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Transitions: The Art of Todd Lockwood by Todd Lockwood
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The Art of Frozen
Charles Solomon - 2013
Encountering Everest-like conditions, mystical trolls, and a hilarious snowman named Olaf, Anna and Kristoff battle the elements in a race to save the kingdom.Taking inspiration from Hans Christian Andersen's fairy tale "The Snow Queen" and the culture and landscape of Norway, the artists of Frozen have created a dynamic, other-worldly icy setting filled with striking background work and detailed costumes. Featuring stunning artwork from the film's creation—including sketches, storyboards, colorscripts, and much more—The Art of Frozen is the ultimate behind-the-scenes look at the research and artistry that went into the making of this wintry action-packed adventure.
Art of Bone
Jeff Smith - 2007
Now, for the first time anywhere, see the homemade comics, sketches and grand plans that set this masterpiece of literary fantasy in motion. From there, take a tour through piles of promotional art, holiday cards and pivotal storytelling moments from the revolutionary self-published years, where Bone went from "the little comic that could" to an industry leader that changed the face of comics. Finally, revel in the wonder of Bone as a complete 1300-page graphic novel, a work for the ages, filled with comedy and tragedy and adventure for generations to come.
The Art of Star Wars: The Force Awakens
Phil Szostak - 2015
The Art of Star Wars: The Force Awakens will take you there, from the earliest gathering of artists and production designers at Lucasfilm headquarters in San Francisco to the fever pitch of production at Pinewood Studios to the conclusion of post-production at Industrial Light & Magic—all with unprecedented access. Exclusive interviews with the entire creative team impart fascinating insights in bringing director J.J. Abrams’s vision to life; unused “blue sky” concept art offers glimpses into roads not traveled. Bursting with hundreds of stunning works of art, including production paintings, concept sketches, storyboards, blueprints, and matte paintings, this visual feast will delight Star Wars fans and cineastes for decades to come. The Art of Star Wars: The Force Awakens is the definitive expression of how the latest chapter in the Star Wars saga was dreamed into being.ALSO AVAILABLE FROM ABRAMS IN FALL 2016:The Making of Star Wars: The Force Awakens by Mark Cotta Vaz. Forewords by J.J. Abrams and Kathleen Kennedy. ISBN: 978-1-4197-2022-2
The Manual of Aeronautics: An Illustrated Guide to the Leviathan Series
Scott Westerfeld - 2012
Loaded with detailed descriptions and elaborate, four-color illustrations of Darwinist beasties and Clanker walkers, weapons, transport, and uniforms, this manual highlights the international powers that Deryn and Alek encounter throughout their around-the-world adventures. This guide draws back the curtain and reveals the inner depths of Westerfeld's fascinating alternative world.
Persona 4: Official Design Works
Atlus - 2008
Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!
The Art of Ranma 1/2
Rumiko Takahashi - 2001
The book includes paintings and designs that show why this martial arts/teenage romance/sex comedy was one of the most popular shows ever.
CLAMP South Side
CLAMP - 2005
- Resplendent full-color art on glossy paper with a stylish matte cover. - Original artwork not featured in other Clamp titles. - Features an exclusive how to draw manga section - Printed in Japan with special color inks not available in the United States South Side features art from beloved series such as Man of Many Faces, Duklyon: Clamp School Defenders, Clamp School Detectives, Suki, Wish, CLAMP School Paranormal Investigators, Miyuki-chan in Wonderland, The One I Love, Shirahime-Syo and Legal Drug, as well as original Clamp artwork, a how to draw manga section and a complete catalogue of all featured images with a description of each. The work here spans the period between 1989-2002.
The Steampunk Bible
Jeff VanderMeerJake von Slatt - 2011
The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com
The Obernewtyn Chronicles Omnibus, #1-6
Isobelle Carmody - 2015
It was a time known as the Age of Chaos. In a final explosive flash everything was destroyed. The few who survived banded together and formed a Council for protection. But people like Elspeth-mysteriously born with powerful mental abilities-are feared by the Council and hunted down like animals...to be destroyed.Her only hope for survival to is keep her power hidden. But is secrecy enough against the terrible power of the Council? The Farseekers Since their takeover of Obernewtyn, the secret community of Misfits has flourished, protected by their remoteness. Led by Elspeth Gordie, whose extraordinary powers set her apart even among her Misfit friends, an expedition sets out to rescue a powerful Misfit in a distant part of the Land. Only she knows the enormity of their task. But for her is yet another challenge as she must fulfil her vow to find and dismantle the dormant deathweapons left by the Beforetimers.AshlingThe powerful farseeker Elspeth Gordie is sent to Sutrium, seat of the totalitarian council that rules the Land, to seal an alliance between the secret Misfit community at Obernewtyn and rebel forces. The journey takes her far beyond the borders of the Land, across the sea and into the heart of the mysterious desert region of Sador, where she seeks help to destroy the weaponmachines. But before her dark quest can begin, Elspeth must learn the truth of her dreams: she must understand why the Beforetimers destroyed their world ...The Keeping Place After a kidnapping, Elspeth Gordie and the Misfits are forced to join the rebellion against the oppressive Council, using their extraordinary mind powers. But Elspeth must also seek out clues left by the long-dead seer, Kasanda, vital to her quest to destroy the Beforetime weaponmachines. One clue is lost in the past, forcing Elspeth to travel the Dreamtrails, stalked by a terrifying winged beast, with the cat, Maruman, as her guide and guardian. Only there can she learn more of the Beforetimer Misfits and their enemy, Govamen. Gradually Elspeth realises that her quest is intimately linked to the Misfits' refuge Obernewtyn - its past and its future...The Stone Key There was a great crash and wood splintered . . . I had a brief glimpse of a group of Herder priests, bald and robed, peering at me, and then the sundered remnants of the locker door were torn aside and a rough hand reached in to haul me out by the hair. A Hedra captain stared into my face with eyes that burned with a fanatical fire above a thin nose and a lipless slash of a mouth. . .'You will die in great pain and very slowly, mutant,' said the Hedra master.When Farseeker Guildmistress Elspeth Gordie sets out from Obernewtyn to travel to Sutrium at the end of Wintertime, she quickly learns that not everyone welcomes the changes brought about by the rebellion. Capture by an old and vicious enemy, she is drawn into the heart of the Herder Faction, where she learns of a terrible plot to destroy the west coast.To stop it, Elspeth must risk everything, knowing that if she dies, she will never complete her quest to find the weaponmachines that destroyed the Beforetime.But if she succeeds, her journey will lead her to the last of the signs left for her by the seer Kasanda . . .The SendingIt came to me then, like a chilly draught from an unseen gap, that I had always known in my deepest heart that it would be like this, a slipping away from a life full of people I had come to love, in a place I had helped to shape, in a land I had helped to free.The time has come at last for Elspeth Gordie to leave the Land on her quest to find and stop the computermachine Sentinel from unleashing the deadly Balance of Terror arsenal. But before she can embark on her journey, she must find a lost key. And although she has long prepared for this day, nothing is as she anticipated.Elspeth's search will take her where she never thought to go, and bestow upon her stranger companions than any she ever imagined. It will lead her far from her destination to those she believed lost forever.And it will test her, as she has never been tested before . . .
