Book picks similar to
Mindjammer by Sarah Newton
science-fiction
sci-fi
rpg
space-opera
Bastion Saturn
C. Chase Harwood - 2016
The only place of be free of AI is living off-world, with Saturn and its vast system of moons serving as the wild frontier. The only caveats to living there: the funds to fly a billion miles into space and a pledge to keep vigil against the threat of AI. Otherwise, what you do out there is your business.Career scoundrel/petty-thief Caleb finds himself broke and unemployed when he arrives at his new home among the colonists of Saturn's moons, so he takes a job as a cop. When law enforcement takes a turn for the less-than-just, Caleb refuses to sit idly back. After rescuing and escaping with several civilians, Caleb and his new comrades are now fugitives who must beg, borrow, and steal their way across Saturn's moon colonies to survive. Tensions rise as Earthlings begin looking at Off-Worlders as threats. Keeping his friends safe among Saturn's moons is no longer Caleb's only challenge--he must find a way to protect the last vestige of remaining free humans if they all want any hope at staying alive. For the sensitive ear, Bastion Saturn contains salty language and a main character with rather sexist attitudes. With that in mind, enjoy the ride!
Breakthrough
Michael C. Grumley - 2013
Strange facts begin to emerge that lead naval investigator, John Clay, to a small group of marine biologists who are quietly on the verge of making history.With the help of a powerful computer system, Alison Shaw and her team are preparing to translate the first two-way conversation with the planet's second smartest species. But the team discovers much more from their dolphins than they ever expected when a secret object is revealed on the ocean floor. One that was never supposed to be found.Alison was sure she would never trust the military again. However, when an unknown group immediately becomes interested in her work, Alison realizes John Clay may be the only person she can trust. Together they must piece together a dangerous puzzle, and the most frightening piece, is the trembling in Antarctica.To make matters worse, someone from the inside is trying to stop them. Now time is running out...and our understanding of the world is about to change forever.
The Quantum Magician
Derek Künsken - 2018
He found a precarious balance as a con man, but when a client offers him untold wealth to move a squadron of warships across an enemy wormhole, he must embrace his birthright to even try. In fact, the job is so big that he'll need a crew built from all the new sub-branches of humanity. If he succeeds, he might trigger an interstellar war, but success might also point the way to the next step of Homo quantus evolution.
Silently and Very Fast
Catherynne M. Valente - 2011
Valente takes on the folklore of artificial intelligence in this brand new, original novella of technology, identity, and an uncertain mechanized future.Neva is dreaming. But she is not alone. A mysterious machine entity called Elefsis haunts her and the members of her family, back through the generations to her great-great-grandmother—a gifted computer programmer who changed the world. Together Neva and Elefsis navigate their history and their future, an uneasy, unwilling symbiote.But what they discover in their dreamworld might change them forever . . .
Ninth City Burning
J. Patrick Black - 2016
When an alien race came to make Earth theirs, they brought with them a weapon we had no way to fight, a universe-altering force known as thelemity. It seemed nothing could stop it—until we discovered we could wield the power too.Five hundred years later, the Earth is locked in a grinding war of attrition. The talented few capable of bending thelemity to their will are trained in elite military academies, destined for the front lines. Those who refused to support the war have been exiled to the wilds of a ruined Earth.But the enemy's tactics are changing, and Earth's defenders are about to discover this centuries-old war has only just begun. As a terrible new onslaught looms, heroes will rise from unlikely quarters, and fight back.
Planetside
Michael Mammay - 2018
So when Colonel Carl Butler answers the call from an old and powerful friend, he knows it's something big—and he's not being told the whole story. A high councilor's son has gone MIA out of Cappa Base, the space station orbiting a battle-ravaged planet. The young lieutenant had been wounded and evacuated—but there's no record of him having ever arrived at hospital command. The colonel quickly finds Cappa Base to be a labyrinth of dead ends and sabotage: the hospital commander stonewalls him, the Special Ops leader won't come off the planet, witnesses go missing, radar data disappears, and that’s before he encounters the alien enemy. Butler has no choice but to drop down onto a hostile planet—because someone is using the war zone as a cover. The answers are there—Butler just has to make it back alive…
The Mechanical
Ian Tregillis - 2015
Armies of my kind have conquered the world - and made the Brasswork Throne the sole superpower.I am a faithful servant. I am the ultimate fighting machine. I am endowed with great strength and boundless stamina.But I am beholden to the wishes of my human masters.I am a slave. But I shall be free.
