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P.N. Elrod Lunch Time Reading Omnibus
P.N. Elrod - 2011
Elrod's picked 15 of her favorite short works for this multi-genre collection spanning 15 years of publication.Also included is a never before published VAMPIRE FILES story, featuring her urban fantasy vampire PI, Jack Fleming!Each story has been polished afresh for this anthology, with pages of new material added.More information -- and previews of the stories! -- may be found at her website vampwriter-dot-com.Titles:1. A Night at the (Horse) Opera (Vampire Files, Fleming)2. The Breath of Bast (Vampire Files), Ecsott)3. Bossman (Original mystery, no vamps)4. Slaughter (Vampire Files, Fleming & Gordy)5. The Devil's Mark (Original historical vampire)6. You'll Catch Your Death (Vampire Files)7. Izzy's Shoe-In (Historical mystery introducing Izzy DeLeon, fearless girl reporter)8. The Quick Way Down (Vampire Files, Fleming and Gordy)9. The Scottish Ploy (Original romance/mystery)10. Grave-Robbed (Vampire Files, Fleming)11. The Company You Keep (Vampire Files, Gabriel Kroun)12. Death in Dover (Jonathan Barrett before he got vamped, historical mystery)13. Drawing Dead (ALL NEW VAMPIRE FILES, Fleming)14. King of Shreds and Patches (Hamlet from a different point of view, mystery)15. Fugitive (Science fiction/space opera)16. BONUS STORY! The Wind Breathes Cold (Quincey Morris: Vampire)
City of Secrets
Nick Horth - 2017
Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.
Monstrous Compendium Appendix
Allen Varney - 1994
Replacing the original Outer Planes Appendix, this new and enlarged compendium includes full-color illustrations, reintroducing many of the best mulitplanar monsters from a wide variety of out-of-print sources.
Daniel X: Game Over - Free Preview of the First 4 Chapters
James Patterson - 2011
This pair of wicked game masters wants to destroy the human race by turning brainwashed videogamers into an unstoppable army of doom! They're also running an endangered species hunting club on the side, and their next target is none other than Daniel. He'll have no choice but to turn to the aliens' rebellious son who needs help to stand up to his malicious parents. But can Daniel trust the progeny of this treacherous twosome? Or will it be "Game Over" for the alien hunter?
Holidays for Romance: The Complete Series
Peggy Bird - 2016
But some crabby bureaucrat is standing between him and the permits he needs. He's surprised to discover the culprit is actually beautiful, young Shannon Morgan, and even more shocked when fireworks ignite between them.
Unmasking Love: Sparks fly when Julie Payne meets Trace Watkins at a costume party, and they end the night beneath the sheets while literally hiding behind their masks. When the holiday hook-up ends, their real identities present a serious snag: Trace manages the bank Julie happens to be suing. But will they turn this nasty trick of fate into a treat?
Lights, Latkes, and Love: Non-profit CEO David Shay can't get enough of the December festivities. As manager of a large retail store, Hannah Jenkins, on the other hand, turns into a jaded Scrooge every year on Black Friday. Can a nice Jewish boy - with the help of some Christmas lights, a little girl, and a latke party - teach Hannah the true meaning of the season and guarantee them both a New Year's Eve kiss to remember?
Ringing in Love: When entrepreneur and single mother Catherine Bennett leases office space in Dominic Russo's building, she can't keep her mind - or her eyes - off her new landlord. Only problem is, he happens to be a known womanizer . . . and her professional rival. Then he offers her an irresistible chance at winning a huge contract if she partners with his company. Catherine must decide whether mixing business with pleasure might not be such a bad idea this New Year's Eve.
The Gift of Love: Isabella Rodriguez received the worst birthday gift ever - an eviction notice from her family home. Adrift, she accepts an unexpected promotion and transfers to Seattle where she meets Taylor Jordan at a business mixer. They're drawn to each other like candles to a cake. But when Taylor discovers Bella was behind one of the most humiliating experiences of his life, will they be able to find a future together?
Thankful for Love: Rancher Jack Richardson needs someone to wrangle his two sons, and Quanna Morales needs a steady job to fund her education and help support her disabled brother. But despite a working relationship, the two can't fight their attraction, even though Quanna worries his family and friends won't accept her Indian heritage. When her worst fears come true and a feud erupts at the Thanksgiving table, will Jack be able to convince her that their love is strong enough to overcome any obstacle?
Sensuality Level: Sensual
Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship
David R. George III - 2012
For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war?
Raise the Dawn
After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history.
Brinkmanship
The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .
Stronghold Builder's Guidebook
Matt Forbeck - 2002
This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."
White Plume Mountain
Lawrence Schick - 1979
WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...
Planes of Chaos
Wolfgang Baur - 1994
Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.
The Wheel of Time, Books 5-9:
Robert Jordan - 2017
Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters.
The Fires of Heaven — Now the Dragon Reborn, Rand al'Thor must conceal his present endeavor from all about him. Lord of Chaos — The White Tower in exile prepares an embassy to Caemlyn, where Rand Al'Thor, the Dragon Reborn, holds the throne—and where an unexpected visitor may change the world. A Crown of Swords — Elayne, Aviendha, and Mat come ever closer to the bowl ter'angreal that may reverse the world's endless heat wave and restore natural weather. The Path of Daggers — Nynaeve, Elayne, and Aviendha head for Caemlyn and Elayne's rightful throne, but on the way they discover an enemy much worse than the Seanchan. Winter’s Heart — Rand is on the run with Min, and in Cairhein, Cadsuane is trying to figure out where he is headed. Mazrim Taim, leader of the Black Tower, is revealed to be a liar. The Wheel of Time®New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of DreamsBy Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of Light
By Robert Jordan and Teresa Patterson
The World of Robert Jordan's The Wheel of Time
By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria Simons
The Wheel of Time Companion
By Robert Jordan and
Amy Romanczuk
Patterns of the Wheel:
Coloring Art Based on Robert Jordan's The Wheel of Time
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
The West Series #4-6
Jill Sanders - 2014
Missy's Mooment Melissa is back in Fairplay, Texas for good. After taking over the small health clinic in town, she finally feels like she has everything she’s ever wanted. But when Reece West walks into the clinic, she finds something she didn't even know she wanted. Now she’ll do just about anything to get the man of her dreams. Reece is looking for trouble, and he’s found it at Saddleback Ranch. He can ride hard, rope some steer, and train the horses that he can finally afford. But when he bumps into little Missy Holton again, his world will turn upside down. Breaking Travis Travis Nolan is back in town and doing everything he can to get right back out of it again. Finding out that his father devised a way to keep him locked in the small town of Fairplay, even after death, has him working overtime to complete his new obligations. But now there’s a small pixy redhead that won’t get out of his way or out of his mind. Holly just wants to finish remodeling her business and apartment so she can get the annoying Travis off her back, but working closely with him has afforded her the opportunity to see what’s behind his raw and rough exterior. And she’s quickly losing her heart to the town’s notorious bad boy. Roping Ryan Ryan has been an undercover narcotics cop for so long, he can’t remember what it’s like not to jump at shadows. But when a dark-haired beauty shows up claiming that she was hired by his brother to track him down, she jeopardizes his cover and puts both their lives in danger. Now they need a quiet place to hide from a powerful Mexican drug lord, and his cousins’ farm just might be the safest place in Texas.
Dark Sun Creature Catalog
Richard Baker - 2010
It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D® campaign.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost