic crews. In celebration of the fortieth anniversary of Star Trek, here for the very first time collected together are the spectacular images from the highly successful and acclaimed Star Trek: Ships of the Line calendars. Gloriously rendered, each of these illustrations was created exclusively for Pocket Books. With text by Michael Okuda (The Star Trek Encyclopedia), the story of each of these valiant starships comes to life.
The Art of Ranma 1/2
Rumiko Takahashi - 2001
The book includes paintings and designs that show why this martial arts/teenage romance/sex comedy was one of the most popular shows ever.