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Child of Night
John French - 2014
Having abandoned his insane primarch and brothers many years ago, he doesn’t know what he’s done wrong, but he’s sure he doesn’t want to be captured. What will happen when he discovers that his Legion has fallen into heresy? And where will his loyalties lie?Learn the fate of the Chief Librarian of the XIII Legion, former servant of Konrad Curze. The first Horus Heresy Night Lords story from John French is both an insight into changes that have taken place within the XIII Legion over the course of the Great Crusade, and a fascinating glimpse into the underworld slums of ancient Terra itself.
All You Need Is Kill
Hiroshi Sakurazaka - 2004
It’s coming back to do it again and again… When the alien Gitai invade, Keiji Kiriya is just one of many raw recruits shoved into a suit of battle armor and sent out to kill. Keiji dies on the battlefield, only to find himself reborn each morning to fight and die again and again. On the 158th iteration though, he sees something different, something out of place: the female soldier known as the Bitch of War. Is the Bitch the key to Keiji’s escape, or to his final death?
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Recon: The Complete Series
Rick Partlow - 2017
His mother has his life planned out, with a seat by her side, running the conglomerate. Tyler has other ideas. With the help of a great-grandfather who was a United States Marine when there used to be a United States, Tyler changes his face and his identity, becoming Randall Munroe and enlisting in the Fleet Marine Corps, qualifying for the point of the sword, Force Recon. Plunged into an interstellar war against the relentless Tahni Empire, Munroe is stranded alone on an occupied colony and forced to organize a civilian resistance to the enemy. The year of constant violence and death wears him down, yet sharpens him at the same time. After the war, Munroe once again takes up arms, this time against his will, when his uncle, Andre Damiani, the head of the Corporate Council, blackmails him into leading a special squad of trouble-shooters, eliminating threats to Council business among the criminal cabals in the Pirate Worlds. But the real enemy is still the Council, and Munroe vows to take the fight to them, no matter what the cost.
The Heirs of Babylon
Glen Cook - 1972
Now the last men struggled on in isolated communities, maintaining machines they could no longer build, ruled over by the distant Political Office in the person of the much despised and universally feared Political Officers. These black phantoms ruled mankind, telling one how to think, how to act, and when to obey the call to the Gathering.And now the call had come for Kurt to sail off to Gibraltar to the Gathering - the ritual massing of the fleet for the War, the Gathering from which no one had ever returned...
The Hunters of Vermin
H. Paul Honsinger - 2017
For reasons Max barely understands, the Vaaach decide that they have an obligation to train him to be a Vaaach warrior, or at least as close as a puny, fruit-eating human can come. Max finds himself on a strange, unknown world, under the tutelage of a nine-foot tall, carnivorous Vaaach drill instructor, learning an alien way of fighting, and stalking and making war. Not only is the training like nothing Max has ever imagined, there's the small matter of the final exam: a real mission involving real combat against real Krag with the life or death of an entire Union naval task force hanging in the balance. Max is going to have to find resources of cunning, creativity, strength, endurance, and courage far beyond his years if he's going to survive and save thousands of his comrades who--unknown to them--are depending on the slender thread of the young officer's abilities for their very survival. The Hunters of Vermin is a short novel (just over 62,500 words, slightly longer than such classic novels as Lord of the Flies and All Quiet on the Western Front), that can be read as a stand-alone adventure or as a part of the longer series of Max Robichaux space tales. Readers who have never met Max Robichaux or encountered Honsinger's fiction before will find a thrilling, self-contained adventure. Fans of Honsinger's other books will gain interesting insight into the events that helped make Max Robichaux the officer we meet in the "Man of War" series, as this novel covers events immediately after the conclusion of the novella Deadly Nightshade and twelve years before the beginning of the "Man of War" Series. This novel packs everything Honsinger's readers expect--realistically staged combat, deep character development, believable aliens, and the thrill of deep space adventure--into a compact package. The Hunters of Vermin is a military coming-of-age story in the vein of the early Horatio Hornblower books, but set centuries in the future against the backdrop of an interstellar war that threatens the survival of the human race.
