Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

Beauty Never Dies Chronicles: The Complete Collection


J.L. Weil - 2019
    With more than 150+ five-star reviews, this series topped the teen fantasy romance charts for months. Find out why readers have fallen in love with Charlotte and Dash! Everything I thought I knew about the world has been tossed out the window. From the moment I open my eyes, the world I remember ceases to exist, and in its place is a post-apocalyptic realm filled with unimaginable dangers. Oh, and one very smoking hot guy with an uncanny ability to make me want to kiss him and hit at the same time. Dash Darhk is everything my parents would hate. Not that it matters. They're nowhere to be found. Alone in this new world destroyed by a toxic mist, I'm determined to find my family, but the land isn’t the only thing altered, but the inhabitants as well...including me. Beauty Never Dies is a YA fantasy romance full of atmosphere, self-discovery, and love that will keep you captivated until the very last page. Thousands of copies sold, millions of pages read, and 150+ five-star reviews. Now for the first time, save by reading the series in this special deal!

A Sword of Truth Set: Richard and Kahlan:


Terry Goodkind - 2017
    The machine awakens to begin issuing a series of increasingly alarming, if minor, omens. The omens turn out to be astonishingly accurate, and ever more ominous. As Zedd tries to figure out how to destroy the sinister device, the machine issues a cataclysmic omen involving Richard and Kahlan, foretelling an impending event beyond anyone's ability to stop. Richard Rahl and Kahlan Amnell must defend themselves and their followers from a series of terrifying threats. Other Tor Books by Terry Goodkind The Sword of Truth Wizard’s First Rule Stone of Tears Blood of the Fold Temple of the Winds Soul of the Fire Faith of the Fallen The Pillars of Creation Naked Empire Debt of Bones Chainfire Phantom Confessor The Nicci Chronicles Death’s Mistress Shroud of Eternity At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Diablo Bestiary - The Book of Adria


Robert Brooks - 2018
    

The Road To Vanador: A Travelogue


Terry Mancour - 2019
    But instead of using magic to transport himself to his new lands, Minalan decides to leave cross-country, in a wagon with his father. Down the Bontal River, Min and his dad make a stop at Robinwing, get snowed in at Barrowbell, and enjoy a few days as guests of Baron Astyral. Along the way Minalan comes to terms with many things in his life, and with his father's advice and some introspection he prepares for the great challenge ahead in distant Vanador. No one knows what the future holds, but as the stakes for Callidore grow higher, and weigh more heavily on Minalan's shoulders, it might be possible for Min to find inspiration on the Road to Vanador!

Magic: The Gathering: Artifacts Cycle II


Lynn Abbey - 2009
    Planeswalker: The war between Urza and Mishra is over. Brooding on the death of his brother at the hands of extraplanar forces, Urza drifts among the planes. But the end of the Brother’s War has transformed him into something greater. Deep within his heart, a spark has been kindled to a flame that cannot be quenched. Urza has become a planeswalker.Time Streams: Urza must enlist the most brilliant minds in the multiverse to defend against the imminent Phyrexian invasion.Bloodlines: Time is short in the race to find the one who will wield the power of the Legacy. Conflict and power struggles abound as a plot to Kill Urza unfolds.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Blood Magic: Secrets of Thaumaturgy


Justin Achilli - 2000
    Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery

The Complete Bard's Handbook


Blake Mobley - 1992
    The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!

Dungeon Master's Guide


Skip Williams - 2000
    Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.

Kingdoms of Sand: Books 1-3


Daniel Arenson - 2017
    This bundle contains the first three novels of Kingdoms of Sand, a fantasy series from a USA Today bestselling author. That's over 1,000 pages of battles, intrigue, and magic.Sweeping from snowy forests to cruel deserts, from bazaars of wonder to fields of war, here is a tale of legionaries and lepers, priests and paupers, kings and crows. Here a girl travels across endless dunes, seeking magic; a cruel prince struggles to claim a bloodstained throne; and a young soldier fights to hold back an overwhelming host. The fate of all civilization stands upon a knife's edge, for under the storm of war, even the greatest nations are but kingdoms of sand.

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

John Wayne: The Westerns


David Morrell - 2012
    He’s also a former professor of American Studies who writes in-depth profiles about film and music legends who changed our culture.Few film actors had the lasting popularity of John Wayne, especially in westerns. During his lifetime, Wayne was a top-ten box office star for twenty-four years. Three decades after his death, a 2012 Harris poll continued to place him among the top 5 most-liked film actors. In this comprehensive essay, award-winner David Morrell analyzes Wayne’s career in westerns and explores his fascinating personality, including his Latin studies in high school and his skills as a chess player. Even Wayne’s most knowledgeable fans will be surprised by this insightful study.Morrell’s fascination with Wayne motivated him to use this iconic actor as the inspiration for the main character of a historical novel LAST REVEILLE, which dramatizes America’s 1916 invasion of Mexico, supposedly to pursue the Mexican bandit, Pancho Villa, but actually to practice military exercises for America’s entry into World War I.Critical reaction:“John Wayne: the name still conjures political reaction and cinematic fascination. In this excellent e-essay, author David Morrell (First Blood) presents a thorough and evenhanded consideration of Wayne and his Westerns, from THE BIG TRAIL (1930) to THE SHOOTIST (1976). He’s precise about the narrative problems in THE SEARCHERS, insightful regarding the remarkable emotional range Wayne demonstrates in THE MAN WHO SHOT LIBERTY VALANCE, and mystified at the meaning critics find in RIO BRAVO. While also examining Wayne’s drinking (16 martinis before a Thanksgiving dinner), smoking (five packs a day on THE ALAMO) and expertise as a chess player, Morrell allows us to appreciate and understand how Wayne, ‘an undeniable phenomenon,’ helped create that unique film category: John Wayne Westerns.”—Tom Clagett, ROUNDUP MAGAZINE (WESTERN WRITERS OF AMERICA)David Morrell is the award-winning author of First Blood, the novel in which Rambo was created. A former professor of American literature at the University of Iowa, he has written numerous New York Times bestsellers, including the classic Brotherhood of the Rose spy trilogy. The main character in Morrell’s western novel, Last Reveille, was inspired by Wayne’s career. “David Morrell is, to me, the finest thriller writer living today, bar none.”—Steve Berry, New York Times bestselling author of The Columbus Affair“Morrell, an absolute master of the thriller, plays by his on rules and leaves you dazzled.”—Dean Koontz, New York Times bestselling author of 77 Shadow Street

Elder Scrolls V: Skyrim Legendary - Prima Official Game Guide


David Hodgson - 2013
    • MORE THAN 1,100 PAGES – Complete, accurate, and Bethesda approved content covering all game add-ons.• LARGE 2-SIDED MAP POSTER – All Hold Capitals, Strongholds, and important locations labeled.• MORE THAN 500 ENEMIES and 2,000 ITEMS DETAILED – Exhaustive Bestiary and Inventory chapters detail critical data.• MORE THAN 350 QUESTS – All possible quests revealed with best outcomes highlighted.• MORE THAN 250 COLLECTIBLES GATHERED – Explore the main and hidden locations across Skyrim and Solstheim.• 3,000+ HOURS PLAYED – Expert advice on character creation and tactical knowledge for the most difficult battles.• Updated eGUIDE ACCESS – Use the interactive world map, which now includes Solstheim and additional Dragonborn™ content.