The Theoretical Minimum: What You Need to Know to Start Doing Physics


Leonard Susskind - 2013
    In this unconventional introduction, physicist Leonard Susskind and hacker-scientist George Hrabovsky offer a first course in physics and associated math for the ardent amateur. Unlike most popular physics books—which give readers a taste of what physicists know but shy away from equations or math—Susskind and Hrabovsky actually teach the skills you need to do physics, beginning with classical mechanics, yourself. Based on Susskind's enormously popular Stanford University-based (and YouTube-featured) continuing-education course, the authors cover the minimum—the theoretical minimum of the title—that readers need to master to study more advanced topics.An alternative to the conventional go-to-college method, The Theoretical Minimum provides a tool kit for amateur scientists to learn physics at their own pace.

Principles of Electronic Communication Systems


Louis E. Frenzel - 1997
    Requiring only basic algebra and trigonometry, the new edition is notable for its readability, learning features and numerous full-color photos and illustrations. A systems approach is used to cover state-of-the-art communications technologies, to best reflect current industry practice. This edition contains greatly expanded and updated material on the Internet, cell phones, and wireless technologies. Practical skills like testing and troubleshooting are integrated throughout. A brand-new Laboratory & Activities Manual provides both hands-on experiments and a variety of other activities, reflecting the variety of skills now needed by technicians. A new Online Learning Center web site is available, with a wealth of learning resources for students. An Instructor Productivity Center CD-ROM features solutions to all problems, PowerPoint lessons, and ExamView test banks for each chapter.

The R Book


Michael J. Crawley - 2007
    The R language is recognised as one of the most powerful and flexible statistical software packages, and it enables the user to apply many statistical techniques that would be impossible without such software to help implement such large data sets.

Game Theory 101: The Basics


William Spaniel - 2011
    From the first lesson to the last, each chapter introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Inside, you will find: All the basics fully explained, including pure strategy Nash equilibrium, mixed strategy Nash equilibrium, the mixed strategy algorithm, how to calculate payoffs, strict dominance, weak dominance, iterated elimination of strictly dominated strategies, iterated elimination of weakly dominated strategies, and more! Dozens of games solved, including the prisoner's dilemma, stag hunt, matching pennies, zero sum games, battle of the sexes/Bach or Stravinsky, chicken/snowdrift, pure coordination, deadlock, and safety in numbers! Crystal clear, line-by-line calculations of every step, with more than 200 images so you don't miss a thing! Tons of applications: war, trade, game shows, and duopolistic competition. Quick, efficient, and to the point, Game Theory 101: The Basics is perfect for introductory game theory, intermediate microeconomics, and political science.

Pipe Fitters Blue Book Revised


W.V. Graves - 1973
    It is an easy to understand, pocket sized manual with a durable, water resistant cover. It contains illustrations such as solving rolling offsets, centers of 15o, 22-1/2o and 60o butt weld elbows cut from a 90o elbow. It also contains layouts for a true Y layout, common pipe angles and their solutions, special offsets and solutions, mitered pipe cuts, multi-piece mitered turns and much more.

Deep Learning with Python


François Chollet - 2017
    It is the technology behind photo tagging systems at Facebook and Google, self-driving cars, speech recognition systems on your smartphone, and much more.In particular, Deep learning excels at solving machine perception problems: understanding the content of image data, video data, or sound data. Here's a simple example: say you have a large collection of images, and that you want tags associated with each image, for example, "dog," "cat," etc. Deep learning can allow you to create a system that understands how to map such tags to images, learning only from examples. This system can then be applied to new images, automating the task of photo tagging. A deep learning model only has to be fed examples of a task to start generating useful results on new data.

Introduction to Algebra


Richard Rusczyk - 2007
    Topics covered in the book include linear equations, ratios, quadratic equations, special factorizations, complex numbers, graphing linear and quadratic equations, linear and quadratic inequalities, functions, polynomials, exponents and logarithms, absolute value, sequences and series, and much more!The text is structured to inspire the reader to explore and develop new ideas. Each section starts with problems, giving the student a chance to solve them without help before proceeding. The text then includes solutions to these problems, through which algebraic techniques are taught. Important facts and powerful problem solving approaches are highlighted throughout the text. In addition to the instructional material, the book contains well over 1000 problems.This book can serve as a complete Algebra I course, and also includes many concepts covered in Algebra II. Middle school students preparing for MATHCOUNTS, high school students preparing for the AMC, and other students seeking to master the fundamentals of algebra will find this book an instrumental part of their mathematics libraries.656About the author: Richard Rusczyk is a co-author of Art of Problem Solving, Volumes 1 and 2, the author of Art of Problem Solving's Introduction to Geometry. He was a national MATHCOUNTS participant, a USA Math Olympiad winner, and is currently director of the USA Mathematical Talent Search.

Dice World: Science and Life in a Random Universe


Brian Clegg - 2013
    Admittedly real life wasn’t like that. But only, they argued, because we didn’t have enough data to be certain.Then the cracks began to appear. It proved impossible to predict exactly how three planets orbiting each other would move. Meteorologists discovered that the weather was truly chaotic – so dependent on small variations that it could never be predicted for more than a few days out. And the final nail in the coffin was quantum theory, showing that everything in the universe has probability at its heart.That gives human beings a problem. We understand the world through patterns. Randomness and probability will always be alien to us. But it’s time to plunge into this fascinating, shadowy world, because randomness crops up everywhere. Probability and statistics are the only way to get a grip on nature’s workings. They may even seal the fate of free will and predict how the universe will end.Forget Newton’s clockwork universe. Welcome to Dice World.

