Pointers from Nisargadatta Maharaj


Ramesh S. Balsekar - 1982
    He encouraged to inquire into the origin of consciousness and the illusory nature of arising phenomena. The primary reason for the book’s effectiveness is that the author enjoys a profound intuition of his teacher's realization."This sequel to I am That and Seeds of Consciousness continues the moving account of a genuine master of Advaita Vedanta."-David Diaman (The Laughing Man)

Rome


Duncan Garwood - 2004
    Be conquered by the greatness of the Pantheon, St Peter's or the Roman Forum, discover seemingly forgotten frescoes and ancient mosaics or amble through sun-drenched piazzas and indulge yourself at Rome's best gelaterie. Choose your own Roman adventure with this stylish guide by our resident author.Full-Color Maps—make navigating the cobbled alleys and remote quarters of Rome easy.Art & Architecture—the lowdown on the most notable monuments and hidden galleries.Best Day Trips—all the practical information you need to explore beyond the center.Discerning Reviews—from designer restaurants to family-run trattorias, we'll take you to the best of this gastronomic heartland. Who We Are At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large. What We Do We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate and discussion about travel and the world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive. WhatWe Believe We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.

Shadowline: The Art of Iain McCaig


Iain Mccaig - 2007
    It is, to me, the most interesting place to hunt for stories." So begins this stunningly realized and beautifully rendered new work from master storyteller and artist Iain McCaig. McCaig is best known for his work as a principal designer on the three Star Wars prequels, including the iconic characters Queen Amidala and Darth Maul, as well as his work on many major motion pictures, television, and video games. His work can be seen in such acclaimed films as Terminator 2, Hook, Francis Ford Coppola's Dracula, Interview with a Vampire, and Harry Potter and the Goblet of Fire. Shadowline presents a stunning portfolio of more than two decades of McCaig's masterful concept designs and storyboards, cover art and illustrations, as well as his private sketchbooks and personal paintings, all woven together within the confines of an engrossing, otherworldly tale.

Steven Universe: Art & Origins


Chris McDonnell - 2017
    The eponymous Steven is a boy who—alongside his mentors, the Crystal Gems (Garnet, Amethyst, and Pearl)—must learn to use his inherited powers to protect his home, Beach City, from the forces of evil. Bursting with concept art, production samples, early sketches, storyboards, and exclusive commentary, this lavishly illustrated companion book offers a meticulous written and visual history of the show, as well as an all-access tour of the creative team’s process. The Art of Steven Universe reveals how creator Rebecca Sugar, the writers, the animators, and the voice actors work in tandem to bring this adventure-packed television series to life.

Deadwood: Stories of the Black Hills


David Milch - 2006
    Beautiful, profane, complex, and sublime, the show is dreama at its very best. Entertaining and illuminating, Deadwood: Stories of the Black Hills offers a mesmerizing portrait of the most dangerous settlement in the West. This unprecedented look at the people, places, and history of Deadwood comes straight from the show’s creator, chief writer, and executive producer, David Milch.Through in-depth discussions of the themes and motivations that course through the lawless camp, Milch sheds some light on the characters and events in Deadwood. Fresh interviews with the Deadwood cast, scores of never-before-seen photographs, and historical images and illustrations bring the show and the place to life.Much more than a companion to the series, Deadwood: Stories of the Black Hills is an essential part of the show’s story, and required reading for every fan.

The Art of Dead Space


Martin Robinson - 2013
    Includes art from Dead Space, Dead Space: Extraction, Dead Space: Ignition, and Dead Space 2.

The Alchemy of MirrorMask


Dave McKean - 2005
    Animated by Dave McKean and written by Neil Gaiman, MirrorMask combines animation and live action with a compelling storyline to take the cinematic experience to a stunning new level. MirrorMask is the story of Helena, a fifteen-year-old girl who works for her family's circus. She juggles, sells popcorn, and longs to run away and join the "real world." Helena also dreams, and one day she wakes up to find herself in a strange new world populated by mysterious creatures…a dream world where she embarks on an amazing journey. Each chapter in The Alchemy of MirrorMask begins with an introduction by McKean and Gaiman and then guides readers through the different types of visuals used to create the film, including sketches, paintings, storyboards, 3-d models, photographs, texture maps, frame blow-ups, and more. Also included are photos taken on the set and during McKean's travels to Venice, Prague, Trieste, Warsaw, and other places that provided inspiration for MirrorMask. Gaiman and McKean's insightful commentary sheds light on the film's journey from concept to screen. Gaiman and McKean fans, cinema buffs, and visual art enthusiasts will all delight in The Alchemy of MirrorMask, a rare, behind-the-scenes look at the making of an extraordinary film.

