Windhaven


George R.R. Martin - 1975
    R. Martin has thrilled a generation of readers with his epic works of the imagination, most recently the critically acclaimed New York Times bestselling saga told in the novels A Game of Thrones, A Clash of Kings, and A Storm of Swords. Lisa Tuttle has won acclaim from fans of science fiction, horror, and fantasy alike— most recently for her haunting novel The Pillow Friend. Now together they gift readers with this classic tale of a brilliantly rendered world of ironbound tradition, where a rebellious soul seeks to prove the power of a dream.The planet of Windhaven was not originally a home to humans, but it became one following the crash of a colony starship. It is a world of small islands, harsh weather, and monster-infested seas. Communication among the scattered settlements was virtually impossible until the discovery that, thanks to light gravity and a dense atmosphere, humans were able to fly with the aid of metal wings made of bits of the cannibalized spaceship.Many generations later, among the scattered islands that make up the water world of Windhaven, no one holds more prestige than the silver-winged flyers, who bring news, gossip, songs, and stories. They are romantic figures crossing treacherous oceans, braving shifting winds and sudden storms that could easily dash them from the sky to instant death. They are also members of an increasingly elite caste, for the wings—always in limited quantity—are growing gradually rarer as their bearers perish.With such elitism comes arrogance and a rigid adherence to hidebound tradition. And for the flyers, allowing just anyone to join their cadre is an idea that borders on heresy. Wings are meant only for the offspring of flyers—now the new nobility of Windhaven. Except that sometimes life is not quite so neat.Maris of Amberly, a fisherman's daughter, was raised by a flyer and wants nothing more than to soar on the currents high above Windhaven. By tradition, however, the wings must go to her stepbrother, Coll, the flyer's legitimate son. But Coll wants only to be a singer, traveling the world by sea. So Maris challenges tradition, demanding that flyers be chosen on the basis of merit rather than inheritance. And when she wins that bitter battle, she discovers that her troubles are only beginning.For not all flyers are willing to accept the world's new structure, and as Maris battles to teach those who yearn to fly, she finds herself likewise fighting to preserve the integrity of a society she so longed to join—not to mention the very fabric that holds her culture together.

Off Armageddon Reef


David Weber - 2007
    But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they've built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever.800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" - or, rather, the android with the memories of Lieutenant Commander Nimue Alban - is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent.Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he'll need to find a base of operations, a Safeholdian country that's just a little more freewheeling, a little less orthodox, a little more open to the new.And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church...and, inevitably, lead to war.

The Dirk Gently Omnibus


Douglas Adams - 1987
    There is a long and honourable tradition of great detectives and Dirk Gently does not belong to it. Sherlock Holmes observed that once you have eliminated the impossible, then whatever remains, however improbable, must be the truth. Dirk Gently, however, does not like to eliminate the impossible.In Dirk Gently's Holistic Detective Agency a simple search for a missing cat reveals two ghosts, a dodo, an Electric Monk, the devastating secret that lies behind the whole of human history and threatens to bring it to a premature close, and, finally, the utterly terrifying reason why Richard MacDuff has had a sofa stuck on his stairs for three weeks.As The Long Dark Tea-Time of the Soul opens a passenger check-in desk at Terminal Two, Heathrow Airport, shoots up through the roof engulfed in a ball of orange flame. The usual people try to claim responsibility. However, no rational cause can be found for the explosion - it was simply designated an act of God. But, thinks Dirk Gently, which God? And why? What God would be hanging around Terminal Two of Heathrow Airport trying to catch the 15.37 to Oslo?What do a dead cat, a computer whizz-kid, an electric monk, quantum mechanics, a chronologit over 200 years old, Samuel Taylor Coleridge, and pizza have in common? Apparently not much, until Dirk Gently begins his investigation.

