A Game of Thrones


George R.R. Martin - 1996
    R. Martin’s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.A GAME OF THRONESLong ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones.source: georgerrmartin.com

The Gunslinger


Stephen King - 1982
    He is a haunting figure, a loner on a spellbinding journey into good and evil. In his desolate world, which frighteningly mirrors our own, Roland pursues The Man in Black, encounters an alluring woman named Alice, and begins a friendship with the Kid from Earth called Jake. Both grippingly realistic and eerily dreamlike, The Gunslinger leaves readers eagerly awaiting the next chapter.

The Name of the Wind


Patrick Rothfuss - 2007
    The intimate narrative of his childhood in a troupe of traveling players, his years spent as a near-feral orphan in a crime-ridden city, his daringly brazen yet successful bid to enter a legendary school of magic, and his life as a fugitive after the murder of a king form a gripping coming-of-age story unrivaled in recent literature. A high-action story written with a poet's hand, The Name of the Wind is a masterpiece that will transport readers into the body and mind of a wizard.

The Eye of the World


Robert Jordan - 1990
    What was, what will be, and what is, may yet fall under the Shadow.Let the Dragon ride again on the winds of time.The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.When The Two Rivers is attacked by Trollocs-a savage tribe of half-men, half-beasts- five villagers flee that night into a world they barely imagined, with new dangers waiting in the shadows and in the light.

Fool's Assassin


Robin Hobb - 2014
    For Tom Badgerlock is actually FitzChivalry Farseer, bastard scion of the Farseer line, convicted user of Beast-magic, and assassin. A man who has risked much for his king and lost more…On a shelf in his den sits a triptych carved in memory stone of a man, a wolf and a fool. Once, these three were inseparable friends: Fitz, Nighteyes and the Fool. But one is long dead, and one long-missing.Then one Winterfest night a messenger arrives to seek out Fitz, but mysteriously disappears, leaving nothing but a blood-trail. What was the message? Who was the sender? And what has happened to the messenger?Suddenly Fitz's violent old life erupts into the peace of his new world, and nothing and no one is safe.

The Sword of Shannara


Terry Brooks - 1977
    Then the giant, forbidding Allanon revealed that the supposedly dead Warlock Lord was plotting to destroy the world. The sole weapon against this Power of Darkness was the Sword of Shannara, which could only be used by a true heir of Shannara--Shea being the last of the bloodline, upon whom all hope rested. Soon a Skull Bearer, dread minion of Evil, flew into the Vale, seeking to destroy Shea. To save the Vale, Shea fled, drawing the Skull Bearer after him....

To Green Angel Tower, Part 1


Tad Williams - 1993
    Replete with war, deception, adventure, sorcery, and romance, To Green Angel Tower brings to a stunning and surprising conclusion Tad Williams' monumental tale of a magical conflict which fractures the very fabric of time and space, turning both humans and Sithi against those of their own blood.As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!

On a Pale Horse


Piers Anthony - 1983
    The new Thanatos is superbly competent, ends pain when he ends lives. But Satan is forging a trap for Luna, the woman Death loves.

American Gods


Neil Gaiman - 2001
    Numbly, he makes his way back home. On the plane, he encounters the enigmatic Mr Wednesday, who claims to be a refugee from a distant war, a former god and the king of America. Together they embark on a profoundly strange journey across the heart of the USA, whilst all around them a storm of preternatural and epic proportions threatens to break.Scary, gripping and deeply unsettling, American Gods takes a long, hard look into the soul of America. You'll be surprised by what - and who - it finds there...

The Hobbit


Chuck Dixon - 1989
    Tolkien's 'The Hobbit' has become one of the best-loved books of all time. Now Tolkien's fantasy classic has been adapted into a fully painted graphic novel.'The Hobbit' is the story of Bilbo Baggins…a quiet and contented hobbit whose life is turned upside down when he joins the wizard Gandalf and thirteen dwarves on their quest to reclaim the dwarves' stolen treasure. It is a journey fraught with danger – and in the end it is Bilbo alone who must face the guardian of this treasure, the most-dreaded dragon Smaug.Illustrated in full colour throughout, and accompanied by the carefully abridged text of the original novel, this handsome authorised edition will introduce new generations to a magical masterpiece – and be treasured by Hobbit fans of all ages, everywhere.

