Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

Architect of Fate


Christian Dunn - 2012
    From the doomed world of Ilissus, through the embattled corridors of the Endeavour of Will, to the borders of the Eye of Terror itself – friend and foe alike follow the great plan that he set in motion many thousands of years ago. But not even the Architect of Fate himself can foresee the destiny that lies in wait for him...Collected for the first time, all four parts of the Architect of Fate novella series are presented in a single printed volume. The infamous Kairos Fateweaver, greater daemon of Tzeentch and master of manipulation, has discovered the limits of his power – even one so prescient as he cannot divine beyond the event horizon at the end of the 41st Millennium.This anthology collects four novellas:Accursed EternityEndeavour of WillSanctusFateweaver

Defender of the Imperium


Sandy Mitchell - 2010
    Cain wants nothing more than to keep out of trouble and get to the other side of his commission in one piece, but the war-torn 41st millennium has other ideas. Confronted with the powers of Chaos and hordes of alien foes, our intrepid Commissar seeks to sidestep danger and talk his way out of trouble. Yet each time he survives his legend only grows, and his life is in ever-greater jeopardy… Defender of the Imperium contains the novels Death or Glory, Duty Calls and Cain’s Last Stand, plus the short story Traitor’s Gambit and a new introduction from author Sandy Mitchell.

The Imperial Infantryman's Handbook


Matt Ralphs - 2012
    The Munitorum adepts give us these things for a reason, you know...Collected for the first time in a single kitbag volume, the Imperial Infantryman’s Uplifting Primer and the Imperial Munitorum Manual provide a wealth of background on the history, tactics and ethos of the Imperial Guard.

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Blood Magic: Secrets of Thaumaturgy


Justin Achilli - 2000
    Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery

The X-Files: Season 10 #3


Joe Harris - 2013
    Meanwhile, Mulder uncovers more of the truth than he can handle when an old, cigarette-smoking "friend" pays him a visit.

Wraith: The Oblivion


Mark Rein-Hagen - 1994
    

Hockey Night Fever: Mullets, Mayhem and the Game's Coming of Age in the 1970s


Stephen Cole - 2015
    The forces at play in the decade's battle for hockey supremacy-dazzling speed vs. brute force-are now, for better or worse, part of hockey's DNA. This book is a welcome reappraisal of the ten years that changed how the sport was played and experienced. Informed by first-hand interviews with players and game officials, and sprinkled with sidebars on the art and artifacts that defined Seventies hockey, the book brings dramatically alive hockey's most eventful years.

Iron Guard


Mark Clapham - 2012
    What manner of daemon or xenos could cause such horror?READ IT BECAUSEIt's a bit of a horror tale and a bit of a mystery as the men of Mordian try to uncover the true cause of the rebellion sweeping an Imperial world.THE STORYThe 114th Mordian Iron Guard, pride of their world, renowned for their heroic actions at the Siege of Defure, are deployed to the mining world of Belmos VII, unaware that a terrible affliction plagues the local populace. As the Guardsmen attempt to track down the source of the corruption, panic spreads and the brave men of Mordian soon find themselves surrounded by enemies, both from within the Belmosian population and from without…

Fading Suns


Bill Bridges - 1999
    It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.

Dan Dare


Garth Ennis - 2007
    He brokered peace with alien races, pushed the frontiers of space, and saved the planet from total annihilation... repeatedly. But now, his Space Fleet has disbanded, the United Nations has crumbled, his friends scattered to the solar winds. Britain is once again the world power, but Dare, disillusioned and disappointed in his once-precious home country, has quietly retired. But there's troubling mustering in Deep Space. The H.M.S Achilles is picking up strange signals when, suddenly, an enormous fleet of hostile ships ambushes the destroyer. As the crew struggles to stay alive, they realize with horror that the hostiles have brought a weapon of unimaginable power. Dan Dare, pilot of the future, has been called out of retirement Virgin Comics is compiling the first three issues of the landmark Dan Dare, written by Garth Ennis, into a Special Hardcover Edition.

A Wrinkle in Time Literature Guide


Madeleine L'Engle - 1997
    "I just got caught in a downdraft and blown off course. Let me sit down for a moment, and then I'll be on my way. Speaking of way, by the way, there is such a thing as a tesseract."A tesseract (in case the reader doesn't know) is a wrinkle in time. To tell more would rob the reader of the enjoyment of Miss L'Engle's unusual book.

Warhammer 40,000 Rogue Trader


Rick Priestley - 1987
    Set in the grim future of the 41st millennium humanity hangs on the brink of survival beset on all sides by alien, mutant, and heretic. In this future there is only war.

Fable: Reaver


Peter David - 2012
    In the first eBook short story, there are high stakes on the high seas as the always cunning Reaver takes on a ruthless pirate king.   Captain Dread has made a deal with the port cities: They pay him for protection, and he doesn’t raid them. It’s a neat and tidy arrangement, all agree, except for one man, Reaver, the daring outlaw blessed with eternal youth, who refuses to cede his hometown of Bloodstone. After Reaver sends back one too many heads in a duffel bag, Dread decides to take matters into his own hands. To his surprise, Reaver surrenders willingly. But Dread’s new prisoner is no coward. It’s all part of Reaver’s unbelievably bold—and bloody—plan, which ultimately pits pirate against pirate in an explosive showdown that will live forever in the legendary world of Fable™.   © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.