Gods’ Man / Madman’s Drum / Wild Pilgrimage


Lynd Ward - 2010
    His medium of expression, the wordless “novel in woodcuts,” was his alone in the United States, and he quickly brought it from bold iconic infancy to a still unrivalled richness of drama, characterization, imagery, and technique.In this, the first of two volumes collecting all his woodcut novels, The Library of America brings together Ward’s earliest books, published when the artist was still in his twenties. Gods’ Man (1929), the audaciously ambitious work that made Ward’s reputation, is a modern morality play, an allegory of the deadly bargain a striving young artist often makes with life. Madman’s Drum (1930), a multigenerational saga worthy of Faulkner, traces the legacy of violence haunting a family whose stock in trade is human souls. Wild Pilgrimage (1932), perhaps the most accomplished of these early books, is a study in the brutalization of an American factory worker whose heart can still respond to beauty but whose mind is twisted in rage against the system and its shackles.The images reproduced in this volume are taken from prints pulled from the original woodblocks or first-generation electrotypes. Ward’s novels are presented, for the first time since the 1930s, in the format that the artist intended, one image per right-hand page, and are followed by five essays in which he discusses the technical challenges of his craft. Art Spiegelman contributes an introductory essay, “Reading Pictures,” that defines Ward’s towering achievement in that most demanding of graphic-story forms, the wordless novel in woodcuts.

Let's Be Weird Together: A Book About Love


Brooke Barker - 2019
      It’s about accidentally wearing the exact same outfit. It’s about made-up songs. It’s about your rules for the thermostat. It’s about breakfast rituals, and funny nicknames, and long hugs, and that voice you pretend the cat has.   If you’re half of a weird couple, or if you have a favorite weird couple, or if you just love love, this book is for you.   Includes 1 sheet of temporary tattoos!

The Losers, Vol. 1: Ante Up


Andy Diggle - 2004
    After they saw a little too much at the wrong place and time, their chopper went down in flames with no survivors and plenty of deniability—and the Losers went down in the records as just another team of black ops foot soldiers tragically lost to one of the C.I.A.'s shadow wars.But the Losers were just playing dead—and now that they've seen what the Company is really up to, they're through with games. Now it's time to take the fight back to its source.

Rage of Poseidon


Anders Nilsen - 2013
    The oceans are dying and sailors have long since stopped paying tribute. They just don’t need you anymore. What do you do? Perhaps, seeking answers, you go exploring. Maybe you end up in Wisconsin and discover the pleasures of the iced latte. And then, perhaps, everything goes wrong.Anders Nilsen, the author of Big Questions and Don’t Go Where I Can’t Follow, explores questions like these in his newest work, a darkly funny meditation on religion and faith with a modern twist. Rage of Poseidon brings all the philosophical depth of Nilsen’s earlier work to bear on contemporary society, asking how a twenty-first-century child might respond to being sacrificed on a mountaintop, and probing the role gods like Venus and Bacchus might have in the world of today.

The End of the Fucking World


Charles Forsman - 2013
    streaming to follow soon thereafter). Originally released to critical and public acclaim in 2013, Charles Forsman’s graphic novel debut follows James and Alyssa, two teenagers living a seemingly typical teen experience as they face the fear of coming adulthood. Forsman tells their story through each character’s perspective, jumping between points of view with each chapter. But quickly, this somewhat familiar teenage experience takes a more nihilistic turn as James’s character exhibits a rapidly forming sociopathy that threatens both of their futures. He harbors violent fantasies and begins to act on them, while Alyssa remains as willfully ignorant for as long as she can, blinded by young love.

Jim Henson's Tale of Sand


Jim Henson - 2011
    Discovered in the Archives of the The Jim Henson Company, A Tale of Sand is an original graphic novel adaptation of an unproduced, feature-length screenplay written by Jim Henson and his frequent writing partner, Jerry Juhl. A Tale of Sand follows scruffy everyman, Mac, who wakes up in an unfamiliar town, and is chased across the desert of the American Southwest by all manners of man and beast of unimaginable proportions. Produced with the complete blessing of Lisa Henson, A Tale of Sand will allow Henson fans to recognize some of the inspirations and set pieces that appeared in later Henson Company productions.

Southern Bastards, Vol. 1: Here Was a Man


Jason Aaron - 2014
    When you're an angry old man like Earl Tubb, the only way to survive a place like this...is to carry a really big stick. From the acclaimed team of JASON AARON and JASON LATOUR, the same bastards who brought you Scalped and Wolverine: Japan's Most Wanted, comes a southern fried crime series that's like the Dukes of Hazzard meets the Coen Brothers...on meth.

A-Force: Warzones!