The Official Godzilla Compendium: A 40 Year Retrospective (Official Godzilla)


J.D. Lees - 1998
    144 pp. Ages 14 and up. Pub: 3/98.

The Witcher 3: Wild Hunt Artbook


CD Projekt Red - 2015
    It contains art work from the game, along with commentary by the developers for each piece of art and style approach.

Women: Selected Drawings and Illustrations


Frank Cho - 2006
    This 112-page collection will showcase Cho's past and present illustrations and you will see why he's considered one of the top modern masters of the female form.

Draw Furries: How to Create Anthropomorphic and Fantasy Animals


Lindsay Cibos - 2009
    From facial expressions to creative coloring, this book contains all the know-how you need to create anthropomorphic cat, dog, horse, rodent and bird characters.Step by step, you'll learn how to:- Draw species-appropriate tails, eyes, wings and other fun details - Give your characters clothes, poses and personalities - Create the perfect backgrounds for your furry antics--with two start-to-finish demonstrations showing howPacked with tons of inspiration--from teeny-bopper bunnies and yorky glamour queens to Ninja squirrels and lion kings--Draw Furries will help you create a world of crazy, cool characters just waiting to burst out of your imagination.

We Are All Good If They Try Hard Enough


Mike Young - 2010
    From maple ice cream to Z-shaped fire escapes, these poems carry a flashlight you'll want to follow: unexpected as night swimming, entertaining as a music video in sign language.

All Colour but the Black: The Art of Bleach: All Colour But the Black


Tite Kubo - 2006
    Ichigo Kurosaki never asked for the ability to see ghosts--he was born with the gift.See the world of Bleach in a blast of color! This art book contains Tite Kubo's vibrant illustrations, including art from Volumes 1-19 of the series, as well as an annotated art guide and some extra character information!

The Kid Sensation Series


Kevin Hardman - 2014
     __________ SENSATION (Kid Sensation #1) Like millions of other kids, Jim grew up wanting to be a superhero. Unlike most of his contemporaries, however, Jim actually had the goods: a plethora of super powers that would have been the envy of any meta on the planet. But when his tryout with the Alpha League - the world's premiere group of supers - goes disastrously wrong, Jim basically becomes an outcast. Two years later, Jim is still bitter about what happened to him. However, he soon finds himself the centerpiece in an odd turn of events that gives him a second chance at his dream. But nothing is as easy as it sounds, as Jim soon discovers. Among other things, he’s made an enemy of a prospective super teammate, he’s being stalked by an unknown pursuer, and a shadowy cabal bent on world domination has identified him as the only obstacle to their plans. It’s a lot for one super to handle, even with a smorgasbord of abilities. But if saving the world were easy, everyone would do it… __________ MUTATION (Kid Sensation #2) Kid Sensation is back! The intrepid teen super with the plethora of powers returns in a new adventure. Having saved the planet and earned a place with the world’s premiere superhero team, Jim (aka Kid Sensation) is preparing to attend the prestigious Academy, where teen supers from every corner of the globe learn to master their abilities. At the same time, however, he is approached by a mysterious government organization that wants Jim to work for them - and they won’t take “No” for an answer. Moreover, at the Academy itself, an insidious and highly contagious virus is running amok through the student population, striking at the heart of their abilities. Students are losing control of their powers, with lethal consequences… Now, in addition to evading the machinations of government agents, Jim must solve the mystery behind the virus - and how to stop it - before every super everywhere becomes fatally infected. __________ INFILTRATION (Kid Sensation #3) Having a surfeit of super powers is great for battling bad guys and saving the world, as Jim (aka Kid Sensation) is finding out, but less useful in dealing with day-to-day situations – like bonding with his superhero father, adjusting to a team environment, and coping with what might be perceived as a growing rivalry between himself and another teen super. On top of all that, despite having a serious girlfriend, he finds himself inexplicably drawn to a new female super he’s just met. At the same time, some villain has just gotten himself a new toy: an unknown weapon of tremendous power that is able to strike without warning, causing unprecedented destruction and loss of life. Perhaps more terrifying, the wielders of this weapon make no demands and issue no threats; they simply attack. Even the Alpha League, the world’s greatest superhero team, is not immune, suffering an assault on their very own doorsteps. It quickly becomes clear that the only way to stop this new evil is from within. With his unique abilities, Jim is the only person capable of infiltrating the enemy’s ranks. It’s up to him to figure out who is behind these attacks, what they want, and find a way to stop them – and their secret weapon – before they bring the entire world to its knees.

Temperance Brennan Collection Set


Kathy Reichs - 2011
    Includes:Deja DeadDeath Du JourDeadly DecisionsFatal VoyageGrave SecretsBare BonesMonday MourningCross BonesBreak No BonesBones to AshesDevil Bones206 BonesSpider Bones