The Art of The Last of Us


Rachel Edidin - 2013
    Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world’s most eagerly anticipated titles.

Was Superman a Spy?: And Other Comic Book Legends Revealed


Brian Cronin - 2009
    Fascinating and often bizarre true stories behind more than 130 urban legends about comic book culture.Was Superman a Spy? demystifies all of the interesting stories, unbelievable anecdotes, wacky rumors, and persistent myths that have piled up like priceless back issues in the seventy-plus years of the comic book industry, including:- Elvis Presley's trademark hairstyle was based on a comic book character (True)- Stan Lee featured a gay character in one of Marvel's 1960s war comics (False)- Wolverine of the X-Men was originally meant to be an actual wolverine! (True)- What would have been DC's first black superhero was changed at the last moment to a white hero (True)- A Dutch inventor was blocked from getting a patent on a process because it had been used previously in a Donald Duck comic book (True)With many more legends resolved, Was Superman a Spy? is a must-have for the legions of comic book fans and all seekers of "truth, justice, and the American way."

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Bilbo's Journey: Discovering the Hidden Meaning in The Hobbit


Joseph Pearce - 2012
    In Bilbo's Journey go beyond the dragons, dwarves, and elves, and discover the surprisingly deep meaning of J.R.R. Tolkien's classic novel The Hobbit. Bilbo's quest to find and slay the dragon Smaug is a riveting tale of daring and heroism, but as renowned Tolkien scholar Joseph Pearce shows, it is not simply Bilbo's journey, it is our journey too. It is the Christian journey of self-sacrifice out of love for others, and abandonment to providence and grace. In Bilbo's Journey: Discovering the Hidden Meaning of The Hobbit you will relive the excitement of Tolkien's classic tale, while discovering the profound Christian meaning that makes The Hobbit a truly timeless adventure.

Invasion of the Overworld: A Minecraft Novel


Mark Cheverton - 2013
    As the self-proclaimed King of the Griefers, Gameknight played the game for himself at the expense of everyone else, keeping the list of his friends in the game short, extremely short. But when one of his father’s inventions teleports him into the game, Gameknight is forced to live out a real-life adventure within the digital world of Minecraft. Unsure if he would respawn if killed in the game . . . maybe he’d just disconnect . . . or maybe he’d really die . . . Gameknight must play the game with all of his skill and knowledge in order to avoid the sharp claws of zombies and pointed fangs of spider. While living out this terrible and painful adventure, he discovers the most well-kept secret about Minecraft, something not even the programmers realize; the creatures within the game are alive! His emergence into the game triggers a war that threatens to consume all of Minecraft and possible the physical world as well. Gameknight must fight through the electronic world, with his new NPC friend, Crafter, and his only user friend, Shawny, as he fights epic battles, the mobs on the server seeking to destroy everything, stuffing out all life, everywhere. Gameknight is the key to salvation for all the electronic lives in Minecraft and possibly in the physical world as well . . . or maybe he’d not the key at all, maybe he’s the fuse to destruction.

The Fourth Closet: An AFK Book (Five Nights at Freddy's Graphic Novel #3)


Scott Cawthon
    John just wants to forget the whole terrifying saga of Freddy Fazbear's Pizza, but the past isn't so easily buried.Meanwhile, there's a new animatronic pizzeria opening in Hurricane, along with a new rash of kidnappings that feel all too familiar. Bound together by their childhood loss, John reluctantly teams up with Jessica, Marla, and Carlton to solve the case and find the missing children. Along the way, they'll unravel the twisted mystery of what really happened to Charlie, and the haunting legacy of her father's creations.Told through delightfully scary artwork from artist Diana Camero, and with even more horror than ever before, fans won't want to miss this graphic novel adaptation straight from the mind of Five Nights at Freddy's creator Scott Cawthon

Sharp: The Women Who Made an Art of Having an Opinion


Michelle Dean - 2018
    But they all made a significant contribution to the cultural and intellectual history of America and ultimately changed the course of the twentieth century, in spite of the men who often undervalued or dismissed their work. These ten women—Dorothy Parker, Rebecca West, Hannah Arendt, Mary McCarthy, Susan Sontag, Pauline Kael, Joan Didion, Nora Ephron, Renata Adler, and Janet Malcolm—are united by what Dean calls “sharpness,” the ability to cut to the quick with precision of thought and wit. Sharp is a vibrant depiction of the intellectual beau monde of twentieth-century New York, where gossip-filled parties at night gave out to literary slugging-matches in the pages of the Partisan Review or the New York Review of Books. It is also a passionate portrayal of how these women asserted themselves through their writing in a climate where women were treated with extreme condescension by the male-dominated cultural establishment. Mixing biography, literary criticism, and cultural history, Sharp is a celebration of this group of extraordinary women, an engaging introduction to their works, and a testament to how anyone who feels powerless can claim the mantle of writer, and, perhaps, change the world.