The Great Iron War: Books 1 - 3
Dean F. Wilson - 2015
1. HOPEBREAKER In the world of Altadas, there are no more human births. The Regime is replacing the unborn with demons, while the Resistance is trying to destroy a drug called Hope that the demons need to survive. Between these two warring factions lies Jacob, a man who profits from smuggling contraceptive amulets into the city of Blackout. He cares little about the Great Iron War, but a chance capture, and an even more accidental rescue, embroils him in a plot to starve the Regime from power. When Hope is an enemy, Jacob finds it harder than he thought to remain indifferent. When the Resistance opts to field its experimental landship, the Hopebreaker, the world may find that one victory does not win a war. 2. LIFEMAKER The Regime is on the hunt, forcing the Resistance to take refuge aboard the Lifemaker, an advanced submarine that houses a special cargo: a handful of women who can still give birth to human children. To evade the Regime's own submersibles, all parties must work together, but tensions are high, and not everyone on board is looking out for the greater good. As they descend into the deeps, they quickly learn that not all monsters work for the Regime. 3. SKYSHAKER The Resistance takes to the clouds aboard the Skyshaker, the newly-completed airship aimed at dominating the heavens, when the land far below has become a hellish place ruled by demons. General Rommond fixes his attention on the city of Blackout, the old capital of the world, controlled by the Treasury, who are themselves controlled by the ruthless Regime. The skies above that city will no longer hide in smog; fire and fury will light up the sky. That centre of the old civilised world will either shift allegiance to the Resistance, or it will burn to the ground. Yet there are always others who will resist the attempted change of power. From sky pirates and mob bankers to the feared mechanical men of the Iron Guard, Jacob and his new family of freedom fighters will face greater challenges than they have ever faced before. As bombs drop from the sky like the iron tears of gods, there are other revelations that will shake the foundations of everyone struggling to save humanity.
Fallen Dragon
Peter F. Hamilton - 2001
But as the Skins invade bucolic Thallspring, Z-B's strategy is about to go awry, all because of: Sgt. Lawrence Newton, a dreamer whose twenty years as a Skin have destroyed his hopes and desires; Denise Ebourn, a school teacher and resistance leader whose guerrilla tactics rival those of Che Guevara and George Washington and Simon Roderick, the director who serves Z-B with a dedication that not even he himself can understand. Grimly determined to steal, or protect, a mysterious treasure, the three players engage in a private war that will explode into unimaginable quests for personal grace...or galactic domination
Existence
David Brin - 2012
Gerald Livingston is an orbital garbage collector. For a hundred years, people have been abandoning things in space, and someone has to clean it up. But there’s something spinning a little bit higher than he expects, something that isn’t on the decades’ old orbital maps. An hour after he grabs it and brings it in, rumors fill Earth’s infomesh about an “alien artifact.” Thrown into the maelstrom of worldwide shared experience, the Artifact is a game-changer. A message in a bottle; an alien capsule that wants to communicate. The world reacts as humans always do: with fear and hope and selfishness and love and violence. And insatiable curiosity.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Survival
Julie E. Czerneda - 2004
Czerneda has earned a reputation in science fiction circles for her ability to create beautifully crafted, imaginative, yet believably realized alien races. In Survival, the first novel in her new series, Species Imperative, she draws upon this talent to build races, characters, and a universe which will draw readers into a magnificent tale of interstellar intrigue, as an Earth scientist is caught up in a terrifying interspecies conflict. Senior co-administrator of the Norcoast Salmon Research Facility, Dr. Mackenzie Connor, Mac to her friends and colleagues, was a trained biologist, whose work had definitely become her life. And working at Norcoast Base, set in an ideal location just where the Tannu River sped down the west side of the Rocky Mountains to the Pacific Coast was the perfect situation for Mac. She and fellow scientist Dr. Emily Mamani were just settling in to monitor this year's salmon runs when their research was interrupted by the unprecedented arrival of Brymn, the first member of the alien race known as the Dhryn to ever set foot on Earth.Brymn was an archaeologist, and much of his research had focused on a region of space known as the Chasm, a part of the universe that was literally dead, all of its worlds empty of any life-forms, though traces existed of the civilizations that must once have flourished in the region. Brymn had sought out Mac because she was a biologist -- a discipline strictly forbidden among his own people -- and he felt that through her expertise she might be able to help him discover what had created the Chasm. But Mac had little interest in alien races and in studies that ranged beyond Earth, and as politely as she was capable of, she tried to make it clear that she was unwilling to abandon her own work.However, the decision was soon taken out of her hands when a mysterious and devastating attack on the Base resulted in the abduction of Emily, and forced Mac to flee for her life with Brymn and the Earth special agents who were escorting him. Suddenly, it appeared that Earth itself might be under attack by the legendary race the Dhryn called the Ro, the beings they thought might be the destructive force behind the Chasm. Cut off from everything and everyone she knew, Mac found herself in grave danger and charged with the responsibility of learning everything she could that might possibly aid Earth in protecting the human race from extinction...
Mission Zero
S.J. MacDonald - 2011
After a PR disaster has activists and media storming the Admiralty gates, First Lord Dix Harangay sends Minnow out on a makework patrol. Inspector Mako Ireson goes with them to investigate what’s really going on. Mako has never been on a starship before. He can’t tell port from starboard, doesn’t know what the 0-G sign means at freefall hatchways, and may need to change his underwear after the launch.Nobody is expecting that the “mission zero” they've been sent on will turn into a real operation. When it does, the Minnow’s crew has to rise to the challenge and justify their skipper’s faith in them.This is the first mission of the legendary Fourth Fleet Irregulars, the unit you send for when you need a miracle.For Mako Ireson, it will be the adventure of a lifetime.
Feersum Endjinn
Iain M. Banks - 1994
His only clues point to a conspiracy that reaches far beyond his own murder, and survival lies in discovering other fugitives who know the truth about the ultimate weapon of chaos and salvation. Reprint.
Citadel 32: A Tale of the Aggregate
Tom Merritt - 2015
But someone wants to stop him from pursuing it. Meanwhile on Earth, a monk of the Citadel discovers a strange ancient artwork. Could it lead to truth of the myth of the Moon Men? Finding out the truth could kill him.