Book picks similar to
Classic Battletech Starterbook: Wolf and Blake by Catalyst Game Labs
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Amber Diceless Role-Playing: Diceless Role-Playing System
Erick Wujcik - 1991
* A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
The Final Compliance of Sixty-Three Fourteen
Guy Haley - 2014
With the Sons of Horus already at battle readiness over Sixty-Three Fourteen, a grim decision must be made...Witness the brutal methods of re-conquest enacted by the Warmaster and the Traitor Legions as the war for humanity wages on. This Quick Read is a fascinating look at the changes the war has wrought in Horus and the way he is viewed by the Imperium’s defenders.
The First Golden Age of Science Fiction MEGAPACK ®: Winston K. Marks
Winston K. Marks - 2014
Winston K. Marks (1915-1979) is one such unjustly forgotten author.Included here are 12 science fiction stories, published between 1953 and 1959, representing some of his best work:THE WATER EATER (1953)UNBEGOTTEN CHILD (1953)…SO THEY BAKED A CAKE (1954)BACKLASH (1954)TABBY (1954)BREEDER REACTION (1954)FORSYTE'S RETREAT (1954)MATE IN TWO MOVES (1954)THE TEST COLONY (1954)BROWN JOHN’S BODY (1955)THE MIND DIGGER (1958)THE DEADLY DAUGHTERS (1958)If you enjoy this book, search your favorite ebook store for "Wildside Press Megapack" to see the more than 100 other entries in the series, covering science fiction, modern authors, mysteries, westerns, classics, adventure stories, and much, much more!
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Legend of the Five Rings RPG
John Wick - 1997
The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.
King of the Mountain / Lure of the Wild
David Robbins - 2012
But a few brave souls struck out into that desolate wilderness, desperate to free themselves from the restrictions of the civilized world…KING OF THE MOUNTAIN: Nathaniel King doesn’t need much incentive to escape the confining, bustling city of New York. When his uncle starts spinning tales of a great treasure hidden in the wilderness, Nathaniel finds the lure of the West impossible to resist. Nathaniel’s trail leads from danger to danger, and into the uninhabited Rocky Mountains. If he can survive, Nathaniel will unearth a treasure far more valuable than he ever imagined.LURE OF THE WILD: Nineteen-year-old Nathaniel King and a rugged mountain man named Shakespeare McNair are headed to a rendezvous of trappers and fur traders in the Rocky Mountains. But hostile Utes and Blackfeet Indians pursue them relentlessly, determined to have their scalps. Despite the protection of a friendly band of Shoshone, Nathaniel and his companion risk the loss of their freedom…and their lives.
Brainship: Partnership/The Ship Who Searched/The Ship Who Won/The City Who Fought
Anne McCaffrey
Stirling.
Decision at Thunder Rift
William H. Keith Jr. - 1986
The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble.Grayson Death Carlyle had been training to be a MechWarrior since he was ten years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior.To claim the title of MechWarrior all he has to do is capture one of those giant killing machines by himself.If it doesn't kill him first.
Red & Black
James Swallow - 2011
Founded on the worship of the God-Emperor of Mankind, it guards the sanctity of the Imperial Creed and protects the celestial truth of the Emperor’s divinity. Its ideals are enforced by the bolters and flamers of the Orders Militant of the Adepta Sororitas – the Sisters of Battle. After two millennia, the warp storms raging around the Hollos star system have abated, allowing the isolated planet of Hollos to reconnect with the Imperium. When a mysterious messenger contacts the Orders Militant, Celestian Miriya must travel to Hollos and pass judgement on the world. Will she find a world embracing the Emperor’s truth or one in need of cleansing? Her decision will liberate or condemn an entire planet.
Hammerhal & Other Stories
David Annandale - 2017
A great warhost of Tzaangor beastkin, creatures devoted to Tzeentch, the Architect of Fate, defile the once-verdant lands of Ghyran. All that opposes them are the noble Stormcast Eternals of the Hallowed Knights. Reforged in resplendent sigmarite and wielding the lightning of Azyr, few can stand against these heroes. But Tzeentch's followers are cunning, and as the Hallowed Knights wage bloody war, a second attack on the city of Hammerhal, which the Stormcasts are oath-sword to defend, is coming to pass. Both the warriors without and the hunters within the city must act fast or the truth about the Hexwood will undo everything they have fought so hard to protect.Also within this book is a host of awesome short stories giving you a flavour of the many warring armies that exist within the worlds of Warhammer Age of Sigmar.CONTENTSThe Keys to Ruin by David AnnandaleBeneath the Black Thumb and Great Red by David GuymerHeartwood by Robbie MacNivenAssault on the Mandrake Bastion, Hammerhal and The Prisoner of the Black Sun by Josh ReynoldsVengeance Eternal by Matt Westbrook
City of Secrets
Nick Horth - 2017
Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.
The Serpent Beneath
Rob Sanders - 2012
When a leak is detected at the covert Tenebrae installation, Omegon assembles an elite team of operatives to undertake a top secret mission – to infiltrate the Alpha Legion itself!http://www.blacklibrary.com/all-produ...
Elegy
Christie Golden - 2018
This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.