Numenera Corebook


Monte Cook - 2013
    Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenara.Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called "magic" of the past to create a promising future.

Doctor Who: The Eleventh Doctor, Vol. 1: After Life


Al EwingAlex Paknadel - 2014
    THE ELEVENTH DOCTOR RETURNS IN AN ALL-NEW ONGOING SERIES, WITH A TIME-TWISTING LEAP INTO THE UNKNOWN! GERONIMO!With a force of personality capable of bending time itself and all the energy of a star’s exploding heart, the Doctor blasts into the hollow, tragic life of a woman with so much to offer – and gives her the chance to scream “Geronimo!” at the thrills, colours and terrors of an infinite universe!Masterful writers Al Ewing (Loki: Agent of Asgard, Mighty Avengers) and Rob Williams (Ordinary, The Royals: Masters of War) team with astounding artists Simon Fraser (Nikolai Dante) and Boo Cook (Elephantmen) to blast the Eleventh Doctor – as played by Matt Smith – into a tantalising new era of time-twisting comics stories! Collects Doctor Who: The Eleventh Doctor #1-5.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Starfinder: Core Rulebook


James L. SutterJason Keeley - 2017
    Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost

Doctor Who: The Dalek Project


Justin Richards - 2012
    But things are about to get even worse. Armaments manufacturer Lord Hellcombe has a new secret weapon he believes will win the war. But when the Doctor witnesses the final demonstration he begins to realize how much danger everyone is in: Lord Hellcombe claims to have invented the Dalek Except, of course, that nothing is quite what it seems. Now, the Doctor and his new friends must draw on every type of early 20th century technology and every element of human ingenuity and bravery if they are to discover the truth - and survive - to prevent the entire Western Front of World War One from becoming part of The Dalek Project

Tomorrow's Flight


M.E. Ellington - 2021
    But destiny often changes people’s lives in ways they can’t imagine. When a dinosaur fossil is unearthed in the central Nevada desert, the last thing Andrea Alejandro, a graduate student in paleontology, expected to find was the tail section of an airplane in the same strata of earth.After Flight 839 crash lands in unfamiliar terrain, Sarah documents the daily routine she and her fellow passengers follow, waiting to be saved. Slowly but surely the survivors come to realize that they have crossed through time. The daily horrors of Cretaceous life become clearer as they encounter a family of Tyrannosaurus rexes that grows increasingly interested in the survivors and their shell of an airplane. As timelines collide, one woman’s battle for survival becomes another woman’s fight for the truth.Tomorrow’s Flight is the new novel from Amazon bestselling authors M.E. Ellington and Steven Stiefel.

Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

One Dinosaur One Bullet


Dane Hatchell - 2018
    Dan Webber and his son guide wealthy hunters 100 million years back in time where Tyrannosaurs rule and Velociraptors scavenge. New understandings of physics alleviate the once-honored fear of altering the future by new actions committed in the past. But when an anomaly interferes with the time machine’s programming, Dan and the others find themselves in a life-threatening situation no one has prepared for! Paying homage to the SF classics A Gun for Dinosaur by L. Sprague de Camp and A Sound of Thunder by Ray Bradbury, One Dinosaur One Bullet pits six time travelers against vicious dinosaurs in the prehistoric past. One Dinosaur One Bullet is a novella 22,000 words long, available at this time for the special price of .99 cents.

The Trojan Horse


Christopher G. Nuttall - 2014
    When the emissaries from the Galactic Federation arrive on Earth, humanity is astonished to learn of the populated universe outside Earth’s atmosphere. A peaceful federation of a thousand alien races, united in peace and harmony, is just waiting for the human race to abandon its warlike impulses and join the Federation. A brave new destiny awaits the human race... But there are odd points about the Federation, little pieces of evidence that suggest a far darker motive for visiting Earth. As an unlikely band of heroes struggles to form a resistance against the alien threat, Earth’s fate hangs in the balance – and defeat may mean the end of everything.

A Good War


Robert Brooks - 2018
    This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.

13th Age Core Book


Rob Heinsoo - 2013
    The core rules for the 13th Age roleplaying game.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Doctor Who: TARDIS Type 40 Instruction Manual


Richard Atkinson - 2018
    The manual covers the console with fully labelled detailed schematic diagrams for each function, the ship’s famous chameleon circuit, as well as floorplans, specifics of dematerialisation, the use of force fields and tractor beams and much more.Complete with case studies of the wonder-craft in action, taken from the TARDIS’s many trips through space and time, this manual is an essential guide to the wonders of the Whoniverse.

Doctor Who: Prisoners of Time, Volume 1


Scott Tipton - 2013
    That day saw the broadcast debut of Doctor Who, which was to become the longest running science-fiction series on television. And now, 50 years later, we pay tribute to one of the greatest pop-culture heroes of all time with this special series, Prisoners of Time, which tells an epic adventure featuring all eleven incarnations of the intrepid traveller through time and space known simply as...the Doctor.

Doctor Who: Revelation of the Daleks


Eric Saward - 2019
    But the Great Healer of Tranquil Repose is far from benign. Under his command, Daleks guard the catacombs where sickening experiments are conducted on human bodies. The new life he offers the dying comes at a terrible cost – and the Doctor and Peri are being lured into a trap that will change them forever. At last, the only classic-era Doctor Who adventure never to be novelised is here, and by the author of the original script, Eric Saward.