God Needs To Go: Why Christian Beliefs Fail


J.D. Brucker - 2012
    It brings comfort, purpose, and sense of pride. These feelings mean so much to the Christian. But are these feelings justified? Do Christians have good reason to trust the truth of their beliefs? Author J. D. Brucker brings forth a short collection of arguments against Christian beliefs, exposing the falsehoods of the faith so many all around the world cherish.

WRONG! Retro Games, You Messed Up Our Comic Book Heroes! (Awesomely Nerdy Nitpicks 1)


Chris Baker - 2014
    This ebook documents the most egregious – and most hilarious – offenders from the moment Superman flew onto the Atari 2600 in 1978 all the way through 1992, when Konami's classic X-Men sucked in quarter after quarter in arcades. NEARLY 80 SUPERHERO GAMES Some you've played. Some you haven't. And quite a few you never even knew existed in the first place. Some high-/lowlights: Purple Dark Knight vs. Green Joker in Batman: The Video Game (NES) Proven instances of "slapping a license" on an already-developed game Games that stripped Wolverine and He-Man of their most iconic weaponry A questionable transportation method for the Man of Steel in Superman (NES) A Transformers game from the creator of Pitfall! The strangest comic book license ever to hit the Sega Genesis The most unnecessary tie-in to a superhero animated series of all time The Danger Mouse Trilogy That one lonely Thundercats game ANSWERS TO BURNING QUESTIONS YOU DIDN'T EVEN KNOW TO ASK Who is "the Princess Peach of superhero games"? Who was the first Marvel character to be featured in three games? And what's the single gaming appearance he's had since 1985? Which super-character is most consistently misrepresented in games? What common superhero gaming feature was pioneered by LJN's otherwise absolutely horrible X-Men NES game? Which hero's primary gaming nemesis is someone he still has yet to even meet in the comics? What do an NES game and a major restaurant chain agree is Wolverine's favorite food? Why is Carnage getting naked on my SNES?! GAMING PLATFORMS YOU LOVED...OR DIDN'T KNOW EXISTED Atari 2600 | Intellivision | Commodore 64 | Nintendo Entertainment System | Game Boy | Super NES | Sega Master System | Genesis | Game Gear | Lynx | ZX Spectrum | MSX | PC-DOS | MORE! YOUR FAVORITE HEROES (AND SOME YOU'VE NEVER HEARD OF) From Marvel! Spider-Man | Wolverine and the X-Men | Hulk | Captain America, Iron Man, Hawkeye, Vision, and a bunch of other Avengers | Punisher | Human Torch and the Thing from the Fantastic Four | Silver Surfer | Howard the Duck From DC! Superman | Batman | Flash | Swamp Thing From Other Comic Publishers! Conan | Flash Gordon | Judge Dredd | Ex-Mutants From Toy Lines and Cartoons! Transformers | Teenage Mutant Ninja Turtles | He-Man and the Masters of the Universe | Bartman and Radioactive Man from The Simpsons | G.I.

American Heart Association Quick & Easy Cookbook: More Than 200 Healthful Recipes You Can Make in Minutes


American Heart Association - 1995
    Prep and cooking times are provided for all recipes, so you’ll know how much time you’ll need in the kitchen. And rest assured, no dish takes longer than 20 minutes to prepare, and many recipes can be made in 30 minutes from start to finish.       In fewer than 10 minutes, you can start your day with Confetti Scrambler or Mandarin Breakfast Parfaits. No one will guess you whipped up dinner in 20 minutes when you serve Chicken with Tarragon Oil, Baked Tilapia with Pineapple Reduction, or Beef Tenderloin on Herbed White Beans. When meals are this simple and good for you, even appetizers, snacks, sides, and desserts can be on the docket. You’ll find recipes for Homemade Corn Tortilla Chips, Edamame Salsa, Warm Chicken and Papaya Salad, Citrus Kale with Dried Cranberries, Chocolate-Banana Mini Cupcakes, Grilled Peaches with Almond Liqueur, and much more!       Make the most of your time in the kitchen and in the grocery store with helpful tools such as: · Meal-planning strategies, including a sample dinner plan and a chart template to customize your own meals week-by-week· Guidelines for maximizing nutritious foods and minimizing nutrient-poor foods· Shopping strategies, including lists of health-smart staples· Tips on organizing your kitchen for the greatest efficiency· Quick-cooking techniques and short prep tricksWith this new edition of one of the American Heart Association’s first and most popular cookbooks, you’ll have a resource right at your fingertips for making your own quick and easy meals that will offer you fast, healthy food.

