Book picks similar to
Learn Vimscript the Hard Way by Steve Losh
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Programming Phoenix: Productive |> Reliable |> Fast
Chris McCord - 2016
Phoenix creator Chris McCord, Elixir creator José Valim, and award-winning author Bruce Tate walk you through building an application that’s fast and reliable. At every step, you’ll learn from the Phoenix creators not just what to do, but why. Packed with insider insights, this definitive guide will be your constant companion in your journey from Phoenix novice to expert, as you build the next generation of web applications.
Programming WCF Services
Juval Lowy - 2007
Relentlessly practical, the book delivers insight, not documentation, to teach developers what they need to know to build the next generation of SOAs.After explaining the advantages of service-orientation for application design and teaching the basics of how to develop SOAs using WCF, the book shows how you can take advantage of built-in features such as service hosting, instance management, asynchronous calls, synchronization, reliability, transaction management, disconnected queued calls and security to build best in class applications. "Programming WCF Services" focuses on the rationale behind particular design decisions, often shedding light on poorly-documented and little-understood aspects of SOA development. Developers and architects will learn not only the "how" of WCF programming, but also relevant design guidelines, best practices, and pitfalls. Original techniques and utilities provided by the author throughout the book go well beyond anything that can be found in conventional sources.Based on experience and insight gained while taking part in the strategic design of WCF and working with the team that implemented it, "Programming WCF Services" provides experienced working professionals with the definitive work on WCF. Not only will this book make you a WCF expert, it will make you a better software engineer. It's the Rosetta Stone of WCF.
Seven Concurrency Models in Seven Weeks: When Threads Unravel
Paul Butcher - 2014
Concurrency and parallelism are the keys, and Seven Concurrency Models in Seven Weeks equips you for this new world. See how emerging technologies such as actors and functional programming address issues with traditional threads and locks development. Learn how to exploit the parallelism in your computer's GPU and leverage clusters of machines with MapReduce and Stream Processing. And do it all with the confidence that comes from using tools that help you write crystal clear, high-quality code. This book will show you how to exploit different parallel architectures to improve your code's performance, scalability, and resilience. Learn about the perils of traditional threads and locks programming and how to overcome them through careful design and by working with the standard library. See how actors enable software running on geographically distributed computers to collaborate, handle failure, and create systems that stay up 24/7/365. Understand why shared mutable state is the enemy of robust concurrent code, and see how functional programming together with technologies such as Software Transactional Memory (STM) and automatic parallelism help you tame it. You'll learn about the untapped potential within every GPU and how GPGPU software can unleash it. You'll see how to use MapReduce to harness massive clusters to solve previously intractible problems, and how, in concert with Stream Processing, big data can be tamed. With an understanding of the strengths and weaknesses of each of the different models and hardware architectures, you'll be empowered to tackle any problem with confidence.What You Need: The example code can be compiled and executed on *nix, OS X, or Windows. Instructions on how to download the supporting build systems are given in each chapter.
Learning Agile: Understanding Scrum, XP, Lean, and Kanban
Andrew Stellman - 2013
This book demystifies agile methodologies: why they’re designed the way they are, what problems they address, and the values, principles, and ideas they embody.Learning Agile helps you recognize the principles that apply to development problems specific to your team, company, and projects. You’ll discover how to use that information to guide your choice of methodologies and practices.With this book you’ll learn:Values that effective software teams possessThe methodologies that embody those valuesThe practices that make up those methodologiesAnd principles that help you bring those values, methodologies, and practices to your team and your company
Node.Js the Right Way: Practical, Server-Side JavaScript That Scales
Jim R. Wilson - 2013
Ready to take JavaScript beyond the browser, explore dynamic languages features and embrace evented programming? Explore the fun, growing repository of Node modules provided by npm. Work with multiple protocols, load-balanced RESTful web services, express, 0MQ, Redis, CouchDB, and more. Develop production-grade Node applications fast. JavaScript is the backbone of the modern web, powering nearly every web app's user interface. Node.js is JavaScript for the server. This book shows you how to develop small, fast, low-profile, useful, networked applications. You'll write asynchronous, non-blocking code using Node's style and patterns. You'll cluster and load balance your services with Node core features and third-party tools. You'll work with many protocols, creating RESTful web services, TCP socket clients and servers, and more. This short book packs a hefty dose of Node.js. You'll test your code's functionality and performance under load. You'll learn important aspects of Node development--from its architecture and core, to its ecosystem of third-party modules. You'll discover how Node pairs a server-side event loop with a JavaScript runtime to produce screaming fast, non-blocking concurrency. Through a series of practical programming domains, you'll use the latest available ECMAScript Harmony features and harness key Node classes such as EventEmitter and Stream. Throughout the book, you'll develop real programs that are small, fast, low-profile, and useful. Get ready to join a smart community that's rapidly advancing the state of the art in web development.What You Need: Latest stable release of Node.js, this book was written with 0.12.x in mind. The 0MQ (ZeroMQ) library, version 3.2 or higher.