G. Willow Wilson - 2015
    Fighting to protect the small sliver of their world that's left, the Amazing A-FORCE stands shoulder to shoulder, ready to take on the horde!Collecting: A-Force 1-5

Days of Destruction, Days of Revolt


Chris Hedges - 2012
    They wanted to show in words and drawings what life looks like in places where the marketplace rules without constraints, where human beings and the natural world are used and then discarded to maximize profit. Days of Destruction, Days of Revolt is the searing account of their travels.The book starts in the western plains, where Native Americans were sacrificed in the giddy race for land and empire. It moves to the old manufacturing centers and coal fields that fueled the industrial revolution, but now lie depleted and in decay. It follows the steady downward spiral of American labor into the nation's produce fields and ends in Zuccotti Park where a new generation revolts against a corporate state that has handed to the young an economic, political, cultural and environmental catastrophe.

Dilbert's Guide to the Rest of Your Life: Dispatches from Cubicleland


Scott Adams - 2007
    Laugh as Dilbert, a thirty-something electrical engineer and poster boy for the "corporately disenfranchised", battles his blockhead boss, pinhead coworkers, and his cynical, cunning pet, Dogbert. You'll also meet the Boss, every employee's worst nightmare; coworker Wally, who is forever trying to avoid work; Alice, the solo female engineer in Dilbert's department who has been known to rip people's hearts out; and Catbert, the Human Resources Director who likes to tease employees before downsizing them. Dilbert's Guide to the Rest of Your Life contains the best of seven years worth of Dilbert comics, organized around familiar workday themes. It's a great gift for graduates who are new to corporate culture, as well as diehard fans who read Dilbert to survive.

Akira, Vol. 1


Katsuhiro Otomo - 1984
    The science fiction tale set in 2019 in Tokyo after the city was destroyed by World War III, follows the lives of two teenage friends, Tetsuo and Kaneda, who have a consuming fear of a monstrous power known as Akira.

Wally Gropius


Tim Hensley - 2010
    When the elder Thaddeus Gropius confronts Wally with the boilerplate plot ultimatum that he must marry "the saddest girl in the world" or be disinherited, a yarn unravels that is part screwball comedy and part unhinged parable on the lucrativeness of changing your identity.Hensley's dialogue is witty, lyrical, sampled, dada, and elliptical--all in the service of a very bizarre mystery. There's sex, violence, rock and roll, intrigue, and betrayal--all brought home in Hensley's truly inimitable style.Created during an era when another well-off "W" was stuffing the coffers of the morbidly solvent, Wally Gropius transforms futile daydreams and nightmares into the absurdity of capital.

I Kill Giants


Joe Kelly - 2009
    Barbara Thorson, a girl battling monsters both real and imagined, kicks butt, takes names, and faces her greatest fear in this bittersweet, coming-of-age story called "Best Indy Book of 2008" by IGN.

Who Let the Cat Out?: Mutts X


Patrick McDonnell - 2005
    Its subject is the world, all living beings in it, and their relationship with each other. . . . Its touch is incredibly light and gentle, which explains how it alights in your mind and rests there. . . . The way that McDonnell's stories oscillate between gentle comedy and understated pathos is the strip's greatest strength.""-Christopher Brayshaw, Vancouver ReviewAnimal lovers everywhere adore Patrick McDonnell's charming but pointed MUTTS. The strip strikes a delicate balance between lighthearted fun and social commentary-on the human condition as well as the animal world. The deceptively simple comic follows the adventures of Earl the dog and Mooch the cat, an unlikely best-friend team, and Shtinky Puddin', Sourpuss, Guard Dog, and Crabby. Patrick's distinctive cartooning style effectively relays the all-too-real concerns of his characters with entertaining, clever, laugh-out-loud banter.Infodad.com describes MUTTS as ""humane and funny and gentle and caring and heartfelt and-did we mention funny?"" The site goes on to say that the strip ""includes enough hijinks and outstanding art (yes, art!) to please anyone with a taste for animals and amusement.""

Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human


Grant Morrison - 2011
    1 in 1938, introduced the world to something both unprecedented and timeless: Superman, a caped god for the modern age. In a matter of years, the skies of the imaginary world were filled with strange mutants, aliens, and vigilantes: Batman, Wonder Woman, the Fantastic Four, Iron Man, and the X-Men—the list of names as familiar as our own. In less than a century, they’ve gone from not existing at all to being everywhere we look: on our movie and television screens, in our videogames and dreams. But what are they trying to tell us?For Grant Morrison, arguably the greatest of contemporary chroniclers of the “superworld,” these heroes are powerful archetypes whose ongoing, decades-spanning story arcs reflect and predict the course of human existence: Through them we tell the story of ourselves, our troubled history, and our starry aspirations. In this exhilarating work of a lifetime, Morrison draws on art, science, mythology, and his own astonishing journeys through this shadow universe to provide the first true history of the superhero—why they matter, why they will always be with us, and what they tell us about who we are . . . and what we may yet become.