Gotti's Boys: The Mafia Crew That Killed for John Gotti


Anthony M. DeStefano - 2019
    He didn’t do it alone. Surrounding himself with a rogues gallery of contract killers, fixers, and enforcers, he built one of the richest, most powerful crime empires in modern history. Who were these men? Pulitzer Prize-winning journalist Anthony M. DeStefano takes you inside Gotti’s inner circle to reveal the dark hearts and violent deeds of the most remorseless and cold-blooded characters in organized crime. Men so vicious even the other Mafia families were terrified of them. Meet Gotti’s Boys …   * Charles Carneglia: the ruthless junkyard dog who allegedly disposed of bodies for the mob—by dissolving them in acid then displaying their jewels.   * Gene Gotti: the younger Gotti brother who ran a multimillion-dollar drug smuggling ring—enraging his bosses in the Gambino family.   * Angelo “Quack-Quack” Ruggiero: the loose-lipped contract killer who was wire-tapped by the FBI—and dared to insult Gotti behind his back.   * Tony “Roach” Rampino: the hardcore stoner who looked like a cockroach—and used his gangly arms and horror-mask face to frighten his enemies.   * Salvatore Gravano: the Gambino underboss who helped John Gotti execute Gambino mob boss Paul Castellano—then sang like a canary to take Gotti down.   Rounding out this nefarious group were the likes of Frank “Franky D” DeCicco, Vincent “Little Vinny” Artuso, and Joe “The German” Watts, a man who wasn’t a Mafiosi but had all of the power and prestige of one in John Gotti’s slaughterhouse crew. Gotti’s Boys is a killer line-up of the crime-hardened mob soldiers who killed at their ruthless leader’s merciless bidding—brought to vivid life by the prize-winning chronicler of the American mob.

Service Games: The Rise and Fall of SEGA: Enhanced Edition


Sam Pettus - 2012
     Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart.

A History of Video Games in 64 Objects


World Video Game Hall of Fame - 2018
    Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture.A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including:The first edition of Dungeons & Dragons—the ancestor of computer role-playing gamesThe Oregon Trail and the development of educational gamingThe Atari 2600 and the beginning of the console revolutionA World of Warcraft server blade and massively multiplayer online gamesMinecraft—the backlash against the studio systemThe rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materialsThe prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplaceAnd so much more!A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

Becoming a Marihuana User


Howard S. Becker - 1953
    Sour Diesel. Wax, shatter, and vapes. Marijuana has come a long way since its seedy days in the back parking lots of our culture. So has Howard S. Becker, the eminent sociologist, jazz musician, expert on “deviant” culture, and founding NORML board member. When he published Becoming a Marihuana User more than sixty years ago, hardly anyone paid attention—because most people didn’t smoke pot. Decades of Cheech and Chong films, Grateful Dead shows, and Cannabis Cups later, and it’s clear—marijuana isn’t just an established commodity, it’s an entire culture. And that’s just the thing—Becker totally called it: pot has everything to do with culture. It’s not a blight on culture, but a culture itself—in fact, you’ll see in this book the first use of the term “users,” rather than “abusers” or “addicts.” Come along on this short little study—now a famous timestamp in weed studies—and you will be astonished at how relevant it is to us today.             Becker doesn’t judge, but neither does he holler for legalization, tell you how to grow it in a hollowed-out dresser, or anything else like that for which there are plenty of other books you can buy. Instead, he looks at marijuana with a clear sociological lens—as a substance that some people enjoy, and that some others have decided none of us should. From there he asks: so how do people decide to get high, and what kind of experience do they have as a result of being part of the marijuana world? What he discovers will bother some, especially those who proselytize the irrefutably stunning effects of the latest strain: chemistry isn’t everything—the important thing about pot is how we interact with it. We learn to be high. We learn to like it. And from there, we teach others, passing the pipe in a circle that begins to resemble a bona fide community, defined by shared norms, values, and definitions just like any other community.             All throughout this book, you’ll see the intimate moments when this transformation takes place. You’ll see people doing it for the first time and those with considerable experience. You’ll see the early signs of the truths that have come to define the marijuana experience: that you probably won’t get high at first, that you have to hold the hit in, and that there are other people here who are going to smoke that, too.