The Rails Way
Obie Fernandez - 2007
Now, for the first time, there s a comprehensive, authoritative guide to building production-quality software with Rails. Pioneering Rails developer Obie Fernandez and a team of experts illuminate the entire Rails API, along with the Ruby idioms, design approaches, libraries, and plug-ins that make Rails so valuable. Drawing on their unsurpassed experience, they address the real challenges development teams face, showing how to use Rails tools and best practices to maximize productivity and build polished applications users will enjoy. Using detailed code examples, Obie systematically covers Rails key capabilities and subsystems. He presents advanced programming techniques, introduces open source libraries that facilitate easy Rails adoption, and offers important insights into testing and production deployment. Dive deep into the Rails codebase together, discovering why Rails behaves as it does and how to make it behave the way you want it to. This book will help you Increase your productivity as a web developer Realize the overall joy of programming with Ruby on Rails Learn what s new in Rails 2.0 Drive design and protect long-term maintainability with TestUnit and RSpec Understand and manage complex program flow in Rails controllers Leverage Rails support for designing REST-compliant APIs Master sophisticated Rails routing concepts and techniques Examine and troubleshoot Rails routing Make the most of ActiveRecord object-relational mapping Utilize Ajax within your Rails applications Incorporate logins and authentication into your application Extend Rails with the best third-party plug-ins and write your own Integrate email services into your applications with ActionMailer Choose the right Rails production configurations Streamline deployment with Capistrano "
Ruby Cookbook
Lucas Carlson - 2006
It gives you hundreds of solutions to real-world problems, with clear explanations and thousands of lines of code you can use in your own projects.From data structures and algorithms, to integration with cutting-edge technologies, the Ruby Cookbook has something for every programmer. Beginners and advanced Rubyists alike will learn how to program with:Strings and numbersArrays and hashesClasses, modules, and namespacesReflection and metaprogrammingXML and HTML processingRuby on Rails (including Ajax integration)DatabasesGraphicsInternet services like email, SSH, and BitTorrentWeb servicesMultitaskingGraphical and terminal interfacesIf you need to write a web application, this book shows you how to get started with Rails. If you're a system administrator who needs to rename thousands of files, you'll see how to use Ruby for this and other everyday tasks. You'll learn how to read and write Excel spreadsheets, classify text with Bayesian filters, and create PDF files. We've even included a few silly tricks that were too cool to leave out, like how to blink the lights on your keyboard.The Ruby Cookbook is the most useful book yet written about Ruby. When you need to solve a problem, don't reinvent the wheel: look it up in the Cookbook.
Exercises in Programming Style
Cristina Videira Lopes - 2014
It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs.The book contains 33 different styles for writing the term frequency task. The styles are grouped into nine categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, and interactivity. The author verbalizes the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.
Getting Clojure
Russ Olsen - 2018
The vision behind Clojure is of a radically simple language framework holding together a sophisticated collection of programming features. Learning Clojure involves much more than just learning the mechanics of the language. To really get Clojure you need to understand the ideas underlying this structure of framework and features. You need this book: an accessible introduction to Clojure that focuses on the ideas behind the language as well as the practical details of writing code.
