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The Queen's Cat (First Year at The Palace)
David Rossmaur - 2012
When Queen Beatrice visits the royal family of Norway, she receives a lovely surprise gift, a cute fluffy kitten. She names the kitten Albert and brings him home to live in the palace. As Albert grows up he gets into all kinds of trouble. Albert has many friends at the palace, including Isabelle the Chambermaid, Gerard the Butler, Angus the Chauffeur, Norman the Grenadier Guard, Princess Sophie, Prince Nicholas and his best friend Sergeant Major, the Magpie. Albert travels to lots of lovely places with the Queen, meets lots of nice people and some not so nice. If Albert does not like you, then watch out. His favourite trick is rubbing his paws on the carpet and giving you a nasty electric shock, which can be painful. Albert loves to roll in smelly horse poo and it’s usually left to Isabelle to bath him before the Queen finds out. Life is good at the palace and Albert makes the most of his position as The Queen’s Cat. In this story Albert wonders if the Queen has remembered his first anniversary at the royal palace and he also meets an unfriendly dog.
15 Smart Animals From Around the World
Selena Dale - 2014
Do you have any idea what animal can paint a recognizable figure on a canvass using a paintbrush? Do you know of any animal that can teach themselves how to open canned food? How about those that can play computer games, solve math problems and logical puzzles just like humans…or even better than humans? The fun does not stop there.Any idea what animal has razor sharp memory that can recognize the meaning of a word or a face from years ago? And of course there is the animal that communicates by singing lengthy songs. If another animal of the same species hears the song, it will repeat the exact same song as a response! And speaking of songs, let’s not forget the animal who can sing lullabies while nursing her young. This Book Has Amazing Facts & Photos of 15 Incredibly Smart Animals. For centuries, understanding how animals act and think has always been a very intriguing topic for scientists. After all, though humans are branded to be the most intelligent species on the planet, it is undeniable that our fellow occupants in the animal kingdom have their own fascinating brainpower, instincts and unique survival tactics to boast. Just as humans have a unique way to communicate; other creatures have also forged special ways to understand each other and to respond to their environments. Scientists did countless laboratory experiments to capture not just their communicating abilities but also their feelings and emotions, learning processes, memory capacity, and their ability to use tools or even to pick up a foreign language.This book is fully illustrated and has simple blocks of text that will make learning fun for your child.The following animals are featured:
Spiders
Ants
Sea Lions
Crows
Raccoons
Horses
Falcons
Cats
Squirrels
Elephants
Dogs
Whales
Dolphins
Pigs
Chimpanzees
Yours kids can have fun while learning!Prepare to learn the most astonishing facts about how these animals stand out from the rest in terms of intelligence.This book is part of a series called, "Weird & Wonderful Animals" all of which are great for bedtime reading. Collect the series!
100 Puzzle Quizzes (Interactive Puzzlebook for E-readers)
The Grabarchuk Family - 2012
In this brand-new puzzle collection you will find 100 pictorial, hand-crafted puzzle quizzes in different themes: logic, visual, spatial, counting, geometry, matchstick, coins, searching, and much more. Hot News Over 700 000 downloads for the Puzzlebook series! Discover why thousands of Kindle users are addicted to Puzzlebooks. Novelty All puzzle quizzes are original creations by the Grabarchuk Family and delivered exclusively for Kindle. Interactivity You can interactively answer and check a puzzle quiz by clicking the respective answer. Only the correct answer leads to the solution page. Learn more how to play Puzzlebook on different devices. Made Specially for E-readers Puzzlebook works fast on e-readers, graphic is sharp and simple. Images are black-and-white and specially optimized for e-ink devices. Enjoy it in Color and HD Too! Get 100 Puzzle Quizzes HD to enjoy entire new colorful experience playing Puzzlebook on Kindle Fire, Kindle Fire HD, iPad, iPhone, Android, PC, Mac, or other devices using a free Kindle app. For the first time Kindle Puzzlebook contains color high-definition images - four times bigger images compared to the previous version. Now each puzzle looks perfectly sharp and detailed with richer colors. Play Anywhere! Puzzlebook is specially designed for playing on any Kindle e-reader or tablet, as well on any other devices using a free Kindle app. Be sure to play it on different devices for more fun and comfort. Ranking The collection is specially created for all kinds of solvers - beginners, skillful, and experts alike. The puzzles are arranged so that you start with the easiest (*) puzzles and progress to the hardest (*****) puzzles. Happy Puzzling!