Tran


Jerry Pournelle - 1996
    With Larry Niven he has collaborated on a string of bestselling novels, including Lucifer's Hammer, The Mote in God's Eye, Footfall, and many more. He holds advanced degrees in psychology, statistics, engineering, and political science, and has been involved professionally in all these fields. He and his wife live in Los Angeles.

Northworld Trilogy


David Drake - 1999
    Neither a soul nor a message returned. The fourth time, the Rulers sent a single man: Nils Hansen.Commissioner Hansen had a mind that saw the shortest path to each task's completion and a ruthless determination to do what the task required. The cost - to himself and whoever happened to be in the way - didn't matter. Hanson's Special Units had kept his planet safe from the most sophisticated and violent criminals in the galaxy. Now Hansen was being sent to penetrate a spacetime enigma which had made gods or demons of the first humans to discover it. He would succeed or die.Northworld: a place of slashing violence and mystic transformationNorthworld: a place of treachery and dazzling beautyNorthworld: a place of honor, of faith, and of love.Hansen's iron will and strong arm confront godlike power and godlike cunning while a galaxy trembles for the outcome. And if Hansen dies - he will not die alone!

A Talent for War


Jack McDevitt - 1989
    But now, one man believes Sim was a fraud, and Alex must follow the legend into the heart of the alien galaxy to confront a truth far stranger than any fiction.

In Her Name: The Last War


Michael R. Hicks - 2011
    Drawn to an uncharted star system by the discovery of potentially habitable planets, the crew of the Aurora discovers something entirely unexpected: the planets are already inhabited, but not by humans. Approached by gigantic alien starships, Aurora’s crew makes ready for humanity’s very first contact with another sentient race.LEGEND OF THE SWORDSix months have passed since the destruction of the human colony on Keran by the alien Kreelan Empire. Earth and other human worlds band together to form the Confederation of Humanity to provide a mutual defense against the alien invaders.Unfortunately, not all human worlds want to join the Confederation. Some, like Saint Petersburg, would rather see it destroyed. With a powerful navy built in secret and armed with nuclear weapons, Saint Petersburg is preparing their own offensive against the Confederation when the Kreelans attack.DEAD SOULThree years after the brutal first contact encounter with the alien Kreelan Empire, the human Confederation is desperate for a victory. With over a dozen worlds under siege by legions of Kreelan warriors, President McKenna orders the Confederation military to deliver a victory to give humanity hope.Roland Mills, Valentina Sikorsky, Ichiro Sato and his wife Steph, along with the irrepressible General James Sparks are once again at the sharp end of the spear in a mission to take back the colony of Alger’s World from the alien invaders before it’s too late.

Decision at Thunder Rift


William H. Keith Jr. - 1986
    The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble.Grayson Death Carlyle had been training to be a MechWarrior since he was ten years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior.To claim the title of MechWarrior all he has to do is capture one of those giant killing machines by himself.If it doesn't kill him first.

The World Inside


Robert Silverberg - 1971
    Welcome to Urban Monad 116. A lofty spire reaching nearly two miles into the sky, the one thousand stories of this building are home to over eight hundred thousand people living in peace and harmony. In the year 2381, nearly all of Earth's 75 billion live in the hundreds of monolithic structures scattered across the globe, with the exception of the small agricultural communes that supply the Urbmons with food. Life in Urbmon 116 is highly regulated, life is cherished, and the culture of procreation is seen as the highest pinnacle of god's plan. Conflict is abhorred, and any who disturb the peace face harsh punishment, to risk being labeled a flippo, for whom there is only one punishment, being sent "down the chute" to be recycled as fertilizer. But inside their glorious world are a few who dare to doubt and dream:Aurea Holston, a beautiful young bride who fears leaving the only world she's ever known.Jason Quevedo, a historian, searches records of the twentieth century hoping to find the root of his discontent with the perfection of Urbmon life.Siegmund Kluver, a young and ambitious administrator, strives to reach the top levels of the Urbmon?s government and discovers the civilization's dark truths.Michael Statler, a computer engineer, harbors a forbidden desire. He dreams of leaving the building, of walking in the open air and visiting the far-off sea. This is a dream he must keep secret. If anyone were to find out, he'd face the worst punishment imaginable.The World Inside is a fascinating exploration of society and what makes us human, told by a master of speculative fiction. This novel consists of a number of shorter works linked together. Fixup of the following stories: All the Way Up, All the Way Down (1971), We Are Well Organized (1970). The Throwbacks (1970), The World Outside (1970), A Happy Day in 2381 (1970), and In the Beginning (1970).