Commando
James Evans - 2019
A colony is under invasion. It’s time to send in the Commandos.
When the Royal Marines are called to New Bristol, they’re expecting their mission will be just another insurgent hunt. What they face when they arrive is anything but a spot of local trouble though.After a brutal firefight, Lieutenant Warden finds himself leading the remaining Commandos in defence of the colonists. Their enemy has superior numbers, weaponry and armour. They see the colony as a soft target, but they weren’t counting on facing the Royal Marine Space Commandos. Warden must bring the fight to the enemy, and bring it with all the fire and fury he can summon. With only their basic weapon packages and equipment available, it’ll be a tough fight.Can one young Lieutenant and a score of Marines bring an end to the invasion?
A Taste of Tomorrow - The Dystopian Boxed Set (11 Book Collection)
Hugh HoweySean Platt - 2013
Each story contains a brand new foreword by its author. THE STORIES: Sand: The Belt of the Buried Gods by Hugh Howey (40 Pages)Yesterday's Gone: Season One by Sean Platt and David Wright (503 pages) Apocalypse Drift by Joe Nobody (314 pages) Contamination Zero by T.W. Piperbrook (95 pages) Artificial Evil by Colin F. Barnes (272 pages) The Tube Riders by Chris Ward (449 pages) Halfskin by Tony Bertauski (260 pages) After the Cure by Deirdre Gould (415 pages) Black Hull by Joseph Turkot (317 pages) The Man Who Ended the World by Jason Gurley (270 pages) GAMELAND: Deep Into The Game by Saul Tanpepper (130 pages)
Jump Gate Twist
Mark L. Van Name - 2010
“Van Name has created a hero worth at least a dozen more novels . . . I want this to be a series. I want to read a new one every year.” —Orson Scott Card Jon Moore: A nanotech-enhanced warrior who wants nothing more than a quiet life and a way back to his strange home world. Lobo: An AI-enhanced Predator-Class Assault Vehicle, a mobile fortress equipped for any environment from the seabed to interstellar space. TWO WOLVES IN A GALAXY OF LARGER PREDATORS! For the first time in a Jon & Lobo book, “My Sister, My Self,” the short story which introduced Jon Moore. One Jump Ahead: Jon Moore wanted only to relax on the pristine planet of Macken--but Macken was the secret battleground of two megacorporations, both determined to control the local jump gate and the riches of an undeveloped world. Finding allies and enemies among terrorist groups and elite mercenaries, gun-runners and the only kind of government possible on a frontier short on rules and long on riches, Jon and Lobo fight to a climax with a corporate army that can't afford to leave any witnesses. Exotic settings, fast action, real tech, mechanically-enhanced animals—and a beautiful woman who's as deadly as a cobra! Slanted Jack: The job looked simple enough: Jon agreed to help a con man, a friend from a part of his past he’d rather forget, protect a very special young boy. But the deal didn’t stay simple, as each move Jon and Lobo made resulted in more danger and more enemies. The best con man Jon’s ever known, a ruthless gang boss, a heavily armed group of religious fanatics, a beautiful woman with a mysterious agenda, and an interstellar government out to clean up a dangerous frontier world rush together toward an explosive climax—and Jon and Lobo are caught in the middle. Plus new introductions by the author, making this a package that every Jon & Lobo fan will want to buy.
The Ember War Saga
Richard Fox - 2016
Iron Hearts Elias lies dying after the battle to liberate Earth. His fellow armor soldiers hatch a plan to save his life, but they'll need help from a Marine with questionable morals to succeed. The Ruins of Anthalas Only a sliver of mankind survived the Xaros invasion. With Earth's defenses in ashes, nothing can stop the aliens' inevitable return. Hope arrives from a cryptic message from a long-lost alien race, promising the means to rebuild the shattered space fleet. Captain Valdar takes one of the last strike carriers, the Breitenfeld, and his shell-shocked crew on a desperate mission to the dead world. Vent Rats Chief MacDougall must hunt down a Toth loose in the Breitenfeld before it wrecks the entire ship. Blood of Heroes The Xaros, a galaxy-wide scourge of murderous drones, have their sights set on the planet Takeni. Captain Isaac Valdar volunteers his ship to defend the innocent civilians and evacuate every one he can. Pressed by an alien fleet in space and a horrifying foe on the surface, the Breitenfeld must risk everything to save the doomed populace.
