The Cyberiad


Stanisław Lem - 1965
    Ranging from the prophetic to the surreal, these stories demonstrate Stanislaw Lem's vast talent and remarkable ability to blend meaning and magic into a wholly entertaining and captivating work.

Invasion of the Body Snatchers


Jack Finney - 1955
    Miles Bennell discovered an insidious, horrifying plot. Silently, subtly, almost imperceptibly, alien life-forms were taking over the bodies and minds of his neighbors, his friends, his family, the woman he loved—the world as he knew it. First published in 1955, this classic thriller of the ultimate alien invasion and the triumph of the human spirit over an invisible enemy inspired three major motion pictures.

Beacon 23


Hugh Howey - 2015
    It is a lonely job, and a thankless one for the most part. Until something goes wrong. Until a ship is in distress. In the 23rd century, this job has moved into outer space. A network of beacons allows ships to travel across the Milky Way at many times the speed of light. These beacons are built to be robust. They never break down. They never fail. At least, they aren't supposed to.

Changing Planes


Ursula K. Le Guin - 2003
    But instead of listening to garbled announcements in the airport, she has found a method of bypassing the crowds at the desks, the long lines at the toilets, the nasty lunch, the whimpering children and punitive parents, the bookless bookstores, and the blue plastic chairs bolted to the floor.This method - changing planes - enables Sita to visit fifteen societies not found on Earth. She will encounter cultures where the babble of children fades over time into the silence of adults; where whole towns exist solely for holiday shopping; where personalities are ruled by rage; where genetic experiments produce less than desirable results. And many other exotic landscapes whose denizens are fundamentally human...

The Penultimate Truth


Philip K. Dick - 1964
    For fifteen years, subterranean humanity has been fed on daily broadcasts of a never-ending nuclear destruction, sustained by a belief in the all powerful Protector. But up on Earth's surface, a different kind of reality reigns. East and West are at peace. Across the planet, an elite corps of expert hoaxers preserve the lie.Cover Illustration: Chris Moore

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

Time Enough for Love


Robert A. Heinlein - 1973
    Heinlein's longest and most ambitious work, it is the story of a man so in love with Life that he refused to stop living it; and so in love with Time that he became his own ancestor.

Axiomatic


Greg Egan - 1990
    Contents:The Infinite Assassin (1991)The Hundred Light-Year Diary (1992)Eugene (1990)The Caress (1990)Blood Sisters (1991)Axiomatic (1990)The Safe-Deposit Box (1990)Seeing (1995)A Kidnapping (1995)Learning to Be Me (1990)The Moat (1991)The Walk (1992)The Cutie (1989)Into Darkness (1992)Appropriate Love (1991)The Moral Virologist (1990)Closer (1992)Unstable Orbits in the Space of Lies (1992)

City


Clifford D. Simak - 1952
    Simak's "City" is a series of connected stories, a series of legends, myths, and campfire stories told by Dogs about the end of human civilization, centering on the Webster family, who, among their other accomplishments, designed the ships that took Men to the stars and gave Dogs the gift of speech and robots to be their hands.Contents:· City · May 1944 · Huddling Place · Jul 1944 · Census · Sep 1944 · Desertion · Nov 1944 · Paradise · Jun 1946 · Hobbies · Nov 1946 · Aesop · Dec 1947 · The Simple Way [The Trouble with Ants] · Jan 1951.

Schismatrix Plus


Bruce Sterling - 1996
    For the first time in one volume: every word Bruce Sterling has ever written on the Shapers-Mechanists Universe.In the last decade, Sterling has emerged a pioneer of crucial, cutting-edge science fiction. Now Ace Books is proud to offer Sterling's stunning world of the Schismatrix--where Shaper revolutionaries struggle against aristocratic Mechanists for ultimate control of man's destiny. This volume includes the classic full-length novel, Schismatrix, plus thousands of words of mind-bending short fiction.

Spin


Robert Charles Wilson - 2005
    They all flared into brilliance at once, then disappeared, replaced by a flat, empty black barrier. He and his best friends, Jason and Diane Lawton, had seen what became known as the Big Blackout. It would shape their lives.Life on Earth is about to get much, much stranger.

We Are Legion (We Are Bob)


Dennis E. Taylor - 2016
    Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street. Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets. The stakes are high: no less than the first claim to entire worlds. If he declines the honor, he'll be switched off, and they'll try again with someone else. If he accepts, he becomes a prime target. There are at least three other countries trying to get their own probes launched first, and they play dirty. The safest place for Bob is in space, heading away from Earth at top speed. Or so he thinks. Because the universe is full of nasties, and trespassers make them mad - very mad.

Gods, Monsters, and the Lucky Peach


Kelly Robson - 2018
    Minh is part of the generation that first moved back up to the surface of the Earth from the underground hells, to reclaim humanity's ancestral habitat. She's spent her entire life restoring river ecosystems, but lately the kind of long-term restoration projects Minh works on have been stalled due to the invention of time travel. When she gets the opportunity take a team to 2000 BC to survey the Tigris and Euphrates rivers, she jumps at the chance to uncover the secrets of the shadowy think tank that controls time travel technology.

The Three-Body Problem


Liu Cixin - 2006
    An alien civilization on the brink of destruction captures the signal and plans to invade Earth. Meanwhile, on Earth, different camps start forming, planning to either welcome the superior beings and help them take over a world seen as corrupt, or to fight against the invasion. The result is a science fiction masterpiece of enormous scope and vision.

Treason


Orson Scott Card - 1978
    He is a "rad" -- radical regenerative. A freak among people who can regenerate injured flesh... and trade extra body parts to the Offworld oppressors for iron. For, on a planet without hard metals -- or the means of escape -- iron is power in the race to build a spacecraft. Iron is the promise of freedom -- which may never be fulfilled as Lanik uncovers a treacherous conspiracy beyond his imagination. Now charged with a mission of conquest -- and exile -- Lanik devises a bold and dangerous plan... a quest that may finally break the vicious chain of rivalry and bloodshed that enslaves the people of Treason as the Offworld never could.