The Art of John Harris: Beyond the Horizon
John Harris - 2014
World-renowned visionary artist John Harris' unique concept paintings capture the Universe on a massive scale, featuring everything from epic landscapes and towering cities to out-of-this-world science fiction vistas. This collection focuses on his wide variety of futuristic art, as well as his striking covers for a variety of esteemed SF authors, including Arthur C Clarke, John Scalzi, Ben Bova, Hal Clement, Jack McDevitt, Frederik Pohl, Orson Scott Card's Enders books and many more.
Weirdo Deluxe: The Wild World of Pop Surrealism Lowbrow Art
Matt Dukes Jordan - 2005
Found everywhere from wine labels and high-end bar accessories to major motion pictures (Teacher's Pet, the upcoming Pink Panther), the visibility of this dynamic work has rapidly increased in the last few years to worldwide recognition and acclaim. Weirdo Deluxe is the first significant manifesto of the genrea riotous blend of pop culture, street culture, pop art, and surrealismand includes profiles of and interviews with 23 leading artists and hundreds of outrageous examples of their work. Special features include an expansive timeline, and peeks at the artists' collections and influences. Weirdo Deluxe is at once a primer and lowbrow art sourcebook as well as a visual homage to pop culture.
A Middle-Earth Traveller: Sketches from Bag End to Mordor
John Howe - 2018
The roads as yet untraveled far outnumber those down which Tolkien had time to wander.A Middle-Earth Traveller presents a walking tour of Tolkien’s Middle-earth, visiting not only places central to his stories, but also those just over the hill or beyond the horizon. Events from Tolkien’s books are explored – battles of the different ages that are almost part of legend by the time of The Lord of the Rings; lost kingdoms and ancient myths, as well as those places only hinted at: kingdoms of the far North and lands beyond the seas.Sketches that have an ‘on-the-spot’ feel to them are interwoven with the artist’s observations gleaned from Tolkien’s books and recollections of his time spent in Middle-earth while working alongside Peter Jackson on the Lord of the Rings and Hobbit film trilogies. Combining concept work produced for films, existing Middle-earth art and many new paintings and sketches exclusive to this book, A Middle-earth Traveller will take the reader on a unique and unforgettable journey across Tolkien’s magical landscape.
Femina & Fauna: The Art of Camilla d'Errico
Camilla d'Errico - 2011
Her handiwork captivates admirers around the world, and some of herbest-known creations are these, her studies of beautiful women and their animalcompanions. Playful and flamboyant, exotic and enigmatic, the women who inhabitthese striking paintings embody a fascinating array of contradictions . . . anda hint of something sinister lurks behind their eyes. They dwell in a fantasticworld - a circus of color and impossibility - where nothing is quite as itseems.Perfect for fans of pop art, fine art, manga, and anime, thisdeluxe hardcover is the largest and most comprehensive collection of Camilla'swork to date!
The Illustrated Star Wars Universe
Kevin J. Anderson - 1995
Anderson, the New York Times bestselling Star Wars author, present the ultimate voyage: a vivid and close-up look at the exotic worlds and remarkable inhabitants of the Star Wars universe.The breathtaking artwork of McQuarrie and Anderson's delightful text are your guide to eight different Star Wars locales. Here, detailed as never before, are the worlds of Tatooine, the stark desert home planet of Luke Skywalker; Coruscant, the glorious center of the Empire; Dagobah, the swampy world of Yoda; Bespin, site of the famed floating metropolis of Cloud City; Endor, the forest moon sheltering the Ewoks; Hoth, the frozen wasteland and site of a secret Rebel base; Yavin 4, the jungle moon, nearly destroyed by the first Death Star; and Alderaan, Princess Leia's homeworld, cruelly annihilated by the same Death Star. Each world is lavishly illustrated and described by a qualified expert, including scientists, scouts, soldiers, poets, and even Imperial agents. The Illustrated Star Wars Universe is an epic achievement, a visionary treat no Star Wars fan will want to miss--and a true collector's item you'll enjoy for years to come.(r), TM & (c) 1995 Lucasfilm Ltd.All rights reserved. Used under authorization.