Barsoom Series: The Complete Collection
Edgar Rice Burroughs - 2012
The first Barsoom tale was serialized as Under the Moons of Mars in 1912, and published as a novel as A Princess of Mars in 1917. Ten sequels followed over the next three decades, further extending his vision of Barsoom and adding other characters. The first five novels are in the public domain in U.S., and the entire series is free around the world on Project Gutenberg Australia, but the books are still under copyright laws in most of the rest of the world. The world of Barsoom is a romantic vision of a dying Mars. Writers and science popularizers like Camille Flammarion were convinced that Mars was at a later stage of evolution than Earth and therefore much drier,took the ideas farther and published books like Les Terres du Ciel (1884), which contained illustrations of a planet covered with canals.Burroughs gives credits to him in his writings, and goes as far as to say that he based his vision of Mars on that of Flammarion.[3] John Carter is transported to Mars in a way described by Flammarion in Urania (1889), where a man from earth is transported to Mars as an astral body where he wakes up to a lower gravity, two moons, strange plants and animals and several races of advanced humans. In The Plurality of Inhabited Worlds and Lumen, he further speculates about plant people and other creatures on far away planets, elements that would later appear in the Barsoom stories. The Barsoom series, where John Carter in the late 1800s is mysteriously transported from Earth to a Mars suffering from dwindling resources, has been cited by many well known science fiction writers as having inspired and motivated them in their youth, as well as by key scientists involved in both space exploration and the search for extraterrestrial life.Elements of the books have been adapted by many writers, in novels, short stories, comics, television and film this collection includes all of the books in the series: • A PRINCESS OF MARS • THE GODS OF MARS • Warlord of Mars • Thuvia, Maid of Mars • THE CHESSMEN OF MARS • The Master Mind of Mars • A Fighting Man Of Mars • Swords of Mars • Synthetic Men of Mars • Llana of Gathol • John Carter and the Giant of Mars All in one book,elegantly formatted for ease of use and enjoyment on your Kindle device.
Proto Zoa
Lois McMaster Bujold - 2011
Bujold’s "work remains among the most enjoyable and rewarding in contemporary SF” – Publishers WeeklyContains "Barter", which was first published in The Twilight Zone Magazine, March/April 1985. "Garage Sale", which was first published in American Fantasy, Spring 1987. "The Hole Truth", first published in The Twilight Zone Magazine, December 1986. "Dreamweaver's Dilemma", first published in Dreamweaver's Dilemma, 1995. "Aftermaths" (epilogue to Shards of Honor), which first appeared in Far Frontiers, Vol. V, Spring 1986.
Spinward Fringe Broadcast 10.5: Carnie's Tale
Randolph Lalonde - 2017
The material was recorded while he was on Iora, a technically advanced world as the holocaust virus struck it. She is to review all materials and create a report that includes insights into the young pilot's personality, strategic information about Iora and any other details that could help Haven Fleet. Before long, Alice becomes personally invested in the plight of her subject, and makes discoveries that could change her forever. Meanwhile, a permanent government is taking hold in Haven Shore, and the Fleet is undergoing one last shakeup that could break the Apex class apart. All the while Alice is left to wonder where her father and his ship, the Revenge have gone while they wait for the rest of their active fleet to return from the Iron Head Nebula. The Spinward Fringe saga continues in Carnie's Tale, the connective tissue between Spinward Fringe Broadcast 10: Freeground and Spinward Fringe Broadcast 11: Revenge, telling Alice's story between those books from a more personal perspective. Version 2.