Crazy Pharm: Wildest Customer Stories


Mr. Pills - 2015
    Pills’ Pharmacy Hub comes a book about some of the wildest customers that pharmacists have dealt with in retail pharmacy. Journey into the world of retail pharmacy with 80 hilarious short stories: a world where people are not that bright but always think they are right, and where the word patience doesn’t exist. A world with druggies coming up with some not-so-clever schemes to get their fix. A world where people think throwing ice cream in your face is an acceptable way to get your attention. A world with a new twist at every turn--just when you think you’ve seen everything, someone always finds a way to surprise you.

On Fairness


Sally McManus
    Why then do we have creeping inequality in the land of the fair go? The answer lies in stagnant wage rises, gender pay inequity, insecure work and the lack of real opportunities for all while corporations are still consuming large profits and executives claim record bonuses. Sally McManus confronts these truths every day. In On Fairness, she explores the true cost of social injustice and argues for advancing Australia fair.

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution


Heather Chaplin - 2005
    What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.

Serial Killers Rage and Horror Volume 2: 8 Shocking True Crime Stories of Serial Killers and Killing Sprees (Serial Killers Anthology)


Jack Rosewood - 2018
    Is it because they do seem such regular people in the daylight? Or perhaps it is simply because it is hard to fathom how someone can cross that ever-present line of what is right and what is most horribly wrong.One of the most unusual cases in this book surrounds the murders of several women in Canada by a totally unique method, which may surprise you. Another, the story of Robert Hansen will terrify you. And the cases of the Atlanta Child Murderer and the Ogre of the Ardennes will sicken you to the core. But, once you start reading this book, it will be extremely hard for your curious mind to stop.

The CRPG Book Project - Expanded Edition


Felipe Pepe - 2018
    The completed ebook was first released as a free PDF in 2018, getting over 160,000 downloads. A deal was then made with Bitmap Books, which published a limited hardcover version of the book in 2019. All of the author’s profits (£20.992 as of January 2022) were donated to Vocação, a Brazilian NGO that helps kids and teenagers from poor areas to get a better education and find employment.In 2022, a new expanded edition was released, now with 160 extra pages, addressing issues with the previous release and expanding it to include games that were never released in English, as well as MMOs, MUDs, RPG Maker titles and more.This expanded edition is freely available for download at the project's website.

Gone: Catastrophe in Paradise


O.J. Modjeska - 2017
    Within hours, hundreds are dead. What happened? The true story of one of history's most tragic and shocking disasters...in which aviation, terrorism, a sudden change in the weather and plain old bad luck made for a ruinous mix. This gripping novella length work unravels the mind-boggling facts of this catastrophe as a compelling, action-packed and haunting tale of the human condition that will have you turning the pages to the very end.

The People’s Manifesto


Mark Thomas - 2010
    Sick to death of bailing out bankers and subsidizing MPs homes, the audience vote on the best policy of the night to be included in the brand new People's Manifesto. From the inspiring to the downright hilarious, you'll wonder why these fantastic ideas aren't part of their constitution already. For example: all politicians will be forced to wear the names and logos of the companies sponsoring them or with whom they have financial links; anyone who supports ID cards is banned from having curtains; all models have to be picked at random from the electoral register; anyone found guilty of homophobic hate crime has to serve their sentence in drag; and, CEOs convicted of fraud will be made to dress as pirates in whatever job they get in the future. "The People's Manifesto" will outline 50 policies of the manifesto shouted out in bold type on a page to themselves with Mark's commentary opposite. Mark has even "road tested" some of them--like hosting a party in an MP's second home (which clearly belongs to the taxpayer) and getting university boffins to work out a way of SAT testing MPs to rank them by value. And Mark's guerrilla antics won't end there...Power to the people is really happening.

Becoming Human: Our Past, Present and Future


Scientific American - 2013