Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

1500 General Knowledge Quiz Questions and Answers


Terry Dolan - 2012
    1500 General Knowledge Quiz Questions and Answers100 x 15 questions together with answersWritten by a member of the High IQ Society MENSA

399 Games, Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young.


Nancy Linde - 2012
    Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain.Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.

Two Weeks in Costa Rica


Matthew Houde - 2012
    They introduce us to the vibrant culture of Costa Rica and teach us how this jewel of Central America is best traveled.But this book isn’t just another travel story. Through their journey, Matt and Jenn learn that life is about more than the daily grind and discover what it means to live pura vida.

Appalachian Trail Data Book


Daniel D. Chazin - 1978
    hiking, each year's Data Book consolidates the most basic information from 11 detailed guidebooks into a lightweight table of distances between major Appalachian Trail shelters, road-crossings, and features. It is divided according to the guidebook volumes (one state or two or, for Virginia, parts of a state) and updated each December to account for Trail relocations, new (or removed) shelters, and other changes. In addition to codes for lodging, food, water, and other essentials, the Data Book is keyed to both the individual guidebook sections and to the separate maps. Day-hikers and long-distance hikers alike rely on this volume for armchair planning as well as on-the-trail orientation. This also is the source for the ever-changing official answer to, How long is the trail?

The Little CBT Workbook


Michael Sinclair - 2012
    With interactive exercises and checklists, this book is suitable for self-teaching or for supplementing a CBT course.

Knitting Ephemera: A Compendium of Articles, Useful and Otherwise, for the Edification and Amusement of the Handknitter


Carol J. Sulcoski - 2016
    Containing 300 entries, this informative collection covers everything from knitting’s appearances in history, literature, folklore, and pop culture to little-known facts about wool, sheep, and fiber producers. Helpful tips and techniques are included, as well as tidbits on crochet, spinning, and weaving. With illuminating illustrations throughout, Knitting Ephemera will entertain knitters and needlecrafters everywhere.

Unity in Action


Joseph Hocking - 2015
    You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.About the BookThis book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

Learn to Knit on Long Looms


Anne Bipes - 2010
    By using long looms, crafters can simplify two-color work, master larger projects, and make double-knit fabrics with more options for surface texture. From simple scarves to detailed felted slippers, the designs in this resource will allure seasoned experts looking for new ways to knit, as well as beginner-level stitchers who are still trying to master using needles. Projects are accompanied by instructional photographs and include a baby blanket, an afghan, a tasseled scarf, a shawl, and a garden party table setting.

Discovering Chess Openings: Building a Repertoire from Basic Principles


John Emms - 2006
    The key to successful opening play is not simply learning lines off by heart; instead it's the understanding of the basic principles, and here the reader is guided through the vital themes: swift development, central control and king safety.

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games


Peter Leigh - 2018
    Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

The Ultimate Guide to G.I. Joe 1982-1994


Mark Bellomo - 2005
    Joe became an instant hit. Today, the first run of these action figures (1982 - 1994) has become one of the hottest collectibles in the toy-collecting hobby.The Ultimate Guide to G.I. Joe 1982 - 1994 is the must-have resource for enthusiasts, with more coverage than any other book available!This comprehensive, full-color reference features 1,000 brilliant photos, identification information and current collector pricing for 350 action figures and 240 vehicles and accessories.

Picking Winners: A Horseplayer's Guide


Andrew Beyer - 1975
    Just as football evolved with the introduction of the forward pass and basketball with the development of the jump shot, so too was handicapping forever changed by the use of speed figures ??—?? it all started with Andrew Beyer. Picking Winners is essential reading for both serious horseplayers and curious amateurs. It is often referenced by stock options traders for insight into the numbers game.

Hold'em Poker


David Sklansky - 1976
    It was the first definitive work on hold'em poker and was originally published in 1976. Yet it is still one of the best-selling poker books available, and in 1997 it was expanded and updated to account for today's modern double blind structure. The text is designed for someone relatively new to the game, but it still contains much sophisticated material which all players should find beneficial. It is probably best known for the Sklansky Hand Rankings, which made the game much simpler to quantify and understand. Some of the topics include how Texas hold'em is played, the importance of position, the first two cards, the key flops, strategy before the flop, semibluffing, the free card, slowplaying, check raising, heads-up on fifth street, and how to read hands.

Brain Games #1: Lower Your Brain Age By Minutes a Day


Elkhonon Goldberg - 2007
    The book is divided into five sections of puzzles, each progressively more difficult.Working the puzzles in this book can provide a vigorous mental workout for virtually everyone from teenagers to senior citizens.Like physical exercise, mental exercise needs to be varied for optimal results, and Brain Games #1 challenges you with puzzles of every type:* Anagrams * Crosswords * Cryptograms * Drawing Exercises * Language Puzzles * Logic Puzzles * Math Puzzles * Mazes * Memory * Observation and Perspective Puzzles * Sequencing * Visual Logic Puzzles * Word Searches *Self-assessment questionnaires help you gauge your progress.Solutions to all the puzzles are provided in the final section of the book.