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

Soldiers


John Dalmas - 2001
    An alien migration fleet -- 14,000 starships strong -- searches the stars for a new home, its homeworld forever lost. When they finally find planets that can support them, all they have to do is eradicate the pesky human natives, a task they assume is easily within their powers. But Earth's Commonwealth of Worlds isn't about to give up so easily -- even if it has to create and train something it hasn't had for centuries: soldiers!

Imperial Earth


Arthur C. Clarke - 1975
    Titan, an independent republic, was originally colonized from Earth three generations earlier. Duncan's initial challenge is to prepare, physically and intellectually, for the 500-million-mile trip to Earth. Once there, he is caught up in a sweep of new experiences, including the social and political whirl in Washington, a strange visit to a carefully preserved ancient city once prominent in the 20th century, and a search for and meeting with a woman he loved since she visited Titan years before.

Duel in the Dark


Jay Allan - 2016
    Three generations of its warriors have gone off to war, held the line against the larger, more powerful enemy. Now the fourth conflict is imminent, and the Confederation’s navy is on alert, positioned behind the frontier, waiting for the attack it knows is coming. The battleship Dauntless has spent the past ten months patrolling the border, deployed far forward of the main fleet, a forlorn hope, an advance guard positioned to give the warning of invasion. But no attack has come. Her crew is exhausted, and the aging battleship needs maintenance. With the fleet mobilized and the forward bases overloaded beyond capacity, she is sent clear across the Confederation, to a planet along the quiet and peaceful far frontier. Her crew is looking forward to a rest, and Dauntless herself is scheduled for a long-overdue maintenance session. But the quiet frontier isn’t what it seems…and when a distress call is received from one of the mining colonies on the edge of Confederation space, it falls to Captain Tyler Barron to take Dauntless forward, to find out what is happening, and to put a stop to it. Barron and his crew have their ship—and each other—but they can expect no other help. Suspicion is strong that Union deceit is at play, that the attack is some sort of diversion, intended to draw Confederation forces from the disputed border. The orders are clear. No ships will be transferred from the prospective battle line. Stopping whatever is happening on the rim is Barron’s responsibility, and his alone. Barron is the grandson of the Confederation’s great hero, the father of the modern navy. His family name has always carried privilege with it, and crushing responsibility. And now he must prove that he has inherited more from his famous grandfather than name and privilege. He must face the enemy, and win the victory…before the Confederation is caught between two enemies and destroyed. Blood on the Stars Reading Order Book 1: Duel in the Dark Book 2: Call to Arms (January 2017, Available now for preorder)

Rynn's World


Steve Parker - 2010
    Tragedy strikes when an errant missile destroys the Space Marine's Chapter monastery, killing most of their warriors. With a handful of Crimson Fists left, Kantor must fight the campaign of his life, to defeat Snagrod's orks and prevent his Chapter's annihilation.

Nexus Uprising


Jason M. Hough - 2017
    The new game will take the story in a dramatic new direction and is set in a new region of space, with a new and deadly enemy.Titan is publishing four unmissable Mass Effect novels. The novels will act as prequel and sequels to the events in the games and will become part of the overarching Mass Effect saga. These new stories, developed in close collaboration with the Bioware game team, weave directly into the action of the new game--and will reveal events kept secret over the course of game play--and will add to the canonical Mass Effect saga.