The Way of Kings


Brandon Sanderson - 2010
    Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them.One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called The Way of Kings. Troubled by over-powering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity.Across the ocean, an untried young woman named Shallan seeks to train under an eminent scholar and notorious heretic, Dalinar's niece, Jasnah. Though she genuinely loves learning, Shallan's motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war.The result of over ten years of planning, writing, and world-building, The Way of Kings is but the opening movement of the Stormlight Archive, a bold masterpiece in the making.Speak again the ancient oaths:Life before death.Strength before weakness.Journey before Destination.and return to men the Shards they once bore.The Knights Radiant must stand again.

Exile's Honor


Mercedes Lackey - 2002
    As the son of an impoverished mother, he had no other career choice open to him. And Alberich had risen in the ranks with almost unnatural speed. He developed expertise with many weapons and excelled in academic subjects with an ease that was the envy of his classmates. But in fact, the reclusive Alberich studied long and hard, pushing himself ruthlessly.   In battle, Alberich had always had a sort of “sixth sense” about things which were about to happen—when and from where the enemy would attack. Instinctively, he hid this ability, for the Sunpriests kept careful watch for anyone exhibiting “demon powers” which were the hallmark of Karse’s greatest enemy—the witch-nation of Valdemar. Those they caught were “cleansed” in the fires of Vkandis Sunlord.   Both Alberich’s skill and secret served him well in the army of Karse, and when Alberich became one of Karse’s youngest captains, he received a special gift—a powerful white stallion “liberated” from the enemy. But this honor was merely a distraction, for the Sunpriests had laid a trap which even Alberich’s strange foresight could not predict…   Saved from burning as a witch when this odd white stallion braved flames and carried him over the border into Valdemar, he was healed by the same enemies he had been taught to hate his entire life. Though he knew he could never again return to his home, Alberich also knew he could never truly become a Valdemaran. How could Alberich remain true to his own people and still retain his honor while helping to train the direst enemy of Karse?

The Lord of the Rings: The Art of the Fellowship of the Ring


Gary Russell - 2002
    This official publication contains 500 exclusive images, from the earliest pencil sketches and conceptual drawings to magnificent full-color paintings that shaped the look of the film. All the principal locations, costumes, armor and creatures are covered in stunning detail, including concepts, storyboards and images that did not make it into the final film.As well as a wealth of sketches, paintings and digital images, The Art of The Fellowship of the Ring contains photographs showing how the creative process was realized and a number of stills from the film. Contributors include Alan Lee and John Howe, the two artists who inspired Peter Jackson's vision of Middle-earth and who worked with him to bring his trilogy to the big screen. They and a dozen other designers who created all of these diverse elements explain how they contributed to the development of the film, giving a fascinating insight into how Middle-earth was brought to life.With text compiled from exclusive interviews with director Peter Jackson, special effects supervisor Richard Taylor, designers Grant Major, Ngila Dickson, Paul Lasaine and others, this unique book celebrates the pivotal contribution made by a handful of people which help turn the first Lord of the Rings movie into an award-winning global success.

Dune


Frank Herbert - 1965
    Coveted across the known universe, melange is a prize worth killing for...When House Atreides is betrayed, the destruction of Paul’s family will set the boy on a journey toward a destiny greater than he could ever have imagined. And as he evolves into the mysterious man known as Muad’Dib, he will bring to fruition humankind’s most ancient and unattainable dream.***Original, first edition from 1965 can be found here.

Imajica


Clive Barker - 1991
    At its heart lies the sensualist and master art forger, Gentle, whose life unravels when he encounters Judith Odell, whose power to influence the destinies of men is vaster than she knows, and Pie 'oh' pah, an alien assassin who comes from a hidden dimension.That dimension is one of five in the great system called Imajica. They are worlds that are utterly unlike our own, but are ruled, peopled, and haunted by species whose lives are intricately connected with ours. As Gentle, Judith, and Pie 'oh' pah travel the Imajica, they uncover a trail of crimes and intimate betrayals, leading them to a revelation so startling that it changes reality forever.