Providence #4


Alan Moore - 2015
    This work has been researched and developed by Moore and Burrows over the course of several years. The end result is an amazing tome of Lovecraftian influenced nightmares where Moore has written every cover, every single page, and every nuance of this work to create his most fully-realized vision to date. Fans of Moore's immersive style and meticulous grasp of storytelling will be thrilled to add this essential piece of comics history to their collections!

The Lust For Blood


Charmain Marie Mitchell - 2013
    There is nothing so complicated as a human being and sometimes nothing so horrific!

Camp Firwood


Boris Bacic - 2020
    Every two weeks, the camp organizes an event called The Trial. The campers all dread it. They don't want to spend the night in the woods with the Firwood Wraith roaming around. And the more they misbehave, the higher the chances they'll be chosen.By the time Kevin realizes what Camp Firwood really is, he is trapped - and every week, more and more campers go missing.

Beyond the Wall of Sleep


H.P. Lovecraft - 1919
    P. Lovecraft written in 1919 and first published in the amateur publication Pine Cones in October 1919. Inspiration Lovecraft said the story was inspired by an April 27, 1919 article in the New York Tribune. Reporting on the New York state police, the article cited a family named Slater or Slahter as representative of the backwards Catskills population. The nova mentioned at the end of Lovecraft's story is a real star, known as GK Persei; the quotation is from Garrett P. Serviss' Astronomy with the Naked Eye (1908). The title of the story may have been influenced by Ambrose Bierce's "Beyond the Wall"; Lovecraft was known to be reading Bierce in 1919. Jack London's 1906 novel Before Adam, which concerns the concept of hereditary memory, contains the passage, "Nor...did any of my human kind ever break through the wall of my sleep.

A Choir of Ill Children


Tom Piccirilli - 2003
    Since his mother’s disappearance and his father’s suicide, Thomas has cared for his three brothers—conjoined triplets with separate bodies but one shared brain—and the town’s only industry, the Mill.Because of his family’s prominence, Thomas is feared and respected by the superstitious swamp folk. Granny witches cast hexes while Thomas’s childhood sweetheart drifts through his life like a vengeful ghost and his best friend, a reverend suffering from the power of tongues, is overcome with this curse as he tries to warn of impending menace. All Thomas learns is that “the carnival is coming.”Torn by responsibility and rage, Thomas must face his tormented past as well as the mysterious forces surging toward the town he loves and despises.

The Sunshine Stone


Foster Henderson - 2017
    It is a story of of redemption, as she overcomes the challenges of living with her fragile mother in Rotney, a brutal, East End slum where she attends the notorious comprehensive school, Rotney High, with all its perils and ugliness. Antonia’s life changes when she meets an American war hero and performance magician, who restores her confidence and gives her a stone with magical properties to protect her at the cost of his own safety. The Sunshine Stone looks at how, despite the worst circumstances, there is always hope if you are prepared to fight for your future and to accept help from any quarter it might present itself, however unlikely.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.