Book picks similar to
Giger by H.R. Giger
art
arte
non-fiction
biography
Darkwerks: The Art of Brom
Brom - 1997
150 full-color reproductions offer a glimpse into the mind of this dark master whose work has enhanced books, comics, games, and videos, ranging from Dungeons & Dragons to Doom II. Among the material included are unpublished early works; covers such as the deeply unsettling Fire Clown and horror-filled Rat’s Den; and trading cards in a variety of genres, including the collectible Dark Age.
Adventure Time: The Art of Ooo
Chris McDonnell - 2014
Packed to the seams with concept art and storyboards, this lavishly illustrated tome offers an all-access pass into the Emmy Award–winning show team’s creative process. The Art of Ooo traces series creator Pendleton Ward's early influences and work, then reveals how the writers, storyboarders, animators, and voice actors work in tandem to bring this wildly inventive series to life. Fans will pore over early character sketches, as well as background paintings and rare glimpses into the series' show bible. This visual treasure chest is gilded throughout with commentary from all the show's key creative talent. The Art of Ooo is the perfect companion to and celebration of this groundbreaking, award-winning series.
J.C. Leyendecker
Laurence S. Cutler - 2008
C. Leyendecker captivated audiences throughout the first half of the 20th century. Leyendecker is best known for his creation of the archetype of the fashionable American male with his advertisements for Arrow Collar. These images sold to an eager public the idea of a glamorous lifestyle, the bedrock upon which modern advertising was built. He also was the creator instantly recognizable icons, such as the New Year’s baby and Santa Claus, that are to this day an integral part of the lexicon of Americana and was commissioned to paint more Saturday Evening Post covers than any other artist. Leyendecker lived for most of his adult life with Charles Beach, the Arrow Collar Man, on whom the stylish men in his artwork were modeled. The first book about the artist in more than 30 years, J. C. Leyendecker features his masterworks, rare paintings, studies, and other artwork, including the 322 covers he did for the Post. With a revealing text that delves into both his artistic evolution and personal life, J. C. Leyendecker restores this iconic image maker’s rightful position in the pantheon of great American artists.
Lady Gaga: Critical Mass Fashion
Lizzy Goodman - 2010
In less than one year, she transformed herself from pop singer to pop icon, thanks to her talent, drive, and oh yes--her fashion. She's reached a new level of "living the fame" with her collection of extreme, often controversial couture. Lady Gaga: Critical Mass Fashion takes an in-depth look at Gaga's litany of eye-popping leotard, asymmetrical dresses, and fashionably impractical heels.Top designers love the Lady--everyone from Armani to Hussein Chalayan to the late lamented Alexander McQueen has taken her under their wings. On message twenty-four hours a day, Lady Gaga never stops. From the fake eyelashes to the faux nails down to her toes, she's living out her ideas of celebrity to the last detail.Visual explosion on screen, on stage, and on the page: that's Gaga's goal. All the of the 120+ images in this book showcase the gorgeous insanity of her vision.
The Hidden Art of Disney's Golden Age: The 1930s
Didier Ghez - 2015
They Drew as They Pleased showcases four of these early pioneers and features artwork developed by them for the Disney shorts from the 1930s, including many unproduced projects, as well as for Snow White and the Seven Dwarfs, Pinocchio, and some early work for later features such as Alice in Wonderland and Peter Pan. Introducing new biographical material about the artists and including largely unpublished artwork from the depths of the Walt Disney Archives and the Disney Animation Research Library, this volume offers a window into the most inspiring work created by the best Disney artists during the studio's early golden age.They Drew as They Pleased is the first in what promises to be a revealing and fascinating series of books about Disney's largely unexamined concept artists, with six volumes spanning the decades between the 1930s and 1990s. Copyright ©2015 Disney Enterprises, Inc. All rights reserved.
The Art of Inside Out
Pete Docter - 2015
Featuring concept art—including sketches, collages, color scripts, and much more—and opening with a foreword by actress Amy Poehler and introduction by the film's writer and director Pete Docter, this is the ultimate behind-the-scenes experience of the making of this landmark film.
Charley Harper: An Illustrated Life
Todd Oldham - 2007
The definitive monograph of artist Charley Harpers work, lovingly edited by Todd Oldham.
The Art of George R.R. Martin's A Song of Ice & Fire
Patricia Meredith - 2005
From the frozen wilderness beyond the Wall to sun-kissed Dorne, and from the rugged and brutal Iron Islands to the exotic East, the breathtaking sights and memorable characters of George R. R. Martin's best-selling fantasy series are brought to life in this unique compilation.March to the Wall with Jon Snow and the Sworn Brothers of the Night's Watch, and confront the terrible might of the wildling hordes and the bone-chilling horror of the Others. Follow Robb Stark's desperate campaign in the North, from the snow-shrouded Whispering Wood to the green banks of the Trident. Stand with Eddard Stark in the Small Council, and be drawn into the webs of intrigue and deceit spun by Varys the Spider and Cersei Lannister in King's Landing. Ride with Daenerys Targaryen in her great khalasar, as she begins her crusade against the Free Cities across the Narrow Sea.The Art of George R. R. Martin's A Song of Ice and Fire features lavish and lovingly crafted illustrations by renowned fantasy artists such as Jim Burns, John Howe, Steve Stone, Charles Vess, Stephen Youll, and many more. The unforgettable images in this volume are drawn from book covers and special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin from the thousands of illustrations that have been inspired by his work.
