Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

America's Test Kitchen Twentieth Anniversary TV Show Cookbook: Best-Ever Recipes from the Most Successful Cooking Show on TV


America's Test Kitchen - 2019
    Here are ATK's greatest hits, the most inventive and rewarding project recipes, classics reimagined, must-have basics, international favorites, and all-star baking recipes.The recipes selected for this commemorative edition celebrate the best and most remarkable accomplishments from 500 episodes of the longest-running cooking show on TV. The collection also shines a spotlight on the cast with fascinating commentary on the recipes from the team that brought them to life on TV. The book captures the personality of the show and provides a first-ever behind-the-scenes look at its beloved cast members along with special features that relay the collected expertise, wit, and wisdom of the team behind America's most-trusted test kitchen.

The Lewis Chessmen Unmasked


David Caldwell - 2010
    She came from what is perhaps the world's most mysterious and imaginatively-crafted chess set -- 73 carved pieces probably dating to the 1200's. The famous Chess men (and women) comprise the world's oldest complete chess set (or parts of several sets). The treasure trove was discovered 15 feet deep in the sand in Lewis in Scotland's northern Outer Hebrides in the late 19th century. Scandinavian outposts were known to be there as early as the 1200's when the pieces were probably crafted. That chess was played in the Middle Ages with such extraordinary works of art tantalizes the imagination. Who were these people whose likenesses have been so whimsically and realistically depicted that they come alive for us today? Who played the game? These kings and queens, bishops with miters on their heads, knights mounted on rather small horses and holding spears and shields, rooks with shields and a wild expression, and pawns in the shape of obelisks -- all so very human. Some of the pieces contain red stains, suggesting perhaps that the sets had some colorings unlike modern black and white pieces. "This is the first forensic account of modern research into the Chessmen," according to Ancientchess.com. The "unmasked" in the book's title refers to new controversies about their origin and about who might have owned - and lost - them - and about the trade and state of society where they were crafted.

The Art of Persistence: Stop Quitting, Ignore Shiny Objects and Climb Your Way to Success


Michal Stawicki - 2015
    Up to 96% of people fail to achieve their goals. But it’s so hard to form those new habits. You know you should eat better, save some money, and make time to date, but isn’t it easier to just sit on the couch? The Secret to Becoming a Millionaire If 96% of people fail to achieve their goals, that still leaves 4% who are in top shape, earning a great income, and finding the love they’ve dreamed of. What are the secrets of these top performers? What do Tony Robbins, Jim Rohn, and Steven Covey know that you don’t? What if there was a way to copy their secrets for success so you too could achieve your dreams? What if you could make healthy habits automatic so you never have to make another New Year’s resolution ever again? The Simple Solution that’s Right Under Your Nose Though the words consistency and habits may evoke eye rolls and a feeling of, “That’s too simple!” dive a little deeper and you’ll find the secret formula for success you’ve been waiting for. Michal Stawicki, ex-video game addict turned “Mr. Consistency,” has laid out a veritable formula for getting what you want in life. Whether it’s money, love, fame, a better body, or a better relationship with your kids, The Art of Persistence takes readers step by step from where they’re standing—in chaos, dysfunction, and dissatisfaction—to more happiness and fulfillment. No more broken promises to yourself—this time it’s really different.

The Psychology of Survivor: Leading Psychologists Take an Unauthorized Look at the Most Elaborate Psychological Experiment Ever Conducted . . . Survivor!


Richard J. Gerrig - 2007
    What has this pop culture phenomenon shown us — by placing a few hundred people on islands around the world — about the psychological make-up of the average American? In Psychology of Survivor, the third installment of BenBella Books's Psychology of Popular Culture series, leading psychologists — and fans of Survivor — unite to offer up their expertise on the show that started the reality show craze. From why macho alpha males rarely win to stress and body image, from situational ethics to the dreaded Rob Cestaries factor, Psychology of Survivor is a broad look at cutting-edge psychological issues through the lens of Survivor. The tribe has spoken — Psychology of Survivor is the best book for Survivor fans and psychology enthusiasts alike!

The Klondike Stampede


Tappan Adney - 1900
     When news of the discovery arrived in Seattle and San Francisco the following year it triggered one of the largest gold rushes in the history of North America. Tappan Adney, a young writer and photographer who worked for Harper’s Weekly, set out on a journey to uncover and record what it was like in the Klondike stampede. This book is a fascinating portrayal of adventurers and prospectors who descended on the Yukon during this extraordinary event in the late nineteenth century. Adney explains in vivid detail the treacherous route that these gold-hunters were forced to make in order to make it to the Yukon. The White and Chilkoot Passes were fatal for many who attempted to get through them with poor equipment. He stayed in Dawson, where the gold rush was centered, from October 2nd through to September 16th the following year. While there he interviewed men and women who hoped to make their fortune, observed the community that had seemingly sprung up overnight and records in detail how the prospectors searched for gold. “Of hundreds of gold rush accounts, his stands out as one of the best” The British Columbian Quarterly Tappan Adney was an artist, writer and photographer. He recorded the Klondike Gold Rush in his book The Klondike Stampede which was first published in 1900. He passed away in 1950.

Mass Effect 3 Collector's Edition: Prima Official Game Guide


Fernando Bueno - 2012
    Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled

100 Great Copywriting Ideas: From Leading Companies Around The World (100 Great Ideas)


Andy Maslen - 2011
    

Dinosaurs: 10 Things You Should Know


Dean Lomax - 2021
    Making big ideas simple, Dean takes readers on a journey to uncover what makes a dinosaur a dinosaur, what dinosaurs ate, how they evolved, what caused them to go extinct, and more!Perfect for anyone fascinated by the dinosaur exhibits at museums, palaeontology and fans of Jurassic Park.

The Bridesmaid Guide: Etiquette, Parties, and Being Fabulous


Kate Chynoweth - 2002
    Being a fabulous bridesmaid calls for much more than throwing on the dress and throwing back a few drinks. Enter The Bridesmaid Guidea hip and informative book on being the best best woman a woman can be. With good humor and plenty of tips, author Kate Chynoweth covers everything the bridesmaids and maid of honor need to know. Whether the dilemma is how to throw a perfectly pitched bridal shower, wear the bridesmaids dress with panache, wow the crowd with a speech, or support the bride on her big day, here are solutions a-plenty. This illustrated guide is the perfect sourcebook for a girls best friend.

Top 10 Los Angeles


D.K. Publishing - 2004
    Perfect for the numerous historic and artistic sights, friendly people, great cuisine, and stunning views - this is the ideal guide to explore Naples and the surrounding regions.

Marathon: You Can Do It!


Jeff Galloway - 2001
    Olympian Jeff Galloway dispels such notions in a book that takes the mystery -- and misery -- out of distance running. Marathon! shows how just about anyone can run a marathon and, given the right attitude and training, finish the race. Galloway has designed a low-mileage marathon training program that has been used by over 10,000 people with a 98 percent success rate. The book includes the latest information on workouts, form innovations, pace charts, prediction tables, and motivation strategies.

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.