Book picks similar to
The Skyrim Library - Volumes I, II & III by Bethesda Softworks
fantasy
fiction
gaming
elder-scrolls
Hawk
James Patterson - 2020
. . until a perilous destiny forces her to take flight.
Where is Maximum Ride?Ten years ago a girl with wings fought to save the world. But then she disappeared.Now she's just a fading legend, remembered only in stories.Hawk doesn't know her real name. She doesn't know who her family was, or where they went. The only thing she remembers is that she was told to wait on a specific street corner, at a specific time, until her parents came back for her.She stays under the radar to survive...until a destiny that's perilously close to Maximum Ride's forces her to take flight. Someone is coming for her.But it's not a rescue mission.It's an execution. span
The Carnelian Fox
Kay MacLeod - 2019
At least, they didn’t until we created them.Maiyamon was once merely a game. Now it's a global reality. After dozens of hit monster collecting games raked in billions of credits per year, it was inevitable someone would create real ones. Unfortunately, it wasn’t so obvious how many people would dump them in the wild…Sam Wentworth grew up with nothing. She’s worked tirelessly just to get through college and earn her first monster. Bankrupt and exhausted, she sets her sights on fame and fortune in Maiyamon arenas. Instead, Sam’s caught between battling the rampaging elemental creatures abandoned by their owners and standing up to a toxic group intent on ending the game forever.With her flame fox cub, Finn, at her side, Sam sets out to build a team capable of protecting both innocent people’s lives and the creatures she loves. That’s the easy part.Monsters may fill the world, but it’s humans she fears the most…
The Ruins of Ambrai
Melanie Rawn - 1994
But the greater the magic, the greater the peril—and Lenfell was soon devastated by a war between rival Mageborn factions that polluted land, sea, and air with Wild Magic and unleashed the hideous specters known as Wraithenbeasts.Generations after that terrible war, with the land recovered from crippling wounds and the people no longer threatened by genetic damage, Mageborns still practice their craft—but under strict constraints. Yet so long as the rivalry between the Mage Guardians and the Lords of Malerris continues, the threat of another war is ever-present. And someone has been planning just such a war for many long years, the final strike in a generations-old bid for total power....
Halo Mythos: A Guide to the Story of Halo
343 Industries - 2016
The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.
The Shadow of the High King
Frank Dorrian - 2016
But those who came long before the Kings of Caermark stir once again, after a hundred years of silence, and even Aenwald’s iron fist may struggle to hold them and the chaos they bring.The mercenary lord, Arnulf, dreams of greater things than a life of bloodshed and murder. Robbed of his birthright and denied justice by King Aenwald, those very dreams may carry their price in blood for his loyal band of men, as he strives to see them made real.The young warrior, Harlin, haunted by the atrocities he suffered as a child, struggles to come to terms with the past. Consumed by hate and obsessed by revenge, how far is he willing to go to see it done, as the horrors within his mind run unchecked and unchained?
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
Midnight Never Come
Marie Brennan - 2008
In the thirty years since Elizabeth ascended her throne, fae and mortal politics have become inextricably entwined, in secret alliances and ruthless betrayals whose existence is suspected only by a few.Two courtiers, both struggling for royal favor, are about to uncover the secrets that lie behind these two thrones. When the faerie lady Lune is sent to monitor and manipulate Elizabeth's spymaster, Walsingham, her path crosses that of Michael Deven, a mortal gentleman and agent of Walsingham's. His discovery of the "hidden player" in English politics will test Lune's loyalty and Deven's courage alike. Will she betray her Queen for the sake of a world that is not hers? And can he survive in the alien and Machiavellian world of the fae? For only together will they be able to find the source of Invidiana's power—find it, and break it…A breathtaking novel of intrigue and betrayal set in Elizabethan England; Midnight Never Come seamlessly weaves together history and the fantastic to dazzling effect.
Runemarks
Joanne Harris - 2007
. . . Not that anyone would admit it was goblins. In Maddy Smith’s world, order rules. Chaos, old gods, fairies, goblins, magic, glamours – all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it – and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy’s mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.
Smallcreep's Day
Peter Currell Brown - 1973
When factory worker Pinquean Smallcreep, who has slotted a certain type of slot into a certain type of pulley for many years, packs his sandwiches and sets out on a journey to investigate what it is he is producing, his discoveries become increasingly more bizarre and disturbing.
i am 8-bit: Art Inspired by Classic Videogames of the '80s
Jon M. Gibson - 2006
Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.
Shadowland
Peter Straub - 1980
To a dark house deep in the Vermont woods, where two friends are spending a season of horror, apprenticed to a Master Magician.Learning secrets best left unlearned. Entering a world of incalculable evil more ancient than death itself. More terrifying. And more real.Only one of them will make it through.
The World of RWBY
Daniel Wallace - 2019
Go behind the scenes with exclusive commentary from Rooster Teeth and explore the show’s creation through in-depth interviews with the writers, animators and voice artists. With comprehensive analysis of key characters and iconic episodes, and showcasing stunning visuals from the series, this is the must-have book for RWBY fans around the world.
The Magnum Opus: Seek and You Shall Find
Christopher Kezelos - 2016
Within its walls, a magical creature called a 'Maker' busily created the next of his kin. Upon completion, the creator was whisked away to join the rest of the Maker community. Meanwhile, their progeny was left alone to create the next Maker in a never-ending cycle of creation. That was, until the day an offbeat Maker named Ario was unable to complete 'The Making' and broke their sacred chain of existence. Wracked with guilt, Ario embarked on a quest to right his wrong, but what he discovered was far more monstrous and miraculous than anyone ever imagined.
The Art of Point-and-Click Adventure Games
Steve Jarrett - 2018
It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.