Heroes Road: Complete Edition (Heroes Road1)


Chuck Rogers - 2016
    Coel ap Math and Snorri Yaroslav are soldiers without a cause. When a mysterious sorcerer makes them an offer they can’t afford to refuse, they set out on an adventure that will take them around the known world, and one that will determine the world's fate.

Mythic Odysseys of Theros


Wizards of the Coast - 2020
    From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths.Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros’s fifteen gods, then carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.What legends will you challenge—mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars? Receive a supernatural gift from the gods, a set of special traits that mark your character for greatness. Select one of the new races for your character—such mythic peoples as the leonin or a satyr. New subclasses include the Bard’s College of Eloquence, masters of oratory; and the Paladin’s Oath of Glory, an affirmation of destiny laid out for you by divine providence. Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. More than simply legendary, these creatures have abilities that will create a challenge fit for the gods. Wield god-weapons, signature items of the gods that allow your character to stand apart from other heroes. These can be a gift from your deity or perhaps you boldly stole it from them in a bid for ultimate power.

The Darkbow Collection - Six Epic Fantasy Novels (The Kobalos Trilogy, and The Horrors of Bond Trilogy)


Ty Johnston - 2014
     CITY OF ROGUES: Book I of The Kobalos Trilogy Kron Darkbow seeks vengeance, and he plans to have it no matter the costs. Returning to the city of his birth after 15 years, he hunts down the wizard responsible for the deaths of those he loved only to find out another was responsible for the murders. That other is Belgad the Liar, a former barbarian chieftain who is now boss of the city's underworld.  ROAD TO WRATH: Book II of The Kobalos Trilogy Kron Darkbow has fled the city of Bond, along with healer mage Randall Tendbones and professional duelist Adara Corvus. Everywhere they turn are enemies. Even the goal of their travels offers no peace, for the group rides to the land of Kobalos where Randall must face that nation’s Lord Verkain, the alleged Dark King of the North.  DARK KING OF THE NORTH: Book III of The Kobalos Trilogy Kron Darkbow and companions have survived the mean streets of the city of Bond and the dangers of the Prison Lands, but now they dare to journey into Kobalos, a dark northern land ruled by King Verkain, a powerful mage rumored to be immortal and mad.  Always on their trail is underworld crime boss Belgad the Liar and his crew of deadly killers. Not only does Belgad seek vengeance against Kron, but he also wants to capture Kron's friend, the healer Randall Tendbones, the last of Verkain's children whom the king wants dead.  It is in Kobalos, in the darkest of hours, alone with enemies all around, Darkbow becomes the last hope for all. But to defeat his foes, first he must learn to defeat his own rage. GHOSTS OF THE ASYLUM: Book I of The Horrors of Bond Trilogy The streets of the city of Bond boil with discontent.  Political struggles within a power vacuum bring dreams of dominance to some among the lower levels of the city’s underbelly. Common thugs and guild bosses alike conspire together, their goal to eliminate the figure of Kron Darkbow.  Permanently.  Kron has become a symbol on the streets, and his removal would not only clear the way for others, but also would be a sign of who has the real power in Bond.  Amidst the chaos, buildings burn, riots go nearly unchecked, and even the city guard find themselves forced to retreat.  DEMON CHAINS: Book II of The Horrors of Bond Trilogy A sick murderer stalks the streets of the city of Bond.  The killer leaves behind tortured and twisted bodies sliced and ripped apart, often after the most horrible of violations. It falls upon Kron Darkbow to hunt this killer preying upon the weak and the strong alike, but he soon realizes there is more than one culprit involved in these horrible crimes. A dark mage and his demon partner are at fault, and with each death they grow more and more powerful.  THE COMPANY OF SEVEN: Book III of The Horrors of Bond Trilogy An undead mage thousands of years old slinks through the city of Bond.  Rising up from beneath the soil, he soon finds himself allied with escaped fugitives from the Prisonlands, a former knight, a pair of assassins and the chief of thieves.  Each has their own wants, their own goals, but the wizard's are the most deadly to the citizens of Bond, and he refuses to be denied his destiny.

Quag Keep


Andre Norton - 1978
    Quag Keep was the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton.Once, they were role-playing gamers in our world.They came from different places and different backgrounds.Now they're summoned together by some magical force...to a land that mirrors the games they used to play.Quag KeepCan they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home?

Geist the Sin-Eaters


Alan AlexanderMatthew McFarland - 2009
    With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.

Cooper's Christmas Carol


Robert Bevan - 2013
    Here is a Christmas tale to warm the heart and turn the stomach. Cooper eats some bad pork, shits in Dave's gloves, and learns the true meaning of Christmas.

