Hollow World


Michael J. Sullivan - 2014
    All his life he has played it safe and done the right thing, but when faced with a terminal illness, he’s willing to take an insane gamble. He’s built a time machine in his garage, and if it works, he’ll face a world that challenges his understanding of what it means to be human, what it takes to love, and the cost of paradise. He could find more than a cure for his illness; he might find what everyone has been searching for since time began…but only if he can survive Hollow World. Welcome to the future and a new sci-fantasy thriller from the bestselling author of The Riyria Revelations.BEST OF & MOST ANTICIPATED LISTS• 2014 Goodreads Choice Award Nominee for Science Fiction• 2014 The Qwillery's Brannigan Cheney’s Top 3 books• 2014 The Fictional Hangout’s Best Books of the Year• 2014 Ranting Dragon’s Ten Fantasy and Science-Fiction Novels worth reading in April• 2014 Barnes and Noble Top Fantasy and Science Fiction Picks for April• 2014 Ranting Dragon’s 30 Most Anticipated Science Fiction and Fantasy Novels• 2014 The Book Probe’s Most Anticipated Sci-Fi Novels• 2013 The BiblioSanctum’s Top 10 Reads• 2013 Fantasy Review Barn’s Barney Award for Outstanding Reads

Just One Damned Thing After Another


Jodi Taylor - 2013
    They don't do 'time-travel' - they 'investigate major historical events in contemporary time'. Maintaining the appearance of harmless eccentrics is not always within their power - especially given their propensity for causing loud explosions when things get too quiet.Meet the disaster-magnets of St Mary's Institute of Historical Research as they ricochet around History. Their aim is to observe and document - to try and find the answers to many of History's unanswered questions...and not to die in the process. But one wrong move and History will fight back - to the death. And, as they soon discover - it's not just History they're fighting.Follow the catastrophe curve from 11th-century London to World War I, and from the Cretaceous Period to the destruction of the Great Library at Alexandria. For wherever Historians go, chaos is sure to follow in their wake....

Viral Nation


Shaunta Grimes - 2013
    The United States splintered into fifty walled cities where the surviving citizens clustered to start over. The Company, which ended the plague by bringing a life-saving vaccine back from the future, controls everything. They ration the scant food and supplies through a lottery system, mandate daily doses of virus suppressant, and even monitor future timelines to stop crimes before they can be committed.Brilliant but autistic, sixteen-year-old Clover Donovan has always dreamed of studying at the Waverly-Stead Academy. Her brother and caretaker, West, has done everything in his power to make her dream a reality. But Clover’s refusal to part with her beloved service dog denies her entry into the school. Instead, she is drafted into the Time Mariners, a team of Company operatives who travel through time to gather news about the future.When one of Clover’s missions reveals that West’s life is in danger, the Donovans are shattered. To change West’s fate, they’ll have to take on the mysterious Company. But as its secrets are revealed, they realize that the Company’s rule may not be as benevolent as it seems. In saving her brother, Clover will face a more powerful force than she ever imagined… and will team up with a band of fellow misfits and outsiders to incite a revolution that will change their destinies forever.

Man-Eaters, Vol. 2


Chelsea Cain - 2019
    Twelve-year-old, Maude, has a case of puberty-induced pantherism, a missing friend, a detective dad who thinks she may be a killer, a mom with a big secret, a unicorn hiding in her bedroom, and a plan to overthrow the patriarchy.From the creative team that brought you the groundbreaking and Eisner-nominated series Mockingbird, this trade paperback collects the second arc of the unconventional coming-of-age tale--including the mental hygiene guide for girls, "WHAT'S HAPPENING TO ME AND HOW CAN IT BE STOPPED?"Collects MAN-EATERS #5-8

The Walk


Lee Goldberg - 2004
    Marty Slack, a TV network executive, crawls out from under his Mercedes, parked outside what once was a downtown Los Angeles warehouse, the location for a new TV show. Downtown LA is in ruins. The sky is thick with black smoke. His cell phone is dead. The freeways are rubble. The airport is demolished. Buildings lay across streets like fallen trees. It will be days before help can arrive.Marty has been expecting this day all his life. He's prepared. In his car are a pair of sturdy walking shoes and a backpack of food, water, and supplies. He knows there is only one thing he can do ... that he must do: get home to his wife Beth, go back to their gated community on the far edge of the San Fernando Valley.All he has to do is walk. But he will quickly learn that it's not that easy. His dangerous, unpredictable journey home will take him through the different worlds of what was once Los Angeles. Wildfires rage out of control. Flood waters burst through collapsed dams. Natural gas explosions consume neighborhoods. Sinkholes swallow entire buildings. After-shocks rip apart the ground. Looters rampage through the streets.There's no power. No running water. No order.Marty Slack thinks he's prepared. He's wrong. Nothing can prepare him for this ordeal, a quest for his family and for his soul, a journey that will test the limits of his endurance and his humanity, a trek from the man he was to the man he can be ... if he can survive The Walk.