Legends and Lipstick: My Scandalous Stories of Hollywood's Golden Era


Nancy Bacon - 2017
    Her life is one of stunning extremes. The author tells her whole story of what it was like to have love affairs with the likes of Paul Newman, Errol Flynn, Tommy Smothers, Rod Taylor, Vince Edwards, and Hugh O’Brian, plus exciting friendships with the Rat Pack, Judy Garland, Bobby Kennedy, Jay Sebring, Elizabeth Taylor, John Wayne, and Marilyn Monroe (to name only a few!).

Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate


Zoe Quinn - 2017
    Surely these things would never happen to you.Zoe Quinn used to feel the same way. Zoe is a video game developer whose ex-boyfriend published a crazed blog post cobbled together from private information, half-truths, and outright fictions, along with a rallying cry to the online hordes to go after her. The hordes answered in the form of a so-called movement known as #gamergate--they hacked her accounts, stole nude photos of her, harassed her family, friends and colleagues, and threatened to rape and murder her. But instead of shrinking into silence as the online mobs wanted her to, she has raised her voice and speaks out against this vicious online culture and for making the internet a safer place for everyone.In the several years since #Gamergate started, Quinn has helped thousands of people with her advocacy and online abuse crisis resource Crash Override Network. From locking down individuals' personal accounts and information to working with tech companies and lawmakers alike to inform policy, she has firsthand knowledge about every angle of online abuse, what powerful institutions are (and aren't) doing about it, and how we can protect our digital spaces and selves--and now she wants to share that information with you.Crash Override offers an up close look inside the controversy, threats, and social and cultural battles that started in the far corners of the internet and have since permeated our online lives. Quinn uses her story--as target and as activist--to provide an accessible, personal, and human look at the ways the internet impacts our lives and culture. Through anecdotes from the eye of the storm to practical advice for keeping yourself and others safe online, Crash Override combines memoir, manifesto, and map to a better future for our online lives.

The Steampunk Bible


Jeff VanderMeerJake von Slatt - 2011
    The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com

Zombies!: An Illustrated History of the Undead


Jovanka Vuckovic - 2011
    Romero released his seminal cult classic movie, Night of the Living Dead, in 1968 he had little idea of the vast cultural impact it would have. Over the past 40 years zombie culture has steadily grown in popularity--until the legions of the undead have infected every aspect of pop culture from movies and novels to comic books, television, music, toys, and even fashion. What are they? Where did they come from? What do they want? Zombies!: An Illustrated History of the Undead celebrates the living's enduring fascination with the ever popular undead. From its earliest cultural origins in African folklore and the Voodoo religion that emerged in Haiti through its colorful pedigree in cinema, right up to the contemporary mass zombie walks, their prevalence in New York Times bestselling fiction lists, and even the video game market. Zombies! examines and celebrates with fully illustrated text the many manners in which the undead have been portrayed since their inception.

Star Wars: The Old Republic: Encyclopedia


Ian Ryan - 2012
    Now comes the ultimate in-depth guide to the turbulent and fascinating world featured in the game — The Old Republic.Created in full collaboration with LucasArts, this in-depth companion covers the spectrum of characters, weapons, vehicles, events, and planets of Star Wars: The Old Republic. More than just an encyclopedia, it is the ultimate guided tour of the dangerous and mysterious universe found in a galaxy far, far away.© 2012 Lucasfilm Ltd. ® & ™ All Rights Reserved. Used Under Authorization.

Captive Audience: On Love and Reality TV


Lucas Mann - 2018
    Captive Audience resides at the intersection of popular culture with the personal; the exhibitionist impulse, with the schadenfreude of the vicarious, and in confronting some of our most suspect impulses achieves a heightened sense of what it means to live an authentic life and what it means to love a person.

The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid


Hideo Kojima - 2019
    They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.

Tragedy: The Ballad of the Bee Gees


Jeff Apter - 2015
    For every incredible career high there was a hefty personal downside: divorce, drunkenness, and death seemed as synonymous with the Gibbs as falsetto harmonies, flares, and multi-platinum record sales.Not long before his death, Robin made it clear that he believed the Gibbs had been forced to pay the highest possible cost for their success. "All the tragedies my family has suffered . . . is a kind of karmic price we are paying for all the fame and fortune we've had." This is the story of the brothers' incredible careers and an examination of the Gibb 'curse'--an all-too-human look at the rollercoaster ride of fame.