Book picks similar to
Amano: The Complete Prints by Yoshitaka Amano
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art-books
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Manga Matrix: Create Unique Characters Using the Japanese Matrix System
Hiroyoshi Tsukamoto - 2006
Using this unique Japanese system, artists can plot and cross-section elements on a matrix diagram to create an infinite number of original characters, creatures, and multiformed beasts. Angels, demons, dragons, monsters, and robots are all included in this book, along with descriptions of costumes and personalities for each.Manga Matrix is unlike any other manga instructional guide and is an invaluable resource for both the budding artist and the polished professional.
Dead Children Playing
Stanley Donwood - 2007
Containing paintings they have produced in the last decade, this book also contains a cornucopia of never-before-seen artwork. Featuring the apocalyptic scenes of the OK Computer album, the startling, sinister shadow of memory cast onto the present in the Kid A paintings, and the overwhelming information overload of Hail to the Thief's landscapes of conflict, Dead Children Playing presents some of the most iconic artwork of our time.
Japanese Graphics Now!
Julius Widemann - 2003
With their unique perspective, the Japanese have a way of looking at the world that has long been a source of great interest for the Western mind. Here, Japan’s most talented creative professionals strut their stuff in the form of posters, advertisements, print media, visual identity, and print design. Divided into chapters by media type, this highly visual guide presents a diverse selection of graphics and includes an index of designers, complete with website addresses and contact information.
Orange 1
Ichigo Takano - 2012
At first, she writes it off as a prank, but as the letter's predictions come true one by one Naho realizes that the letter might be the real deal. Her future self tells Naho that a new transfer student, a boy named Kakeru, will soon join her class. The letter begs Naho to watch over him, saying that only Naho can save Kakeru from a terrible future. Who is this mystery boy, and can Naho save him from his destiny? Includes the first chapter of the bonus story, Haruiro Astronaut!
Famous Monster Movie Art of Basil Gogos
Kerry Gammill - 2005
Like a bizarro-world Norman Rockwell, he created magazine covers of Frankenstein, the Creature from the Black Lagoon. the Phantom of the Opera, and countless others in horrifying yet dazzling images throughout the 1960s and '70s. His intense colour and bold, impressionistic brushwork gave a unique sense of drama and sophistication to these iconic characters. Today, collectors fight over his original art--but, with this book, every fan can own glowing full-colour reproductions of his most famous work as well as many previously unpublished paintings and drawings.
Drawing Cutting Edge Comics
Christopher Hart - 2001
The heroes are grittier. The women are sexier. The pages are designed for maximum impact.Heroes have been turned into highly cool antiheroes, such as the famous characters Spawn and War Blade. Cutting-edge comics venture beyond the traditional boundaries to extreme anatomy, extreme costuming, extreme special effects, and extreme methods of storytelling.Drawing Cutting Edge Comics is the first-ever guide that shows readers, step by step, how to draw the radical characters and cutting-edge techniques that are the gold standard for designing extreme comics.Dozens of fantastic, how-to illustrations demonstrate the basics as well as how to create such intense coloring techniques as knockouts and glows. Plus, several leading cutting-edge artists describe how they spin original character designs, many created exclusively for this book.
The Art of Steampunk
Art Donovan - 2011
A world in which steam power and technology intertwine to create machines that are not only functional and practical, but unique and striking. Inside, you will find the fantastical and stunning artwork of Steampunk artists from around the world. The 17 artists featured on these pages, among the frontrunners of the Steampunk genre, have had their work displayed at an exhibition at The Museum of History of Science at the University of Oxford, UK and have attracted the media attention of BoingBoing, one of the world’s largest blogs. Their artwork consists of everything from clocks and watches to light fixtures and jewelry, but every piece demonstrates hours of painstaking work and devotion from its creator. You will find that the artists themselves are just as unique and colorful as their masterpieces. Fully embracing Steampunk ideology, many have adopted a Victorian alter ego—a mad scientist persona to match the complicated intricacies of their artwork. The Art of Steampunk brings the vision of the Steampunk artist alive on the page, providing a unique insight into the captivating and dynamic world of a vastly underground genre.
The Art of Harry Potter
Marc Sumerak - 2017
Beautifully crafted and presented in a deluxe, large-format with lavish production values, these pages present a visual chronicle of the work by artists and filmmakers to bring the wizarding world to life onscreen. Bursting with hundreds of rare and unpublished works of art, including production paintings, concept sketches, storyboards, blueprints, and more, this collectible book is the definitive tome on the visual legacy of the Harry Potter films. Fans will recognise beloved characters, creatures, locations, and more as they embark on a journey through the wizarding world, from Gringotts to the Quidditch pitch.