Starting Out with C++: Early Objects (Formerly Alternate Edition)


Tony Gaddis - 2005
    Objects are introduced early, right after control structures and before arrays and pointers. The STL string class is used throughout. As with all Gaddis books, there is a strong emphasis on problem solving and program design, a careful step-by-step introduction of each new topic, clear and easy to read code listings, concise and practical real world examples, and an abundance of exercises in each chapter.

Discrete Mathematical Structures with Applications to Computer Science


Jean-Paul Tremblay - 1975
    

Introductory Circuit Analysis


Robert L. Boylestad - 1968
    Features exceptionally clear explanations and descriptions, step-by-step examples, more than 50 practical applications, over 2000 easy-to-challenging practice problems, and comprehensive coverage of essentials. PSpice, OrCAd version 9.2 Lite Edition, Multisims 2001 version of Electronics Workbench, and MathCad software references and examples are used throughout. Computer programs (C++, BASIC and PSpice) are printed in color, as they run, at the point in the book where they are discussed. Current and Voltage. Resistance. Ohm's Law, Power, and Energy. Series Circuits. Parallel Circuits. Series-Parallel Networks. Methods of Analysis & Selected Topics. Network Theorems. Capacitors. Magnetic Circuits. Inductors. Sinusodial Alternating Waveforms. The Basic Elements and Phasors. Series and Parallel ac Circuits. Series-Parallel ac Networks. Methods of Analysis and Related Topics. Network Theorems (ac). Power (ac). Resonance. Transformers. Polyphase Systems. Decibels, Filters, and Bode Points. Pulse Waveforms and the R-C Response. Nonsinusodial Circuits. System Analysis: An Introduction. For those working in electronic technology.

Geek Logik: 50 Foolproof Equations for Everyday Life


Garth Sundem - 2006
    Call it the algebra oracle: By plugging in the right variables, GEEK LOGIK answers life’s most persistent questions. It covers Dating and Romance, Career and Finance, and everyday decisions like Should I get a tattoo? Can I still wear tight jeans? Is it time to see a therapist? How many beers should I have at the company picnic? How does it work? Take a simple issue that comes up once or twice a week: Should I call in sick? Fill in the variables honestly, such as D for doctor’s note (enter 1 for “no,†10 for “yes,†and 5 for “yes, but it’s a forgeryâ€), R for importance of job (1-10, with 10 being “personally responsible for Earth’s orbit around Sunâ€), Fj for how much fun you have at work (1-10, with 10 being “personal trainer for underwear modelsâ€), N for how much you need the money (1-10, with 10 being “I owe the mobâ€), then do the math, and voilà—if the product, Hooky, is greater than 1, enjoy your very own Ferris Bueller’s Day Off. Includes a pocket calculator so that prospective geeks can immediately solve the equation on the back cover: Should I buy this book?

Becoming the Math Teacher You Wish You'd Had: Ideas and Strategies from Vibrant Classrooms


Tracy Zager - 2017
    Pose the same question to students and many will use words like "boring", "useless", and even "humiliating". In  Becoming the Math Teacher You Wish You'd Had , author Tracy Zager helps teachers close this gap by making math class more like mathematics. Tracy has spent years working with highly skilled math teachers in a diverse range of settings and grades. You'll find this book jam-packed with new ideas from these vibrant classrooms.  How to Teach Student-Centered Mathematics: Zager outlines a problem-solving approach to mathematics for elementary and middle school educators looking for new ways to inspire student learningBig Ideas, Practical Application: This math book contains dozens of practical and accessible teaching techniques that focus on fundamental math concepts, including strategies that simulate connection of big ideas; rich tasks that encourage students to wonder, generalize, hypothesize, and persevere; and routines to teach students how to collaborateKey Topics for Elementary and Middle School Teachers:  Becoming the Math Teacher You Wish You'd Had  offers fresh perspectives on common challenges, from formative assessment to classroom management for elementary and middle school teachersAll teachers can move towards increasingly authentic and delightful mathematics teaching and learning. This important book helps develop instructional techniques that will make the math classes we teach so much better than the math classes we took.

Trigonometry For Dummies


Mary Jane Sterling - 2005
    It also explains the "why" of trigonometry, using real-world examples that illustrate the value of trigonometry in a variety of careers. Mary Jane Sterling (Peoria, IL) has taught mathematics at Bradley University in Peoria for more than 20 years. She is also the author of the highly successful Algebra For Dummies (0-7645-5325-9).

Minecraft: The Complete Handbook Collection (Updated Edition): An Official Mojang Book


Scholastic Inc. - 2015
    Each book now includes sixteen-addtional pages with brand-new content! Minecraft--the indie sandbox video game that took the world by storm--has been hailed as one of the greatest phenomena amongst gamers and educators for both its simplicity and its brilliance. Allowing players to build, explore, create, collaborate, and even survive, Minecraft has created a brave new world of gameplay. Each handbook contains helpful tips and information from the creators themselves, all of which will prove vital to your survival and creativity as you learn to mine, craft, and build in a world that you control.