Shell Scripting: How to Automate Command Line Tasks Using Bash Scripting and Shell Programming
Jason Cannon - 2015
My name is Jason Cannon and I'm the author of Linux for Beginners, Python Programming for Beginners, and an instructor to thousands of satisfied students. I started my IT career in the late 1990's as a Unix and Linux System Engineer and I'll be sharing my real-world shell scripting and bash programming experience with you throughout this book.By the end of this book you will be able to create shell scripts with ease. You'll learn how to take tedious and repetitive tasks and turn them into programs that will save you time and simplify your life on Linux, Unix, or MAC systems. Here is what you will get and learn by reading this Shell Scripting ebook: A step-by-step process of writing shell scripts that solve real-world problems. The #1 thing you must do every time you create a shell script. How to quickly find and fix the most shell scripting errors. How to accept input from a user and then make decisions on that input. How to accept and process command line arguments. What special variables are available, how to use them in your shell scripts, and when to do so. A shell script creation check list -- You'll never have to guess what to include in each of your shell scripts again. Just use this simple check list. A shell script template (boilerplate). Use this format for each of your shell scripts. It shows exactly what to include and where everything goes. Eliminate guesswork! Practice exercises with solutions so you can start using what you learn right away. Real-world examples of shell scripts from my personal collection. A download that contains the scripts used in the book and lessons. You'll be able to look at and experiment with everything you're learning. Learn to Program Using Any Shell Scirpting Language What you learn in this book can be applied to any shell, however the focus is on the bash shell and you'll learn some really advanced bash features. Again, whether you're using bash, bourne (sh), KornShell (ksh), C shell (csh), Z shell (zsh), or even the tcsh shell, you'll be able to put what you learn in this book to good use. Perfect for Linux, Unix, Mac and More! Also, you'll be able to use these scripts on any Linux environment including Ubuntu, Debian, Linux Mint, RedHat, Fedora, OpenSUSE, Slackware, Kali Linux and more. You're scripts will even run on other operating systems such as Apple's Mac OS X, Oracle's Solaris, IBM's AIX, HP's HP-UX, FreeBSD, NetBSD, and OpenBSD.
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Machine Learning for Hackers
Drew Conway - 2012
Authors Drew Conway and John Myles White help you understand machine learning and statistics tools through a series of hands-on case studies, instead of a traditional math-heavy presentation.Each chapter focuses on a specific problem in machine learning, such as classification, prediction, optimization, and recommendation. Using the R programming language, you'll learn how to analyze sample datasets and write simple machine learning algorithms. "Machine Learning for Hackers" is ideal for programmers from any background, including business, government, and academic research.Develop a naive Bayesian classifier to determine if an email is spam, based only on its textUse linear regression to predict the number of page views for the top 1,000 websitesLearn optimization techniques by attempting to break a simple letter cipherCompare and contrast U.S. Senators statistically, based on their voting recordsBuild a "whom to follow" recommendation system from Twitter data
Reinforcement Learning: An Introduction
Richard S. Sutton - 1998
Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications.Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability.The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.
Dom Scripting: Web Design with JavaScript and the Document Object Model
Jeremy Keith - 2005
This is a book for web designers. Specifically, this book is intended for standards-aware designers who are comfortable using CSS and XHTML. If that sounds like you, read on... This book is made up of equal parts code and concepts. Don't be frightened by the code: I know it might look intimidating at first, but once you've grasped the concepts behind the code, you'll find yourself reading and writing in a new language. Learning a programming language might seem like a scary prospect, but it needn't be. DOM Scripting might appear to be more verbose than, say, CSS, but once you've got the hang of the syntax, you'll find yo- self armed with a powerful web development tool. In any case, the code is there simply to illustrate the concepts. I'll let you in on a secret: nobody memorizes all the syntax and keywords that are part and parcel of any programming language. That's what reference books are for. This isn't a reference book. I'm going to cover the bare minimum of syntax required to get up and running with JavaScript. I'm really going to focus on the ideas behind DOM Scripting. A lot of these ideas might already be familiar to you: graceful degradation, progressive enhancement, and user-centered design are important concepts in any aspect of front-end web development.
The Art and Science of Java
Eric S. Roberts - 2007
By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning.KEY TOPICS: Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead.MARKET: A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.
Game Engine Architecture
Jason Gregory - 2009
The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.