Discrete Mathematical Structures


Bernard Kolman - 1995
    It covers areas such as fundamentals, logic, counting, relations and digraphs, trees, topics in graph theory, languages and finite-state machines, and groups and coding.

Learn You a Haskell for Great Good!


Miran Lipovača - 2011
    Learn You a Haskell for Great Good! introduces programmers familiar with imperative languages (such as C++, Java, or Python) to the unique aspects of functional programming. Packed with jokes, pop culture references, and the author's own hilarious artwork, Learn You a Haskell for Great Good! eases the learning curve of this complex language, and is a perfect starting point for any programmer looking to expand his or her horizons. The well-known web tutorial on which this book is based is widely regarded as the best way for beginners to learn Haskell, and receives over 30,000 unique visitors monthly.

Foundations of Complex Analysis


S. Ponnusamy - 2002
    Suitable for a two semester course in complex analysis, or as a supplementary text for an advanced course in function theory, this book aims to give students a good foundation of complex analysis and provides a basis for solving problems in mathematics, physics, engineering and many other sciences.

The Art and Craft of Problem Solving


Paul Zeitz - 1999
    Readers are encouraged to do math rather than just study it. The author draws upon his experience as a coach for the International Mathematics Olympiad to give students an enhanced sense of mathematics and the ability to investigate and solve problems.

Elementary Number Theory and Its Applications


Kenneth H. Rosen - 1984
    The Fourth Edition builds on this strength with new examples, additional applications and increased cryptology coverage. Up-to-date information on the latest discoveries is included.Elementary Number Theory and Its Applications provides a diverse group of exercises, including basic exercises designed to help students develop skills, challenging exercises and computer projects. In addition to years of use and professor feedback, the fourth edition of this text has been thoroughly accuracy checked to ensure the quality of the mathematical content and the exercises.

Discrete-Event System Simulation


Jerry Banks - 1983
    This text provides a basic treatment of discrete-event simulation, including the proper collection and analysis of data, the use of analytic techniques, verification and validation of models, and designing simulation experiments. It offers an up-to-date treatment of simulation of manufacturing and material handling systems, computer systems, and computer networks. Students and instructors will find a variety of resources at the associated website, www.bcnn.net, including simulation source code for download, additional exercises and solutions, web links and errata.

Algebraic Topology


Allen Hatcher - 2001
    This introductory text is suitable for use in a course on the subject or for self-study, featuring broad coverage and a readable exposition, with many examples and exercises. The four main chapters present the basics: fundamental group and covering spaces, homology and cohomology, higher homotopy groups, and homotopy theory generally. The author emphasizes the geometric aspects of the subject, which helps students gain intuition. A unique feature is the inclusion of many optional topics not usually part of a first course due to time constraints: Bockstein and transfer homomorphisms, direct and inverse limits, H-spaces and Hopf algebras, the Brown representability theorem, the James reduced product, the Dold-Thom theorem, and Steenrod squares and powers.

Fractals


John P. Briggs - 1992
    Describes how fractals were discovered, explains their unique properties, and discusses the mathematical foundation of fractals.

Python Crash Course: A Hands-On, Project-Based Introduction to Programming


Eric Matthes - 2015
    You'll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you'll put your new knowledge into practice with three substantial projects: a Space Invaders-inspired arcade game, data visualizations with Python's super-handy libraries, and a simple web app you can deploy online.As you work through Python Crash Course, you'll learn how to: Use powerful Python libraries and tools, including matplotlib, NumPy, and PygalMake 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progressesWork with data to generate interactive visualizationsCreate and customize simple web apps and deploy them safely onlineDeal with mistakes and errors so you can solve your own programming problemsIf you've been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code!

Bayes' Rule: A Tutorial Introduction to Bayesian Analysis


James V. Stone - 2013
    Discovered by an 18th century mathematician and preacher, Bayes' rule is a cornerstone of modern probability theory. In this richly illustrated book, intuitive visual representations of real-world examples are used to show how Bayes' rule is actually a form of commonsense reasoning. The tutorial style of writing, combined with a comprehensive glossary, makes this an ideal primer for novices who wish to gain an intuitive understanding of Bayesian analysis. As an aid to understanding, online computer code (in MatLab, Python and R) reproduces key numerical results and diagrams.Stone's book is renowned for its visually engaging style of presentation, which stems from teaching Bayes' rule to psychology students for over 10 years as a university lecturer.

A Short Account of the History of Mathematics


W.W. Rouse Ball - 1900
    From the early Greek influences to the Middle Ages and the Renaissance to the end of the 19th century, trace the fascinating foundation of mathematics as it developed through the ages. Aristotle, Galileo, Kepler, Newton: you know the names. Now here's what they really did, and the effect their discoveries had on our culture, all explained in a way the layperson can understand. Begin with the basis of arithmetic (Plato and the introduction of geometry), and discover why the use of Arabic numerals was critical to the development of both commerce and science. The development of calculus made space travel a reality, while the abacus prefigured the computer. The greats examined in depth include Leonardo da Vinci, a brilliant mathematician as well as artist; Pascal, who laid out the theory of probabilities; and Fermat, whose intriguing theory has only recently been solved.

Finite-Dimensional Vector Spaces


Paul R. Halmos - 1947
    The presentation is never awkward or dry, as it sometimes is in other "modern" textbooks; it is as unconventional as one has come to expect from the author. The book contains about 350 well placed and instructive problems, which cover a considerable part of the subject. All in all, this is an excellent work, of equally high value for both student and teacher." Zentralblatt f�r Mathematik

Abstract Algebra


David S. Dummit - 1900
    This book is designed to give the reader insight into the power and beauty that accrues from a rich interplay between different areas of mathematics. The book carefully develops the theory of different algebraic structures, beginning from basic definitions to some in-depth results, using numerous examples and exercises to aid the reader's understanding. In this way, readers gain an appreciation for how mathematical structures and their interplay lead to powerful results and insights in a number of different settings. * The emphasis throughout has been to motivate the introduction and development of important algebraic concepts using as many examples as possible.

Introduction to Graph Theory


Richard J. Trudeau - 1994
    This book leads the reader from simple graphs through planar graphs, Euler's formula, Platonic graphs, coloring, the genus of a graph, Euler walks, Hamilton walks, more. Includes exercises. 1976 edition.

Grokking Algorithms An Illustrated Guide For Programmers and Other Curious People


Aditya Y. Bhargava - 2015
    The algorithms you'll use most often as a programmer have already been discovered, tested, and proven. If you want to take a hard pass on Knuth's brilliant but impenetrable theories and the dense multi-page proofs you'll find in most textbooks, this is the book for you. This fully-illustrated and engaging guide makes it easy for you to learn how to use algorithms effectively in your own programs.Grokking Algorithms is a disarming take on a core computer science topic. In it, you'll learn how to apply common algorithms to the practical problems you face in day-to-day life as a programmer. You'll start with problems like sorting and searching. As you build up your skills in thinking algorithmically, you'll tackle more complex concerns such as data compression or artificial intelligence. Whether you're writing business software, video games, mobile apps, or system utilities, you'll learn algorithmic techniques for solving problems that you thought were out of your grasp. For example, you'll be able to:Write a spell checker using graph algorithmsUnderstand how data compression works using Huffman codingIdentify problems that take too long to solve with naive algorithms, and attack them with algorithms that give you an approximate answer insteadEach carefully-presented example includes helpful diagrams and fully-annotated code samples in Python. By the end of this book, you will know some of the most widely applicable algorithms as well as how and when to use them.