Vagabond, Volume 1
Takehiko Inoue - 1999
For now, Takezo is a cold-hearted killer, who will take on anyone in mortal combat to make a name for himself. This is the journey of a wild young brute who strives to reach enlightenment by way of the sword--fighting on the edge of death.Chapter TitlesChapter 001. "Shinmen Takezo" (新免武蔵様)Chapter 002. "Akemi" (朱実)Chapter 003. "Oko" (お甲)Chapter 004. "The Brigand Tsujikaze" (野武士辻風)Chapter 005. "Blood Game" (血遊び)Chapter 006. "The Troubles of Honi'den Matahachi at Seventeen" (本位田又八17歳の懊悩)Chapter 007. "Farewell Takezo" (さらば武蔵)Chapter 008. "Miyamoto Village" (宮本村)Chapter 009. "Fiancee" (許嫁)Chapter 010. "Left Behind" (残された者たち)
Teenage Mutant Ninja Turtles: The Ultimate Visual History
Andrew Farago - 2014
Bringing together the rarest art and artifacts from three decades of TMNT comics, TV shows, and films, Teenage Mutant Ninja Turtles: The Ultimate Visual History leaves no shell unturned!
The Art of George R.R. Martin's A Song of Ice & Fire
Patricia Meredith - 2005
From the frozen wilderness beyond the Wall to sun-kissed Dorne, and from the rugged and brutal Iron Islands to the exotic East, the breathtaking sights and memorable characters of George R. R. Martin's best-selling fantasy series are brought to life in this unique compilation.March to the Wall with Jon Snow and the Sworn Brothers of the Night's Watch, and confront the terrible might of the wildling hordes and the bone-chilling horror of the Others. Follow Robb Stark's desperate campaign in the North, from the snow-shrouded Whispering Wood to the green banks of the Trident. Stand with Eddard Stark in the Small Council, and be drawn into the webs of intrigue and deceit spun by Varys the Spider and Cersei Lannister in King's Landing. Ride with Daenerys Targaryen in her great khalasar, as she begins her crusade against the Free Cities across the Narrow Sea.The Art of George R. R. Martin's A Song of Ice and Fire features lavish and lovingly crafted illustrations by renowned fantasy artists such as Jim Burns, John Howe, Steve Stone, Charles Vess, Stephen Youll, and many more. The unforgettable images in this volume are drawn from book covers and special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin from the thousands of illustrations that have been inspired by his work.
Art of Atari
Tim Lapetino - 2016
Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE
The Complete Woodcuts of Albrecht Dürer
Albrecht Dürer - 1936
Here are all of his extant woodcuts, a collection of over 300 great works containing all the familiar cuts long treasured by the world's art lovers: the celebrated series on the Life of the Virgin, The Apocalypse of John (17 cuts), The Great Passion, St. Jerome in his Study, Samson Fighting the Lion, The Fall of Icarus, The Six Knots, The Men's Bath, St. Christopher, The Virgin in Glory, The Rhinoceros, The Last Supper of 1523, illustrations from Dürer's "The Art of Measurement" and from his four books on human proportion, and many others, including much little-known material. This book is the only available source for many of these works.Although sacred subjects predominate (the Holy Family, scenes from Christ's life, crucifixion, etc., the lives of the saints, Old Testament episodes), many other motifs are treated. There are portraits of prominent men of the ages, book illustrations (secular and religious), coats of arms, the celestial and terrestrial globes, animals, mythological and historical themes, etc. The plates are arranged generally in chronological order permitting the reader to view the development of Dürer's art. From out of the gnarled figures and landscapes one can see the emergence of an individualistic style and skill unrivaled in this sphere.An introduction by Campbell Dodgson and a 34-page textual guide to the plates by Dr. Willi Kurth discuss the evidence and controversies surrounding the authenticity of each work, citing the opinions of all the important Dürer scholars; they also furnish the reader with the historical background of the cuts and of Dürer's life and times — from the years of apprenticeship in Nuremberg to the last works of 1520–1528.All of the woodcuts are reproduced in excellent detail. This book is indispensable for the professional art historian and critic. To the layman with any aesthetic interests at all it will be a source of stimulation and satisfaction that only great art can provide.