Claude Monet: 1840-1926 (Big Art Series)
Karin Sagner-Düchting - 1990
Having finally earned the money and gained the respect he sought in his early days as a struggling painter, Monet designed and built the home and gardens in the village on the Seine that would be the site of the famous "Grain Stacks" and "Water Lilies" paintings that would secure his reputation. A good, affordable introductory study of the pioneer of modern art.
The Art of the Hunchback of Notre Dame
Stephen Rebello - 1996
The stunning art and evocative text of The Art of The Hunchback of Notre Dame take the reader on a fascinating journey through the making of the movie, the world of medieval France, the nineteenth-century Gothic literature that embraced that world, and the imaginations of the creative artists who have masterfully combined these challenging elements into a magnificent animated musical. The Art of The Hunchback of Notre Dame features the rarely seen spectrum of art created in the making of the film, as the story is imagined and re-imagined in a variety of media - from conceptual paintings, to story sketches and layout, drawings, through the many stages of animation and background painting, computer generated imagery, effects animation, and final art from the production. The range of artwork is both vital and luminous, capturing the beauty and splendor of this stunning realization of fifteenth-century Paris. The lively, informative text features background on the original Hugo novel, as well as the historical influences, inspirations, and ideas the creators of the film brought to the animation, story, and music.
Worlds of Amano
Yoshitaka Amano - 2007
This vast introduction allows one to take in the full measure of the immense talent of this famous Japanese illustrator, who is so well known for his designs of the Final Fantasy video games.Eclectic and apparently without limit, Amano's art is stunning. Drawing on numerous projects from over the last thirty years with many rarely seen illustrations, this book captures the rare beauty and inspiration of Amano's vision. * Available for the first time in English.
Joseph Cornell: Navigating the Imagination
Lynda Roscoe Hartigan - 2007
Cornell's lyrical compositions combine found materials in ways that reflect a very personal exploration of art and culture and that represent his belief in art as an uplifting voyage into the imagination. This stunning book is published to accompany the first retrospective of the artist's work in twenty-six years.In her essay, Cornell scholar Lynda Roscoe Hartigan focuses on the seminal experiences and concepts that shaped Cornell's evolution as an American artist with a singular style of seeing. His transformation of found materials, distillation of far-flung ideas and traditions, and mingling of the vernacular and the erudite resonate with the spirit of synthetic innovation associated with American art and culture. Additionally, eight thematic sections (Navigating a Career, Cabinets of Curiosity, Dream Machines, Bouquets of Homage, Nature's Theater, Geographies of the Heavens, Crystal Cages, and Chambers of Time)explore the major ideas that recur in his work. The book also includes a bibliography, numerous illustrations of the artist's source material and previously unpublished works, and much more.
Nothing If Not Critical: Selected Essays on Art and Artists
Robert Hughes - 1990
From Holbein to Hockney, from Norman Rockwell to Pablo Picasso, from sixteenth-century Rome to 1980s SoHo, Robert Hughes looks with love, loathing, warmth, wit and authority at a wide range of art and artists, good, bad, past and present. As art critic for Time magazine, internationally acclaimed for his study of modern art, The Shock of the New, he is perhaps America’s most widely read and admired writer on art. In this book: nearly a hundred of his finest essays on the subject. For the realism of Thomas Eakins to the Soviet satirists Komar and Melamid, from Watteau to Willem de Kooning to Susan Rothenberg, here is Hughes—astute, vivid and uninhibited—on dozens of famous and not-so-famous artists. He observes that Caravaggio was “one of the hinges of art history; there was art before him and art after him, and they were not the same”; he remarks that Julian Schnabel’s “work is to painting what Stallone’s is to acting”; he calls John Constable’s Wivenhoe Park “almost the last word on Eden-as-Property”; he notes how “distorted traces of [Jackson] Pollock lie like genes in art-world careers that, one might have thought, had nothing to do with his.” He knows how Norman Rockwell made a chicken stand still long enough to be painted, and what Degas said about success (some kinds are indistinguishable from panic). Phrasemaker par excellence, Hughes is at the same time an incisive and profound critic, not only of particular artists, but also of the social context in which art exists and is traded. His fresh perceptions of such figures as Andy Warhol and the French writer Jean Baudrillard are matched in brilliance by his pungent discussions of the art market—its inflated prices and reputations, its damage to the public domain of culture. There is a superb essay on Bernard Berenson, and another on the strange, tangled case of the Mark Rothko estate. And as a finale, Hughes gives us “The SoHoiad,” the mock-epic satire that so amused and annoyed the art world in the mid-1980s. A meteor of a book that enlightens, startles, stimulates and entertains.
The Art of Journey
Matthew Nava - 2012
Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.
Lost Constellations: The Art of Tara McPherson, Volume II
Tara McPherson - 2009
Altered forms and transfigured ideas. Power and vulnerability. Parallel universes of the heart and mind. Space and time. In a few brief years, the stunning visual oeuvre of Tara McPherson has grown and evolved at thrilling speed. Expanding beyond the limits of rock poster art into the worlds of commercial illustration and fine art, her paintings, drawings, toys, sculptures, and installations have pushed her influence and authority across the breadth of creative expression and helped redefine the boundaries of pop surrealism. Lost Constellations: The Art of Tara McPherson Volume 2 is the compelling road map to the artist's most recent and ambitious journeys in paint, pencil, and vinyl.