A Mermaid Tea Party
Sally Huss - 2013
Fun, Beautifully Illustrated Bedtime Story/Picture Book about Thoughtfulness and Good Manners for Beginner Readers, Ages 2-8
Polar Brrr's Big Adventure
Bruce Lansky - 2014
Watch him slide down a glacier, swim through icy water, and outsmart a pack of hungry wolves. You’ll wonder why this brave, quick-thinking polar bear cub is so determined to deliver the package as he journeys through a charming arctic environment. Beginning readers will appreciate the visual clues in Bill Bolton’s expressive illustrations, which combine with Bruce Lansky’s accessible, entertaining text to make this story so much fun to read.Meadowbrook Press’s Early Reader books meet the Common Core State Standards in reading for foundational skills and literature (kindergarten and grade one).
Project Arcade: Build Your Own Arcade Machine [With CDROM]
John St. Clair - 2004
Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects
I Am Not Afraid To Fail (Persistence Project Book 1)
Daniel Kenney - 2019
Failure doesn't have to be scary for kids.
And parents, guardians, and mentors play a crucial role in teaching kids that failure is just one step towards success.
Thankfully, simple books with powerful language can help!
With the help of "I Am Not Afraid To Fail", you and your child can work together to learn that failure is a normal and natural part of life.
Help the child in your life build the confidence to take chances and go for it without fear of failure.
Read the book and start this important conversation today!"I Am Not Afraid To Fail" is the third book in the Persistence Project Series.
GET IT NOW
The Persistence Project Series
-Book One: I Am Not Afraid To Fail -Book Two: I Won't Give Up -Book Three: You Can Face Your Fears-Book Four: You Can Always Improve - Coming Fall 2020!
Unity 3.X Game Development Essentials
Will Goldstone - 2009
With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Elite: The Dark Wheel
Robert Holdstock - 1984
Written by well-known fantasy author Robert Holdstock it describes the quest of Alex Ryder, a newly-qualified pilot, to exact revenge for his father's death at the hands of a paid assassin. Along the way he is assisted by the enigmatic Rafe Zetter who links him up with a fugitive pilot who also wishes to eliminate the killer of Alex's father, but for her own reasons.All in all, a good story which, though spoiled by a few irritating character traits and a number of typographical errors, sets up the Elite universe in a cohesive manner.It also covers the combat and trading sides of Elite and the general nature of trading between different systems, buying what's cheap on one world and selling it wherever the demand is sufficient to keep the price high.Interestingly, the back of the BBC novella states that a sequel was planned for publication in 1985, but as far as I know this never came to fruition. Later editions of The Dark Wheel, included in the Sinclair Spectrum and Commodore 64 versions amongst others, sported new artwork
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
The Girl Who Got Out Of Bed
Betsy Childs - 2013
But once she learns the secret to make morning time come, she can't wait for bedtime to roll around again. Beautifully written and illustrated by the creators of The Boy Who Cried Over Everything, this story is sure to become a favorite with parents and children alike.
Would You Rather . . . ?: The Outrageous Book of Bizarre Choices
Randy Horn - 2001
It's a chunky book of 400 questions that range from the heinous to the nauseating to the downright disturbing, each a field-tested conversation starter—because no matter how strange or far-fetched, Would You Rather...? knows that choice provokes thinking, and thinking is fun. Some questions, like a Rorschach test, reveal values: Would you rather . . . Age only from the neck up -OR- age only from the neck down? Be stupid and rich -OR- smart and poor? Some delight in their own grossness: Eat three earthworms -OR- wear a necklace made of them on your wedding day? Be trapped in an elevator with wet dogs -OR- three fat men with bad breath? Some churn up prejudices: Lose your mate to the same sex as yourself -OR- the opposite sex? Some create that squirming sensation: Get a bad case of poison ivy way up inside your nose -OR- inside your inner ear? Or ethical dilemmas: Be president of a firm that poaches endangered species -OR- work for a corrupt politician? And some are just deliciously absurd: Catch a porcupine thrown from a second-story window -OR- a skunk thrown from the same window? Each question is followed up with related, often off-the-wall information, from odd trivia to dumb jokes to the occasional practical advice (go for the skunk—the porcupine's got 30,000 quills, while tomato juice will take away the skunk smell).