The Peripheral


William Gibson - 2014
    Her brother Burton lives, or tries to, on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.

Memoirs Found in a Bathtub


Stanisław Lem - 1961
    However, these rare memoirs, preserved for centuries in a volcanic rock, record the strange life of a man trapped in a hermetically sealed underground community. Translated by Michael Kandel and Christine Rose.

The Border


Robert R. McCammon - 2015
    The world itself has turned against the handful of survivors, as one by one they succumb to despair and suicide or, even worse, are transformed by otherworldly pollution into hideous Gray Men, cannibalistic mutants driven by insatiable hunger. Into these desperate circumstances comes an amnesiac teenaged boy who names himself Ethan—a boy who must overcome mistrust and suspicion to master unknowable powers that may prove to be the last hope for humanity's salvation. Those same powers make Ethan a threat to the warring aliens, long used to fearing only each other, and thrust him and his comrades into ever more perilous circumstances.A major new novel from the unparalleled imagination of Robert McCammon, this dark epic of survival will both thrill readers and make them fall in love with his work all over again.

The Godmakers


Frank Herbert - 1972
    His assignment: to detect any signs of latent aggression in this planet’s population.To his astonishment, he finds that his own latent extrasensory powers have suddenly blossomed, and he is invited to join the company of “gods” on this planet.And people place certain expectations on their gods….

Stray


Andrea K. Höst - 2011
    Surrounded by the wrong sort of trees, and animals never featured in any nature documentary, Cass is only sure of one thing: alone, she will be lucky to survive. The sprawl of abandoned blockish buildings Cass discovers offers her only more puzzles. Where are the people? What is the intoxicating mist which drifts off the buildings in the moonlight? And why does she feel like she's being watched? Increasingly unnerved, Cass is overjoyed at the arrival of the formidable Setari. Whisked to a world as technologically advanced as the first was primitive, where nanotech computers are grown inside people's skulls, and few have any interest in venturing outside the enormous whitestone cities, Cass finds herself processed as a 'stray', a refugee displaced by the gates torn between worlds. Struggling with an unfamiliar language and culture, she must adapt to virtual classrooms, friends who can teleport, and the ingrained attitude that strays are backward and slow. Can Cass ever find her way home? And after the people of her new world discover her unexpected value, will they be willing to let her leave?

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

Lumière


Jacqueline Garlick - 2013
    One resourceful boy. One miracle machine that could destroy everything. After an unexplained flash shatters her world, seventeen-year-old Eyelet Elsworth sets out to find the Illuminator, her father’s prized invention. With it, she hopes to cure herself of her debilitating seizures before Professor Smrt—her father’s arch nemesis—discovers her secret and locks her away in an asylum. Pursued by Smrt, Eyelet locates the Illuminator only to see it whisked away. She follows the thief into the world of the unknown, compelled not only by her quest but by the allure of the stranger—Urlick Babbit—who harbors secrets of his own. Together, they endure deadly Vapours and criminal-infested woods in pursuit of the same prize, only to discover the miracle machine they hoped would solve their problems may in fact be their biggest problem of all.

Reamde


Neal Stephenson - 2011
    Smuggling backpack loads of high-grade marijuana across the border into Northern Idaho, he quickly amassed an enormous and illegal fortune. With plenty of time and money to burn, he became addicted to an online fantasy game in which opposing factions battle for power and treasure in a vast cyber realm. Like many serious gamers, he began routinely purchasing virtual gold pieces and other desirables from Chinese gold farmers—young professional players in Asia who accumulated virtual weapons and armor to sell to busy American and European buyers.For Richard, the game was the perfect opportunity to launder his aging hundred dollar bills and begin his own high-tech start up—a venture that has morphed into a Fortune 500 computer gaming group, Corporation 9592, with its own super successful online role-playing game, T’Rain. But the line between fantasy and reality becomes dangerously blurred when a young gold farmer accidently triggers a virtual war for dominance—and Richard is caught at the center.In this edgy, 21st century tale, Neal Stephenson, one of the most ambitious and prophetic writers of our time, returns to the terrain of his cyberpunk masterpieces Snow Crash and Cryptonomicon, leading readers through the looking glass and into the dark heart of imagination.

BioShock: Rapture


John Shirley - 2011
    FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back.Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea.But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.

The Metamorphosis of Prime Intellect


Roger Williams - 2006
    Taking the Three Laws of Robotics literally, Prime Intellect makes every human immortal and provides instantly for every stated human desire. Caroline finds no meaning in this life of purposeless ease, and forgets her emptiness only in moments of violent and profane exhibitionism. At turns shocking and humorous, Prime Intellect looks unflinchingly at extremes of human behavior that might emerge when all limits are removed.