Book picks similar to
Dreams by Luis Royo


art
fantasy
art-books
non-fiction

Phantom Encounters


Time-Life Books - 1988
    Beautifully Illustrated. From Shakespere's Hamlet to Japanese Wraiths, the editors of Time-Life Books have produced another exciting series: Mysteries of the Unknown. Phantom Encounters are brought to you in extraordinary detail through vivid photography and engaging, informative text.

The Book of Imaginary Beings


Jorge Luis Borges - 1957
    G. Wells' The Time Machine. A lavish feast of exotica brought vividly to life with art commissioned specifically for this volume, The Book of Imaginary Beings will delight readers of classic fantasy as well as Borges' many admirers.

The Art of Mulan


Jeff Kurtti - 1998
    This richly illustrated volume, The Art of Mulan, reveals the story behind the making of the film and includes more than 350 stunning color and black-and-white illustrations, showcasing a variety of art produced by the many talented artists who worked on the film.Like film's heroine, the Disney artists who created Mulan made a journey of self-discovery that began with a momentous decision - to make a modern-day film adapted from an ancient Chinese source. Their efforts to remain faithful to the spirit of the original legend and the traditions of Shinese culture, while at the same time make it accessible to today's international audience, are chronicled in The Art of Mulan by the artists themselves. Their words reveal their passion while their art demonstrates the dazzling array of talent Disney committed to the making of a truly moving and spectacular film.

The Art of Brave


Jenny Lerew - 2012
    It's Pixar's first feature film driven by a female lead and its first set in an ancient historical period. Against a backdrop of castles, forests, and highlands, Brave follows the fiery Merida as she clashes with the duty of her royal life and embarks on a journey through the rugged landscape of the dark ages of Scotland. At once epic and intimate, the latest Pixar masterpiece weaves a story of magic, danger, and adventure and the fierce bonds of family. Featuring behind-the-scenes interviews with the film's many artists and filmmakers, The Art of Brave showcases the gorgeous concept art that went into the making of this movie, including color scripts, storyboards, character studies, environment art, sculpts, and more. A Foreword by Brenda Chapman and Mark Andrews, the film's directors, and a preface by Chief Creative Officer John Lasseter shed light on the creation of this landmark film.

Gods, Demigods & Demons: An Encyclopedia of Greek Mythology


Bernard Evslin - 1975
    Here are the gods of the Olympian pantheon. Here too are the demigods, demons, heroes, and many of the best-loved (as well as lesser-known) cycles, fables and nature myths. The entries, always readable and informative, convey the significance of Greek mythology and its place at the core of Western culture. They evoke the majesty, as well as the all-too-human foibles, of the Greek deities and their acolytes. Whether they find themselves caught up by the single combat of Hector and Achilles before the looming walls of Troy; or find themselves transported, like Odysseus, by the haunting song of the Sirens; or are thrilled by the quest of Jason and his Argonauts for the fabled Golden Fleece - enthusiasts of myth and ancient history will discover many richnesses to enjoy here. Gods, Demigods and Demons is both a helpful guide and a one-stop resource that can be consulted again and again. It will prove an indispensable companion to the world of the ancient Greeks and the gods they worshipped.

The Art of Star Wars: Episode I—The Phantom Menace


Jonathan Bresman - 1998
    But the creative process began long before the movie release, as a team of amazingly talented artists gave form to George Lucas's extraordinary vision...This lavish volume features more than six hundred examples of the art created for The Phantom Menace—each a masterpiece in its own right: conceptual illustrations, sequential art, and brilliant, fully executed paintings. Digging deep into the exclusive Lucasfilm archives, The Art of Star Wars: The Phantom Menace details Episode 1's revolutionary use of traditional and high-tech media. Inside you'll find: Magnificent paintings that capture the exotic environments of Naboo, Tatooine, and Coruscant Key action sequences, including the Podraces on Tatooine and the riveting ground and space battles Fascinating insights and photos revealing the secrets of the artists at work The earliest conceptual drawings, following the evolution of Darth Maul, Qui-Gon Jinn, Queen Amidala, and Jar Jar Binks Exciting new poster art, created expressly for Episode 1 Now you can explore the creative impulse behind all the astonishing, masterfully crafted designs of the moview blockbuster with The Art of Star Wars: Episode 1: The Phantom Menace.

The Hidden Art of Disney's Golden Age: The 1930s


Didier Ghez - 2015
    They Drew as They Pleased showcases four of these early pioneers and features artwork developed by them for the Disney shorts from the 1930s, including many unproduced projects, as well as for Snow White and the Seven Dwarfs, Pinocchio, and some early work for later features such as Alice in Wonderland and Peter Pan. Introducing new biographical material about the artists and including largely unpublished artwork from the depths of the Walt Disney Archives and the Disney Animation Research Library, this volume offers a window into the most inspiring work created by the best Disney artists during the studio's early golden age.They Drew as They Pleased is the first in what promises to be a revealing and fascinating series of books about Disney's largely unexamined concept artists, with six volumes spanning the decades between the 1930s and 1990s. Copyright ©2015 Disney Enterprises, Inc. All rights reserved.

The Art of Cuphead


Eli Cymet - 2020
    Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!

由貴香織里画集 天使禁猟区 II: 失墜天使 -Lost Angel- [Tenshi Kinryouku II: Shittsui Tenshi - Lost Angel]


Kaori Yuki - 2000
    Along with the full-color, full-page illustrations, Lost Angel presents highly detailed character and series information indexed to help fans navigate the knotty Angel Sanctuary universe. In addition to all this, Kaori Yuki sits down for a nine-page interview. Highly recommended for angels and devils!

Drawing Portraits: Faces and Figures


Giovanni Civardi - 1994
    A practical easy-to-follow guide, which shows how to observe and draw portraits of children and adults - and how to capture a likeness.

Dustcovers: The Collected Sandman Covers, 1989-1996


Dave McKean - 1997
    Reoffered to coincide with the release of THE QUOTABLE SANDMAN HC, this comprehensive collection contains all the painted covers that Dave McKean produced for THE SANDMAN series, including all the collections, one-shots, trading cards, and more. Writer Neil Gaiman and McKean offer running commentary throughout. SC, 8x11, 208pg, FC

Imaginative Realism: How to Paint What Doesn't Exist


James Gurney - 2009
    Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

The Art of Skyrim


Bethesda Softworks - 2011
    The High King of Skyrim has been killed, and the threat of Civil War looms over the land of Skyrim; One side wishes to secede from the weakened Third Empire, while the other wishes to remain a part of it. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.

The Art of The Avengers


Jason Surrell - 2012
    This keepsake volume is an experiential journey through the entire film from beginning to end - featuring stunning concept art; full-color photographs from the set, as well as the finished film; excerpts from the script; and exclusive interviews with the cast and crew, including writer/director Joss Whedon, producer Kevin Feige and, of course, the Avengers themselves. From costume and production design to visual effects and creature creation, THE ART OF THE AVENGERS is a lavish showcase of all the artistry and creativity that brings the Marvel Cinematic Universe to life onscreen. Avengers Assemble!

The Art of James Christensen: A Journey of the Imagination


Renwick St. James - 1994
    Color, pattern and intricacy appeal to some, while others are drawn to literary and artistic allusions, symbolism and social observations.