Contacting Aliens: An Illustrated Guide to David Brin's Uplift Universe


David Brin - 2002
    Dramatic, thought-provoking, and inventive, these books describe a fully realized world rich in character, detail, and ideas. Now Uplift author David Brin collaborates with acclaimed artist Kevin Lenagh to compile the definitive guide to the species, societies, and technology of one of the greatest feats of literary world-building ever accomplished.CONTACTING ALIENSHere in the form of a handbook for Terran field agents is a detailed look at Uplift’s many alien races--from the friendly Tymbrimi to the warlike Tandu, from the wise and enigmatic Kanten to the fiercely reptilian Soro, from the bureaucratic Hoon to the manipulative Thennanin--their physiology, psychology, history; their clans and alliances; and their shifting attitudes toward Earth and its representatives.Here, too, is a history of Earth’s contact and challenging interactions with the mysterious and powerful Civilization of Five Galaxies, a look at its institutions, languages, and customs, plus a time line of momentous events going back 3 billion years. For the millions of fans of the Uplift novels, this long-awaited guide will be an essential reference work, filled with vital information and never-before-seen illustrations that reveal, for the first time in one volume, the keys to the ambitious vision and bold speculation of the Uplift universe.From the Trade Paperback edition.

A Short Guide to Writing about Film


Timothy Corrigan - 1989
    Both an introduction to film study and a practical writing guide, this brief text introduces students to film terms and the major film theories, enabling them to write more critically. With numerous student and professional examples along the way, this engaging and practical guide progresses from taking notes and writing first drafts to creating polished essays and comprehensive research projects. Moving from movie reviews to theoretical and critical essays, the text demonstrates how an analysis of a film becomes more subtle and rigorous as part of a compositional process.

Overstreet Comic Book Price Guide Volume 41


Robert M. Overstreet - 1979
    Includes all-new insights, features, and data, along with the most comprehensive listing of comics and new entries in the Overstreet Hall of Fame. Perfect for both new collectors and seasoned enthusiasts. Acclaimed artist Walter Simonson (Thor, Orion, Starslammers) supplies the Thor cover.

Star Wars: The Magic of Myth


Mary Henderson - 1997
    For millions of viewers, the "Star Wars" epic presents a special vision that incorporates the wisdom and symbols of age-old myths in dynamic new ways that speak uniquely and unforgettably to our modern-day quest for meaning. Using hundreds of illustrations, "Star Wars: The Magic of Myth" presents the relationship between the creation of the movie trilogy and the mythic structure on which it is based. Here is a rich, detailed, and fascinating account of how characters, costumes, and settings were modeled on some of the most powerful imagery from the realms of history, myth, and the imagination. Incorporating elements from Greek mythology to Flash Gordon, "Star Wars" is not only entertainment in its grandest form but, like all great myths, a limitless source of imagery, insight, and universal emotion.

The Bedford Glossary of Critical and Literary Terms


Ross C. Murfin - 1997
    The second edition features many additional terms, both traditional and recent, with a greater array of examples that make it an even more useful and informative reference than before.

The Norton Anthology of Modern & Contemporary Poetry, Vol 1: Modern Poetry


Jahan Ramazani - 2003
    The newly titled Norton Anthology of Modern and Contemporary Poetry now available in two paperback volumes includes 1,596 poems by 195 poets (half of the poems are new), from Walt Whitman and Thomas Hardy in the late nineteenth century to Anne Carson and Sherman Alexie in the twenty-first. The Norton Anthology of Modern and Contemporary Poetry continues to be the most comprehensive collection of twentieth-century poetry in English. It richly represents the major figures, while also giving full voice to ethnic American poetries, experimental traditions, postcolonial poetry, and the long poem, eclipsing all other anthologies in scope, clarity, and balance."

One Life, Furnished in Early Moorcock


Neil Gaiman - 1994
    He is a twelve-year-old boy; awkward, unathletic, and the butt of every schoolboy prank and joke. In a word, Richard's life is...ordinary. But in the works of Michael Moorcock and the novels of Elric, Richard's life becomes fabulous! As Richard goes through the school year, his love and obsession for the Elric novels become the shield that protects and strengthens him as he suffers the humiliation of persecution by bullies and domination by adults and teachers who threaten to betray his innocent trust. Also included with this special comic is a 6-page prelude of the upcoming Elric Stormbringer series. 32 pages, full color.Pages,

The James Bond Bedside Companion


Raymond Benson - 1984
    Generally regarded by Bond fans as the definitive book on the subject, the "Bedside Companion" was nominated for an Edgar Award as the best biographical/critical work of 1984.

Brambles and Thorns


J.T. Wright - 2022
    With a band of Adventurers looking to him for direction, whether he likes it or not, Trent Embra needed to figure out how to lead them.But how was he supposed to lead when there were so many things Trent hadn’t figured out for himself?An unidentifiable seed in his Storage, and whispers in his head, Trent points his team west towards the wilds. It was as good a direction as any. Maybe in uncivilized lands, Trent would learn what it meant to be an Adventurer and sort through what mattered most.